PowerVR seem very interested in Vulkan, and a demo they have shown off shows much better performance on Vulkan over OpenGL.
The FPS is a lot more consistent (and high), and the load on the CPU is better too.
You can find their full blog post about it here.
It's all very technical, and most of it beyond me since I don't work with graphics API's, but this bit seemed important:
We knew that Vulkan would require more work from developers, as it relies less on drivers, but it's worth mentioning again.
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You can find their full blog post about it here.
It's all very technical, and most of it beyond me since I don't work with graphics API's, but this bit seemed important:
QuoteAll of the features above require implementation in code, so the use of Vulkan does come with added code complexity compared to OpenGL ES.
We knew that Vulkan would require more work from developers, as it relies less on drivers, but it's worth mentioning again.
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Really impressive, less CPU usage, more FPS..
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Wow, its very smooth and there is no lagging at all.
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So much smoother, nice!
Also majority of people using OGL ES and Vulkan are/will be engine devs anyway, and most of them will be very happy as they will get more control over memory management and multi-threading.
Also Ars Technica reports that Android will move to Vulkan API as default graphics API.
Also majority of people using OGL ES and Vulkan are/will be engine devs anyway, and most of them will be very happy as they will get more control over memory management and multi-threading.
Also Ars Technica reports that Android will move to Vulkan API as default graphics API.
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Quoting: PeciskAlso Ars Technica reports that Android will move to Vulkan API as default graphics API.
Ah that's excellent support right there.
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Appears very impressive. Looking forward to it being on Linux.
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Quoting: PeciskAlso Ars Technica reports that Android will move to Vulkan API as default graphics API.
I strongly suspect that is why NVidia is so interested in Vulkan for Linux - having good debuggers, trace factilites and other diagnostics are going to be critical for a lower level API and Android is generally a ARM + NVidia show these days.
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Indeed very impressive. Now we need some Nvidia Vulkan drivers, or at least Intel ones (Valve?).
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Wow, I never expected there to be SO much of a difference. Imagine those kinds of differences on the PC.... :D
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CPU saturation e.g. @0:18 is a beautiful sight. All the cores are working, finally!
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In this exemple, you can really see the load balancing between cpu cores and it's great but there's nothing about switchable gpus. They can balance the load in this aspect too, so I read, on pcgaming. They are able to give some tasks to the Intel onboard gpu while the NVidia or AMD graphic card keep its ressources to deal with the most serious tasks.
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