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Wine team released today another development release of their software. Version 1.7.49 have many small changes including 31 bugfixes.

A new issue of World Wine News is also available: #396

The few most interesting features introduced in this release:
  • DirectWrite is now good enough for rendering text in Steam.
  • A number of Direct2D improvements.
  • Some more OpenMP functions.
  • Support for namespaces in the IDL compiler.
  • Various bug fixes.


To learn more about this release pleas visit this announcement.

The source code for this release is available here:
http://prdownloads.sourceforge.net/wine/wine-1.7.49.tar.bz2
http://mirrors.ibiblio.org/wine/source/1.7/wine-1.7.49.tar.bz2

To get the most recent changes, a git repository is a good starting point.

Binary packages should be available for a download as soon as the build process is finished.

Check out Page 2 for the list of fixed bugs! Article taken from GamingOnLinux.com.
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10 comments

DissCent Aug 7, 2015
Finally I can start Steam without the "-no-dwrite" option (which I always forget to add to my command line :P).
mrdeathjr Aug 7, 2015
As other commented this wine version have some changes related dwrite

In other things singles 2 back to work

View video on youtube.com

Other titles like as death to spies - death to spies moment of truth work too

^_^
throgh Aug 8, 2015
Until this version I've used for SpellForce 2 WINE 1.3.18 because of the ugly graphics error and glitch. But now it is removed the game also got improved performance through the WINE 1.7.x-series. Very good update! I'll also give a try to F.E.A.R. 2 from GOG later this day. :)
slaapliedje Aug 9, 2015
I wonder how Witcher 1 performs. I've been trying to get it to work correctly (there is a fix out there for the transparent people, but the shadows still look off, well that and I couldn't figure out how to get my save game from my windows machine to be recognized under the version running under Wine.)
MayeulC Aug 9, 2015
Quoting: DissCentFinally I can start Steam without the "-no-dwrite" option (which I always forget to add to my command line :P).

So true...

@Liam, I noticed that page 2 is rendering somewhat incorrectly on mobile phones, with items being too large for the page. Maybe an issue related tho the video in the comments ?


Last edited by MayeulC on 9 August 2015 at 10:13 am UTC
sobkas Aug 9, 2015
Quoting: MyeulC
Quoting: DissCentFinally I can start Steam without the "-no-dwrite" option (which I always forget to add to my command line :P).

So true...

@Liam, I noticed that page 2 is rendering somewhat incorrectly on mobile phones, with items being too large for the page. Maybe an issue related tho the video in the comments ?
It's the issue of me generating tables using some scrub script in python, will take a look what can be done.
drmoth Aug 9, 2015
@slaapliedje What graphics do you have? I got Witcher 1 working on an Intel HD4000, I didn't see a visual bug the whole way through, although I couldn't play on max settings though due to fps issues (related to my crappy card)
mrdeathjr Aug 9, 2015
Quoting: throghUntil this version I've used for SpellForce 2 WINE 1.3.18 because of the ugly graphics error and glitch.

But now it is removed the game also got improved performance through the WINE 1.7.x-series. Very good update!

I'll also give a try to F.E.A.R. 2 from GOG later this day. :)

Step by step wine improves in lastest wine 1.7.47 and upper, especially since jozef kuzia add patch for vextex blending issue

Some titles begins work correctly (titles affected for vertex blending issue) like as tron 2.0, no one lives forever 2, shade wrath of angels, pure (problem with character rendering), death to spies, death to spies moment of truth and others

View video on youtube.com

View video on youtube.com

View video on youtube.com

For example another game fixed is the house of the dead 3, this title when begins chapter after prologue only shows black screen in many items and now runs correctly

View video on youtube.com

^_^


Last edited by mrdeathjr on 9 August 2015 at 10:57 pm UTC
throgh Aug 10, 2015
@mrdeathjr: Did you have a test for Prototype? The last try I gave in was not the best I got only ugly artifacts when animation for characters was used. Would like to play the game also on Linux. Perhaps the vertex blending also solves this one? Or is there a special trick for Prototype to be used?


Last edited by throgh on 10 August 2015 at 11:31 am UTC
mrdeathjr Aug 11, 2015
Quoting: throgh@mrdeathjr: Did you have a test for Prototype? The last try I gave in was not the best I got only ugly artifacts when animation for characters was used. Would like to play the game also on Linux. Perhaps the vertex blending also solves this one? Or is there a special trick for Prototype to be used?

Hi i finish test prototype as you ask

View video on youtube.com

Since last time tested some issues with vertex are corrected however some character animation movements a stay loss* but dont grave

*Especially notorious when you run to up high buildings

Prototype have tested with lastest nvidia driver 355.00.05 aka Nvidia OpenGL 2015 Driver (maybe more later test some native games)

Other game tested with this driver is: magical battle festa and runs very good however needs wmf11dist.exe for play cinematics and app config is really hard to config

However once stay configurated and save settings file saved problems are solved in this issue

View video on youtube.com

Is impressive like commented before titles like house of the dead 3 have corrected issues

Other very interesting case have relation with divine divinity II, this title shows various problems once of them stay if you break any box or barrel game crash and other stay when begins second chapter (dont can pass first trees after this game crash)

View video on youtube.com

And now is possible break box or barrels without game crash and also possible stay more deeply in forest without game crash too

^_^


Last edited by mrdeathjr on 11 August 2015 at 12:28 pm UTC
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