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Lots of news coming out of SIGGRAPH recently, and next up is the slides from Unity's talk now being available.

It's good to see more people putting out links to stuff included in their talks, especially as we have no one going to these events.

On the last page, they state this:
Unity..we're not doing Vulkan just yet, but keeping it in mind


Of course Vulkan isn't even out yet, but DirectX 12 is, so it's not surprising they're more focused on that.

They are also still working on a unified OpenGL rendering system, which should hopefully give us performance improvements too.

See the slides here. Article taken from GamingOnLinux.com.
Tags: Editorial, Unity
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ricki42 Aug 12, 2015
Quoting: SabunFrom the slides (since there's now way currently to actually see the live presentation), it would seem their ONLY focus is DX12. That really sucks. DX12 will only benefit the Windows Desktop platform and possibly Xbox One.

This leaves out:
1. Android
2. iOS
3. Linux desktop
4. Mac OSX desktop

They talk about Metal support, so Apple is covered. And it looks like Apple is going Metal exclusively, at least their logo is missing from recent Khronos Vulkan announcements. On the other hand Google/Android is supporting Vulkan, hopefully that will help.
vulture Aug 12, 2015
Quoting: maodzedunSo none of the big engine developers have made commitments to Vulkan so far - no CryEngine, Unreal or Unity 5. Worrisome. At the same time DX12 games will begin coming out this month (well there was technically one last month... sort off). At the same time Vulkan is not released yet. The more they take their sweet time, the more developers will get comfy with DirectX12. I wonder when do we reach the point of no return. Valve will really have to pull an ace from their sleeve or the Steam Machine premiere will be quite anticlimactic.

according to Tim Sweeney, Vulkan on UE4 is already in full swing of development

update: also, it would make no sense at all to go with DX12 and Vulkan at once being that they are similar. just looking at their slides you can see how deep they are in DX9 and old principles. the slide, DX12 running in 1 thread says everything. multithreading is same important to Vulkan too and without it... neither DX12 nor Vulkan can work efficiently


Last edited by vulture on 12 August 2015 at 4:29 pm UTC
tuxintuxedo Aug 12, 2015
For now, making their OpenGL better and putting effort into the Linux Editor is far more I could wish for. When Vulkan arrives, I am sure they will start working on it (maybe even before).
adolson Aug 13, 2015
Yet another reason I wish more devs would look at Godot. They plan to have Vulkan support as quickly as possible. The day the world stops revolving around Unity3D will be a win for everyone.
mao_dze_dun Aug 13, 2015
Quoting: vulture
Quoting: maodzedunSo none of the big engine developers have made commitments to Vulkan so far - no CryEngine, Unreal or Unity 5. Worrisome. At the same time DX12 games will begin coming out this month (well there was technically one last month... sort off). At the same time Vulkan is not released yet. The more they take their sweet time, the more developers will get comfy with DirectX12. I wonder when do we reach the point of no return. Valve will really have to pull an ace from their sleeve or the Steam Machine premiere will be quite anticlimactic.

according to Tim Sweeney, Vulkan on UE4 is already in full swing of development

update: also, it would make no sense at all to go with DX12 and Vulkan at once being that they are similar. just looking at their slides you can see how deep they are in DX9 and old principles. the slide, DX12 running in 1 thread says everything. multithreading is same important to Vulkan too and without it... neither DX12 nor Vulkan can work efficiently

My concerns are not so much the "if" but the "when". It's the middle of August already. Honestly - look at all of the basic Windows gaming features that Linux still misses. I don't know about Nvidia users, but the Catalyst in Linux is a joke compared to Windows. There is no RadeonPro, no MSI Afterburner, no Nexus Mod Manager, no SweetFX/ReShade/ENB. The OS lacks an easy way to control the hardware through GUI. Also no SLI or Crossfire (not really). And finally, the performance is sub par. Even on Nvidia - check a Shadow of Mordor comparison. I'm not even going to talk about AMD - I have a 290x Crossfire setup so you can imagine my opinion includes a lot of bad words :).
So you have this this giant coagulated mass (and more) of problems and the Vulakn API is delayed. And there are three months for them to fix it before the Steam Machines roll out on November 10th. Obviously not going to happen. What will be Valve's pitch - "Get a sub par performance and less games and features now and we'll try to fix it later"? It's a train wreck in the making.
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