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It has arrived folks! After an announcement back in July about their plans for it, the Unity editor for Linux is now available in an experimental build, and I can't wait to see what Linux developers do with it.

They note that with it being experimental, future support is "not yet guaranteed". It depends on user adoption of the Linux editor and feedback to see if it's something they will continue with along side their Mac and Windows builds.

This new experimental Linux editor is based upon Unity 5.1.0f3 and it can export to the following platforms:

  • Linux, Mac, Windows Standalone
  • WebGL
  • WebPlayer
  • Android
  • Tizen
  • SamsungTV

See their official announcement here. They have a new section open on their forum for feedback too.

It's really fantastic to see them deliver on this, and I do hope it's worthwhile for them and for Linux game developers. Who knows, maybe more developers that use Linux will look to Unity now.

Article taken from GamingOnLinux.com.
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19 comments
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Tak Aug 26, 2015
For what it's worth, one of the The Maker's Eden team used a private build of this for the recent Ludum Dare
Guest Aug 26, 2015
Im interested in using this. Two questions though, firstly how is the payment model handled if you make a game and release it on Steam ? And secondly, they are not supporting vulkan ( yes maybe in a few years ) but working on improving their Ogl / Egl support is it worth waiting for Unreals UDK native editor instead ?
Tak Aug 26, 2015
Unity doesn't have revenue sharing - you just use the personal or professional edition as appropriate and distribute your game how/where you want - free and open-source, free-to-play, on Steam/GOG/appstores, whatever.

Vulkan will almost certainly be supported, once there is a Vulkan to support. ;-)
Guest Aug 26, 2015
Quoting: TakVulkan will almost certainly be supported, once there is a Vulkan to support. ;-)

They said not. But maybe the position has changed ?
STiAT Aug 26, 2015
Ahm... they did show experimental vulkan support at SIGGRAPH 2015 .... so I bet it won't be "in a few years" but quite soon after the Vulkan spec is final...


Last edited by STiAT on 26 August 2015 at 12:08 pm UTC
Liam Dawe Aug 26, 2015
Quoting: mr-egg
Quoting: TakVulkan will almost certainly be supported, once there is a Vulkan to support. ;-)

They said not. But maybe the position has changed ?

They never said they wouldn't, but it will come later. The API hasn't even been released yet, can't expect them to support it.
aras_p Aug 26, 2015
Quoting: mr-egg
Quoting: TakVulkan will almost certainly be supported, once there is a Vulkan to support. ;-)
They said not. But maybe the position has changed ?
Who is "they"? I think it might have been me doing a one sentence remark during siggraph talk, that some sites picket up. All I said was "we aren't actively doing Vulkan just yet, but keeping a close eye on it". All this means is that serious, actual coding did not start yet (nothing more, nothing less).
rustybroomhandle Aug 26, 2015
Quoting: TakFor what it's worth, one of the The Maker's Eden team used a private build of this for the recent Ludum Dare

Yus! And I have given them feedback on issues/findings. In general it works well, except a few crashes and UI goofiness in places. They are aware of some of these, but I trust my fellow Linuxers will continue to submit useful constructive feedback/bug reports.
tuubi Aug 26, 2015
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I'd bet you'll be lucky to find a single "big" cross platform game engine that doesn't support Vulkan in a couple of years.

Quoting: metro2033fanboySTEAM Ubuntu FTW!
Thank you for your contribution. You should also consider posting "First!!!111" preferably but not necessarily as the first comment in every single thread.
Sabun Aug 26, 2015
This is awesome sauce! This also officially means the Unity team have one-uped the Unreal team. UE4 still doesn't have an installer for Linux right now, and the compiling process is very heavy and usually hit-or-miss for quite a number of folks.

I'm downloading this beauty right now :D
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