It has arrived folks! After an announcement back in July about their plans for it, the Unity editor for Linux is now available in an experimental build, and I can't wait to see what Linux developers do with it.
They note that with it being experimental, future support is "not yet guaranteed". It depends on user adoption of the Linux editor and feedback to see if it's something they will continue with along side their Mac and Windows builds.
This new experimental Linux editor is based upon Unity 5.1.0f3 and it can export to the following platforms:
- Linux, Mac, Windows Standalone
- WebGL
- WebPlayer
- Android
- Tizen
- SamsungTV
See their official announcement here. They have a new section open on their forum for feedback too.
It's really fantastic to see them deliver on this, and I do hope it's worthwhile for them and for Linux game developers. Who knows, maybe more developers that use Linux will look to Unity now.
Quoting: SabunThis is awesome sauce! This also officially means the Unity team have one-uped the Unreal team. UE4 still doesn't have an installer for Linux right now, and the compiling process is very heavy and usually hit-or-miss for quite a number of folks.
It's cool and all to get the Unity editor, but let's not spread FUD here. The compiling process is as complicated as one line in the terminal to start the compile script, and has always compiled with no issues on my Ubuntu setup (an anecdotal argument, I know, but still).
From there you could always make a DEB out of it, if you like. Sure, it's no installer yet but it's not a tough job to install it on a supported distro.
It's also tempting to mention the relative quality/capability of the two engines, but let's leave that discussion for later. :)
Last edited by Beamboom on 26 August 2015 at 1:42 pm UTC
Quoting: liamdaweQuoting: mr-eggThey never said they wouldn't, but it will come later. The API hasn't even been released yet, can't expect them to support it.Quoting: TakVulkan will almost certainly be supported, once there is a Vulkan to support. ;-)They said not. But maybe the position has changed ?
Quoting: araspWho is "they"? I think it might have been me doing a one sentence remark during siggraph talk, that some sites picket up. All I said was "we aren't actively doing Vulkan just yet, but keeping a close eye on it". All this means is that serious, actual coding did not start yet (nothing more, nothing less).
Ah probably that, Admittedly it was a while ago
QuoteUnity 5.2 right now doesn't take full advantage of the new APIs yet but there is a lot of code work happening. Soon the Unity developers plan to have more clean-ups, threading for all platforms, and various DirectX 12 / Metal improvements. However, in regards to Unity supporting Vulkan, the last slide mentions, "..we're not doing Vulkan just yet, but keeping it in mind."
https://www.phoronix.com/scan.php?page=news_item&px=Unity-Next-Gen-APIs
It was phoronix, so sometimes that can site can be read off the back of a cigarette packet. But yes I read the "not doing" and "keeping in mind" to mean maybe in a couple of years.
I must of read into it wrong, there has been quite a bit of negativity towards Unitys performance on Linux ( steam forums and such ) also some unity official press didn’t come across glowing about Linux either last year.
It started to get a bit of crummy name pre 5 but that seems to have calmed down a bit as things are working faster and better. Im interested in purchasing the pro version but I shall wait a bit longer for UDK and try both, I used to be good a making stuff on the old Unreal engine back in the early 2000's ^_^
Last edited by on 26 August 2015 at 3:12 pm UTC
Quoting: BeamboomIt's cool and all to get the Unity editor, but let's not spread FUD here. The compiling process is as complicated as one line in the terminal to start the compile script, and has always compiled with no issues on my Ubuntu setup (an anecdotal argument, I know, but still).
It's not my intention to create FUD, the process for compiling is most definitely not a one liner! (grab dependencies, run setup.sh, GenerateProjectFiles, make Slateviewer, then make the final UE4) |
I made a short tutorial on my small blog, and I usually get e-mails from others regarding the process.
Quite a few are successful, and quite a few are not. I've been successful occasionally, and unsuccessfully occasionally and that is the current scenario with UE4.
It's an amazing engine visually no doubt, but healthy rivalry is a good thing. UE4 was ahead of Unity, now Unity seems to have jumped up front. It's good for all of us ^_^
Looks like I'm getting back in Game Development.
Quoting: mr-eggQuoting: TakVulkan will almost certainly be supported, once there is a Vulkan to support. ;-)
They said not. But maybe the position has changed ?
they said. NOT YET. and there was pretty darn nice explanation why for anyone who knows how development works
main problem they are facing is not just porting to dx12/vulkan, but rather the fact their engine is single threaded which is against the design of both, dx12 AND vulkan.
now, just consider for a second. if you need to rework innards to fit to new era and those innards are your work. what sense would it make to already start with 2 implementations? NONE. your development would just be slowed down since you'd have to maintain 2 similar implementations of unfinished product. now add to the fact that one of the 2 is not finalized yet, you also added another brake to your progress since your second implementation can require more work if it changed
also, if you looked up on NVidia presentation of next gen APIs at SIGGRAPH... porting between dx12 and vulkan is more or less straight forward and they both require EXACT same changes (at least those that matter in my understanding of the talk) in Unity engine to even start producing results which would compete with previous iteration
Last edited by vulture on 26 August 2015 at 4:04 pm UTC
Quoting: Sabunhealthy rivalry is a good thing. UE4 was ahead of Unity, now Unity seems to have jumped up front. It's good for all of us ^_^
By all means, it is indeed. These are days almost unimaginative a few years ago.
I took a look at the editor, seems fancy, but probably way over my head. I'll keep toying with Moai for now ^^
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