Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal. You can also buy games using our partner links for GOG and Humble Store.
We do often include affiliate links to earn us some pennies. See more here.
YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link
Slipstream is currently looking for votes on Steam's Greenlight, and it's quite promising. It's very much inspired by older racing games, and the demo is interesting.

You can grab the demo from the Slipstream itch.io page, and it needs Java to run.

I've tested it, and it's quite a lot like some racers I played on Amiga years ago, but with some new ideas thrown in. Give it a go and tell us what you think. I especially like the drifting, and selecting the next stage based on which road you take, I thought that was really cool.

About the game (Official)
Slipstream is an arcade-style checkpoint racing game. You drive across 15 different tracks and race against the clock to get to the finish line, while avoiding the traffic and obstacles along the way.

At the end of each track, the road splits in two different paths, allowing players to choose their next destination. The game takes place in a variety of exotic landscapes, including cities, mountains, forests, beaches and valleys, and features a simple yet challenging driving gameplay.

The colourful visuals are inspired by the atmosphere of 80’s and 90’s games such as OutRun, Daytona USA, Super Hang-On and Sonic the Hedgehog. The soundtrack also draws inspiration from that era, incorporating elements of synthpop and jazz fusion. Article taken from GamingOnLinux.com.
0 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
See more from me
The comments on this article are closed.
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
23 comments
Page: 1/2»
  Go to:

minj Jul 12, 2015
Reminds me of a DOS game called Lotus(?) lol
Keyrock Jul 12, 2015
Is there gamepad support in the demo? I'm not about to play a racing game on keyboard.
Luke_Nukem Jul 12, 2015
Java, ouch :(. It was too good to be true…

Indeed ouch. But it actually makes a lot of sense as a design decision; the game is simplistic, Java is cross platform.
Maelrane Jul 12, 2015
Oh god, not a JVM discussion again. As if the ~40% performance loss was such a problem these days and the garbage collector not handle-able.

It's not a language like PHP or JavaScript we're a talking about but Java, a very sophisticated, high-level language. Business-decisions that are often a fail do not count. They are not going to use EE here.

We are also not talking Applets here, we are talking about the JVM. There is no (security or performance) reason not to use the JVM.

In fact the JVM is great for developing games or at least not worse than .NET (you know, C#'s runtime, because the native-compiler is still not released)


Last edited by Maelrane on 12 July 2015 at 8:19 pm UTC
Pecisk Jul 12, 2015
Standalone Java applications works very, very well. Don't throw them into same pit with java applets (ughhh). Yes, they are eating up memory like candies if code is complex, but overall...small little game...OpenJDK installed...and here you go.
BillNyeTheBlackGuy Jul 12, 2015
This remind me a lot of the racers I played on the NES and SNES. Hopefully this gets greenlit.
Linas Jul 13, 2015
View PC info
  • Supporter Plus
This game looks awesome. Definitely invokes nostalgia, but in a modern way. As in what we remember them to be, not what they actually looked like. As for Java, that is a good thing. Java is not hip or exciting, it is boring and reliable. But that is what you want when you have to manage a project of a reasonable size.
ElectricPrism Jul 13, 2015
Road Rash 2015.
leillo1975 Jul 13, 2015
OutRun Clone? Of course!
zimplex1 Jul 13, 2015
It's beautifully retro. Add more maps, cars, and maybe other game modes and I'll totally buy it.
psycho_driver Jul 13, 2015
Outrun in a z32? Sold!
Dread Knight Jul 13, 2015
This game looks pretty cool :-)
Orkultus Jul 13, 2015
It's like Rad Racer on NES.
Beamboom Jul 13, 2015
"... Why?" is the question that pops up in my mind. Are people willing to pay for Tetris, Space Invaders, Styx and Pong again too?

... Why?


Last edited by Beamboom on 13 July 2015 at 5:33 pm UTC
Linas Jul 13, 2015
View PC info
  • Supporter Plus
Java is not hip or exciting, it is boring and reliable.
Reliability is what I’m worried about. In my experience it is not reliable. For example, Blocks that matter on Steam has never worked for me. Now I know it’s not the case for all java games and some non-java games also do not work… Puppygames makes games in java that work, and they provide everything needed for the game to work. No need to choose and install one of the 4 different java versions on my system.

Yes, it is possible to break Java, but let us judge every game on its' own merit. Or you can just say, hey at least it is not eON wrapper. :) (no flamewar intended)

Unfortunately the developer of Slipstream does not provide everything needed (for the demo at least); hopefully that will change for the full release.

Not sure what you mean by that? What is missing? I just started it like "java -jar SlipstreamDemo2.1.jar" and it worked.
Linas Jul 13, 2015
View PC info
  • Supporter Plus
"... Why?" is the question that pops up in my mind. Are people willing to pay for Tetris, Space Invaders, Styx and Pong again too?

... Why?

If it is something worth paying for, why not?
Imants Jul 13, 2015
All the bad memories about Sega racing games from my childhood reemerge just buy watching this video. :( It is so good now days that you are not forced to play game you do not like because it is so hard to get a new game. I always thought that most people do not like this 2D style racing games but if this will pass greenlight then I must be wrong.
tunp Jul 13, 2015
Another Slipstream for Linux: http://www.nongnu.org/slipstream/
Beamboom Jul 14, 2015
If it is something worth paying for, why not?

And therein lies my question. Is Word Perfect anno 1995 worth paying for today? Amiga Paint anno 1988, worth much? Bars'n'pipes anno 1992, how's that holding up in the sequencer world?

I have an as fond a memory of the old days as anyone, my A500 is easily my most beloved computer ever.

But the reason why we had fake 3d effects, very low resolutions and jaggy graphics, limited colour palettes and few if any animation frames was cause the machines couldn't do more. It has nothing to do with artwork or estethics, it wasn't a choice, and the developers did all in their powers to HIDE the said limits, make things look more animated, less jaggy and more colourful than they actually were.

And now we sit here with the (relatively speaking) insane powers of our machines, purchasing games that pretend we sit with a cpu that can barely do a single cycle.

One could even argue that this is an insult to the game designers of the late 80s and early 90s.


Last edited by Beamboom on 14 July 2015 at 8:44 am UTC
Maelrane Jul 14, 2015
@Beamboom: It's called nostalgica. People pay a lot of money to do nostalgic things. Some pay hundreds of thousands of dollars for old cars, that are stinky, loud and an environmental threat, but nobody gives a fuck.

What I want to say: Let people spend their money on what they want. If they want to pay a few bucks for a little nostalgica, so be it. It's not like these type of games are the only ones produced.

In fact I find it much more interesting to see that nostalgica titles emerge a bit, instead of a new sequel of the same stuff every year. I mean, following your logic, apart from better graphics, there is no reason whatsoever to buy about >90% of the games out there, because they use the same mechanics as were used ten years ago.

A shooter is a shooter, you shoot things. Well, now there may be more blood, better shaders and stuff, but following your logic, why should one pay money for that? It's just the old thing again.

Still it sells. So in that case, the market will decide ;)
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.