In a very unsurprising move, new slides out of SIGGRAPH 2015 from Valve talk about Source 2 and Vulkan. The game featured is of course Dota 2 Reborn. Since it's Valve's most popular game, and their first game to use Source 2 it was to be expected.
It will probably be the first game on Linux to use Vulkan, so it will be very, very interesting to see how it performs against the OpenGL version. I really hope Valve have a setting we can change easily to switch between the two, as it will make comparisons easier, and not all drivers will support Vulkan at the same time.
I haven't been able to find the video that goes along with it, as it seems it's still sadly being hidden.
You can find the slides here if interested in developer stuff.
Some you may have missed, popular articles from the last month:
Quoting: GuestStill kinda sad that it's dota 2... not exactly a showcase kind of game. Maybe we'll get portal 3 or somethin to make up for it.
Personally, I agree with you since I don't like MOBAs, but from Valve's perspective, the game has millions of players (sometimes over a million logged in at one time). PC gamers are crazy about their MOBAs. I just read an article about a kid who won their championship now being a millionaire. So, yes, it's a showcase kind of game and makes Valve a lot of money.
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Wonder if they'll be able to be ready by November. Also I'm curious whether the two new APIs will remove the need for Crossfire/SLI profiles - a huge problem in Linux. At the moment anybody with more than one GPU basically has an expensive dust collector in their case.
Last edited by mao_dze_dun on 23 August 2015 at 7:01 pm UTC
Last edited by mao_dze_dun on 23 August 2015 at 7:01 pm UTC
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Quoting: maodzedunWonder if they'll be able to be ready by November.I very much doubt Vulkan is out by November, but we'll see. I don't think anyone's come out with anything less vague than "this year".
Quoting: maodzedunAlso I'm curious whether the two new APIs will remove the need for Crossfire/SLI profiles - a huge problem in Linux. At the moment anybody with more than one GPU basically has an expensive dust collector in their case.As far as I understand, Vulkan allows developers to spread the workload between any Vulkan-compatible GPUs in the system as they see fit. No need for special SLI/Crossfire kludges and no restriction to single-vendor hardware combinations. It remains to be seen how this works out in practice. No Idea about DX12.
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Quoting: GuestQuoting: nocriNot related to Vulkan directly but, there is an interesting comparison for dx11 vs dx 12 (the same idea as Vulkan) on arstechnica (AMD vs NVIDIA):
http://arstechnica.com/gaming/2015/08/directx-12-tested-an-early-win-for-amd-and-disappointment-for-nvidia/
In short AMD almost double the performance NVIDIA lowers.
That's impressive for AMD, and shows that Nvidia isn't exactly going all out on supporting DX12 yet. But we haven't seen vulkan stats, the scores might be closer on that scene.
But then again, even on DX11, Nvidias cards are outperforming AMD on DX12 on that benchmark in the end.
It might very well be that the nvidia card are winning in the end, but keep in mind that the nvidia card was released this summer and the amd card was released late 2013.
I think it's quite interesting to see a nearly two year old card from amd almost matching a top notch 980Ti. I would have liked to see the benchmark with a Fury X vs the 980Ti though...
If Vulkan bears resemblance to DX12, I can imagine how amd cards may improve in Linux when using the Vulkan API.
Last edited by sleort on 24 August 2015 at 7:01 am UTC
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Quoting: sleortIf Vulkan bears resemblance to DX12, I can imagine how amd cards may improve in Linux when using the Vulkan API.The simpler drivers will level the playing field quite a bit, I'm sure. Everyone knows that AMD's inferior OpenGL driver has held them back on Linux. By how much, we'll see. Let's not jump to too many conclusions based on a single benchmark.
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