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The latest version of Interstellar Marines is available, and the main change here is it's now using Unity 5.

I have noticed an increase in performance that's for sure! I tested out the entire tutorial mission, and the fire outside that tanked my Nvidia 970 to below 30 FPS now keeps me between 40-60FPS making it much more playable. They still have a lot of optimisation to do though, as that's still not amazing.

You can see the full changelog here.

I'm really looking forward to seeing this one finished, but it's taking a long time, and looks like it will continue to take a long time.

Check out Interstellar Marines on Steam now, but remember it's Early Access. Article taken from GamingOnLinux.com.
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3 comments

1mHfoksd1Z Jul 24, 2015
Wow, it's a great performance improvement! It's actually playable now. I get around 40 FPS, sometimes goes to 30 but it's not a problem.

Last time I tried it I got max 25 FPS and couldn't play

Thank you devs!


Last edited by 1mHfoksd1Z on 24 July 2015 at 4:02 pm UTC
GBee Jul 25, 2015
5-6 fps improvement here. Not enough to make it playable unfortunately, although that doesn't stop me trying. Guess in my case the bottle neck wasn't the lack of threading but just a rubbish GPU.
Liam Dawe Jul 26, 2015
I think one number is missing here: "that tanked my Nvidia 970 to below FPS".

Fixed, cheers.
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