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A user in our IRC channel pointed out a very simple fix to help massively boost your FPS in ARK: Survival Evolved. We don't usually point out such tips, but this can't be missed. Mainly due to how insanely popular the game is right now, and we want to help you get the best experience.

Tell me already
Set your View Distance to Epic, save it, completely restart the game and see the difference. Credit goes to this guy.

I'm not entirely sure how/why it helps, but it sure as hell does. My FPS went from 27FPS to 57FPS in the same scene, and that's with turning up everything else now too.

About ARK
As a man or woman stranded naked, freezing and starving on the shores of a mysterious island called ARK, you must hunt, harvest resources, craft items, grow crops, research technologies, and build shelters to withstand the elements. Use your cunning and resources to kill or tame the leviathan dinosaurs and other primeval creatures roaming the land, and team up with or prey on hundreds of other players to survive, dominate... and escape!

If you haven't already, you can now check out ARK: Survival Evolved on Steam. Article taken from GamingOnLinux.com.
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16 comments Subscribe

ElectricPrism 6 Jul 2015
I noticed the same discontinuity - I think they probably optimize for Epic settings first.

I set all my settings on Epic and it outperforms high greatly.
Liam Dawe 6 Jul 2015
I noticed the same discontinuity - I think they probably optimize for Epic settings first.

I don't think it's that, as it's this one single setting affecting everything. Regardless of everything else.
bubexel 6 Jul 2015
Motion blur eats around 30% of my fps. With i have like 25 without i have 40 fps

I allready play with all at Epic
adolson 6 Jul 2015
^ Motion blur is the first thing I turn off, in any game. It's annoying as hell.

I had noticed that the initial ARK beta ran better than the patched version the next day, and I tried lowering everything to Low, even. So I'll try the Epic setting and hope it's at least playable some. Still waiting on the advertised Full Gamepad Support before I really dig into it, though.
Xpander 6 Jul 2015
this is epic "fix" indeed ... had 15fps in some places before (when looking to the middle of the map or that big ARK building) ..after setting View Distance to Epic its 35Fps ... game now mostly runs between 45-70 fps with everything on Epic, except motion blur disabled and shadows on medium.

Great times :D

edit: just in case, my hardware if anyone interested
AMD FX-8320 @ 4,2ghz, ASUS GTX 970 STRIX, 16GB DDR3 1866mhz, Arch Linux x86_64, MATE Destkop, nvidia drivers 352.21, Game is on SSD (had missing texture issues on HDD because it couldnt keep up and loading times went from 2 min to 20 sec + loading new landscapes takes just small fps drop, it froze for few seconds when ran from HDD)


Last edited by Xpander on 6 Jul 2015 at 8:52 pm UTC
sigz 6 Jul 2015
Terrain and global shadows are really missing, game just look downgraded comparing windows version...
bubexel 7 Jul 2015
Playing a bit with friends ^^ having fun! and testing twitch.tv with OBS :D

http://www.twitch.tv/bubexel/b/676084207

(my webcam sux a lot :D)
ricki42 7 Jul 2015
This is incredible. I went from a mix of medium and high settings to all epic (minus the motion blur), and the frame rate went up by about 20 fps. It's now running mostly around 60fps and looks a lot better.
ElectricPrism 7 Jul 2015
Terrain and global shadows are really missing, game just look downgraded comparing windows version...

According to beta testers the number of bug fixes that were resolved 48 hours prior to launch was astounding. I assume that the developers likely had to disable problematic code to stop the hemorrhaging error count, I mean they certainly had their pants down with it since launch took 24 hours longer than their estimate ETA.

I hypothesize that those optimizations will creep back in with a couple weeks.

^ Motion blur is the first thing I turn off, in any game. It's annoying as hell.

This. Motion blur impacts the gaming experience negatively. This futuristic gaming age isn't my world.
![](http://www.quickmeme.com/img/e6/e629ed777359d6711ecf77d0955656ea8e5bbd15e1e2b21e9976ebc751c1b8b9.jpg)
bubexel 7 Jul 2015
Motion blur is unrealistic, when i move my head in real life i dont see any kind of motion blur xD btw, if there is some blur when i move the mouse i should see the real blur when something is moving... why to increment with blur? then blur is double than real XD omg.. hard to explain :D


Last edited by bubexel on 7 Jul 2015 at 1:57 pm UTC
Xeekei 7 Jul 2015
If this fix actually works then I've been screwed. I refunded the game like the day before this article was released. I might buy it again next month. Though it did perform like crap for me on Windows too. Maybe the same problem.
Spl-it 8 Jul 2015
View PC info
  • Mega Supporter
This fix didn't work for me, still at 17 ~ 25 fps whatever the settings (from low to epic) on a GTX680
slaapliedje 9 Jul 2015
Ha, oddly enough I already had it on epic.

The bug I've found that annoys me is that I have three monitors, and it locks solid if I have all of them enabled, so if I want to play it under Linux, I have to turn off the left and right and play on the Ultrawide one in the middle.

I need to check the fps on my rig though, I haven't paid attention to it.
Trippler 9 Jul 2015
According to beta testers the number of bug fixes that were resolved 48 hours prior to launch was astounding. I assume that the developers likely had to disable problematic code to stop the hemorrhaging error count, I mean they certainly had their pants down with it since launch took 24 hours longer than their estimate ETA.
I was one of them, and the initial build was pretty slow and there were lots of bugs. Bugs were being reported for a few hours after which there was a new build which solved a LOT of performance issues. In the initial few hours after we got access to the build we managed to rack up 30 bug reports, many of which got fixed before the release.

This was a rushed release, as a tester, and I bet as a dev, we would have liked to have more time. At one point there was a build which still had a few issues, but you know how communities get (game already delayed twice), and the build after that was released as a public build, and we were asked to switch to that to keep testing.

Patches for this test were slow, as I believe wildcard was having bandwidth issues, and everything didn't go as smoothly as one could have hoped. Despite this I would say it was a pretty good launch. I assume wildcard knows about this, but if not I'll add it to the buglist tonight.
sypher7 13 Jul 2015
Personally, I like the motion blur, but only when the game is running at a very high FPS. At 60 FPS, the motion blur effect isn't nearly as exaggerated as it appears at 30 FPS and below. When the effect isn't over-the-top, it can add some realism when running or moving fast. Unfortunately, I don't think is normally the case for games right now. Hopefully it gets better with time and better hardware. :-P
neowiz73 14 Jul 2015
not sure, by default mine was already set at epic for view distance. i've played around with the settings a lot. I use a Geforce GTX 660 on the latest 352.xx drivers and 4.0.8 kernel, the FPS are the same for me on high and on epic. which is ~30 FPS. i can squeeze out a few extra FPS by turning the ground clutter and sky quality down half way and set the resolution scale to about 75%.

Just for the sake of testing I ran this on my wife's slightly older pc with windows and I noticed how their are shader issues in Linux. In Linux you don't get the heavy shadow effect, plus there's no fogged effect on the map in Linux like there is in Windows. as in the map in Linux is fully shown. This I do hope gets fixed, at least if this all gets updated to Vulkan maybe that will help a ton.
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