A user in our IRC channel pointed out a very simple fix to help massively boost your FPS in ARK: Survival Evolved. We don't usually point out such tips, but this can't be missed. Mainly due to how insanely popular the game is right now, and we want to help you get the best experience.
Tell me already
Set your View Distance to Epic, save it, completely restart the game and see the difference. Credit goes to this guy.
I'm not entirely sure how/why it helps, but it sure as hell does. My FPS went from 27FPS to 57FPS in the same scene, and that's with turning up everything else now too.
About ARK
As a man or woman stranded naked, freezing and starving on the shores of a mysterious island called ARK, you must hunt, harvest resources, craft items, grow crops, research technologies, and build shelters to withstand the elements. Use your cunning and resources to kill or tame the leviathan dinosaurs and other primeval creatures roaming the land, and team up with or prey on hundreds of other players to survive, dominate... and escape!
If you haven't already, you can now check out ARK: Survival Evolved on Steam.
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If this fix actually works then I've been screwed. I refunded the game like the day before this article was released. I might buy it again next month. Though it did perform like crap for me on Windows too. Maybe the same problem.
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This fix didn't work for me, still at 17 ~ 25 fps whatever the settings (from low to epic) on a GTX680
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Ha, oddly enough I already had it on epic.
The bug I've found that annoys me is that I have three monitors, and it locks solid if I have all of them enabled, so if I want to play it under Linux, I have to turn off the left and right and play on the Ultrawide one in the middle.
I need to check the fps on my rig though, I haven't paid attention to it.
The bug I've found that annoys me is that I have three monitors, and it locks solid if I have all of them enabled, so if I want to play it under Linux, I have to turn off the left and right and play on the Ultrawide one in the middle.
I need to check the fps on my rig though, I haven't paid attention to it.
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Quoting: ElectricPrismAccording to beta testers the number of bug fixes that were resolved 48 hours prior to launch was astounding. I assume that the developers likely had to disable problematic code to stop the hemorrhaging error count, I mean they certainly had their pants down with it since launch took 24 hours longer than their estimate ETA.I was one of them, and the initial build was pretty slow and there were lots of bugs. Bugs were being reported for a few hours after which there was a new build which solved a LOT of performance issues. In the initial few hours after we got access to the build we managed to rack up 30 bug reports, many of which got fixed before the release.
This was a rushed release, as a tester, and I bet as a dev, we would have liked to have more time. At one point there was a build which still had a few issues, but you know how communities get (game already delayed twice), and the build after that was released as a public build, and we were asked to switch to that to keep testing.
Patches for this test were slow, as I believe wildcard was having bandwidth issues, and everything didn't go as smoothly as one could have hoped. Despite this I would say it was a pretty good launch. I assume wildcard knows about this, but if not I'll add it to the buglist tonight.
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Personally, I like the motion blur, but only when the game is running at a very high FPS. At 60 FPS, the motion blur effect isn't nearly as exaggerated as it appears at 30 FPS and below. When the effect isn't over-the-top, it can add some realism when running or moving fast. Unfortunately, I don't think is normally the case for games right now. Hopefully it gets better with time and better hardware. :-P
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not sure, by default mine was already set at epic for view distance. i've played around with the settings a lot. I use a Geforce GTX 660 on the latest 352.xx drivers and 4.0.8 kernel, the FPS are the same for me on high and on epic. which is ~30 FPS. i can squeeze out a few extra FPS by turning the ground clutter and sky quality down half way and set the resolution scale to about 75%.
Just for the sake of testing I ran this on my wife's slightly older pc with windows and I noticed how their are shader issues in Linux. In Linux you don't get the heavy shadow effect, plus there's no fogged effect on the map in Linux like there is in Windows. as in the map in Linux is fully shown. This I do hope gets fixed, at least if this all gets updated to Vulkan maybe that will help a ton.
Just for the sake of testing I ran this on my wife's slightly older pc with windows and I noticed how their are shader issues in Linux. In Linux you don't get the heavy shadow effect, plus there's no fogged effect on the map in Linux like there is in Windows. as in the map in Linux is fully shown. This I do hope gets fixed, at least if this all gets updated to Vulkan maybe that will help a ton.
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