Wine team released today another development release of their software. Version 1.7.47 have many small changes including 48 bugfixes.
A new issue of World Wine News is also available: #394
The few most interesting features introduced in this release:
To learn more about this release pleas visit this announcement.
The source code for this release is available here:
http://prdownloads.sourceforge.net/wine/wine-1.7.47.tar.bz2
http://mirrors.ibiblio.org/wine/source/1.7/wine-1.7.47.tar.bz2
To get the most recent changes, a git repository is a good starting point.
Binary packages should be available for a download as soon as the build process is finished.
Check out Page 2 for the list of fixed bugs!
A new issue of World Wine News is also available: #394
The few most interesting features introduced in this release:
- Text drawing in Direct2D.
- Support for the new thread pool API.
- Toolbar state saving.
- Beginnings of an implementation for proper HID support.
- Support for file objects in device drivers.
- Various bug fixes.
To learn more about this release pleas visit this announcement.
The source code for this release is available here:
http://prdownloads.sourceforge.net/wine/wine-1.7.47.tar.bz2
http://mirrors.ibiblio.org/wine/source/1.7/wine-1.7.47.tar.bz2
To get the most recent changes, a git repository is a good starting point.
Binary packages should be available for a download as soon as the build process is finished.
Check out Page 2 for the list of fixed bugs!
Some you may have missed, popular articles from the last month:
6 comments
In this wine release solve wine bug 6955 related to vertex blending thanks to Józef Kucia
This is some titles affected with this bug
View video on youtube.com
View video on youtube.com
View video on youtube.com
View video on youtube.com
^_^
Last edited by mrdeathjr on 11 July 2015 at 2:54 pm UTC
This is some titles affected with this bug
View video on youtube.com
View video on youtube.com
View video on youtube.com
View video on youtube.com
^_^
Last edited by mrdeathjr on 11 July 2015 at 2:54 pm UTC
1 Likes, Who?
Hey mrdeathjr, does NVENC affects performance in any way?
0 Likes
Quoting: dubigrasuHey mrdeathjr, does NVENC affects performance in any way?
Is better option than with simple screen recorder gains around 15 to 20% more cpu power for example simple screen recorder use around 25 to 30% in screencasting meanwhile nvenc use only 8 to 10% (in game results represents around 20% more fps performance)
However NVENC still using low latency high quality profile dont have same quality of simple screen recorder
^_^
Last edited by mrdeathjr on 12 July 2015 at 1:38 pm UTC
1 Likes, Who?
Delete Post Duplicated
Last edited by mrdeathjr on 12 July 2015 at 1:36 pm UTC
Last edited by mrdeathjr on 12 July 2015 at 1:36 pm UTC
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Delete Post Duplicated Again
Last edited by mrdeathjr on 12 July 2015 at 1:38 pm UTC
Last edited by mrdeathjr on 12 July 2015 at 1:38 pm UTC
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OK, thank you.
Gonna give it a try, probably QuickSync too.
Gonna give it a try, probably QuickSync too.
1 Likes, Who?
*Translation:
If you do not get the reference, it is your fault not mine.
See more from me