Every article tag can be clicked to get a list of all articles in that category. Every article tag also has an RSS feed! You can customize an RSS feed too!
We do often include affiliate links to earn us some pennies. See more here.
tagline-image
Thanks to the about page on Virtual Programming's official store, we have found out that they are the mystery external porter of Arma 3 that should see a Linux release.

On the about page it says this:
QuoteThe company is responsible for bringing many exciting titles to the Mac and Linux during the past several years, including: Bioshock Infinite (Linux), SpecOps The Line (Mac and Linux), Dirt Showdown (Mac and Linux), Arma 3 (Mac and Linux) and many others.


Facts done, now some thoughts
I have mixed feelings about Virtual Programming ports in general, but I really do want to like them. The problem is even after fixing up their porting technology to perform well, I get crash bugs in all of their games. Performance is one thing, stability is another. BioShock Infinite has crashed for me on every play-through for just one example, and I can't currently bring myself to load it up again and lose progress. I did report the issue here back in April, and no progress since then.

I was also okay with it being older games, when the developer maybe didn't have the time or resources to port it themselves, but this is a game that is still being worked on. The main problem is how graphically intensive the game is, and not to put down the stellar work Virtual Programming has done in bringing performance up a lot in their eON porting tech (really good improvements!), we need all the performance we can squeeze on a rather heavy game like Arma 3. There is an overhead on their wrapper, that is undeniable.

What are your thoughts? Article taken from GamingOnLinux.com.
0 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
35 comments
Page: «3/4»
  Go to:

LinuxGamesTV Aug 2, 2015
Valve shows how to do it. Valve indeed put a wrapper, but sitting in the Engine and then Valve turn it into a native port.
dubigrasu Aug 2, 2015
Quoting: BdMdesigNValve shows how to do it. Valve indeed put a wrapper, but sitting in the Engine and then Valve turn it into a native port.
Yes, eON, Togl, Indirectx and native...whatever the method used to port them, just port them.
loggfreak Aug 2, 2015
Arma3 is a verry CPU-limited game as it is right now, using a wrapper will only make it worse, be prepared to get cpu-bottlenecked on haswell i7's
Mountain Man Aug 2, 2015
While I think it's a nice idea to bring older games to SteamOS (especially when some of those games are already in my library), I would like to see more effort put into the future so that it's just a given that every new release is available for the "Big Three" (Linux, OSX, and Windows).
mao_dze_dun Aug 2, 2015
I haven't played it personally, not my cup of tea, but it is pretty much legendary as to how baddly CPU bottlenecked it is. Somebody thought it would be a great idea to make a multi-player oriented game with huge open spaces run on a single core. What could go wrong? So, be prepared to a crappy performance no matter who does the port.


Last edited by mao_dze_dun on 2 August 2015 at 10:19 pm UTC
burnall Aug 2, 2015
Vp ports will always sell worse than a native ones. This is due to a bad performanse in general, harder to resolve bugs and demand for a better and expensivier hardware from clients. Yes it's easier, cheaper and faster to port, but on long term it's not worth.

I would't be suprised if Arma 3 will be a total fail on linux/steamos.
supermonkey77 Aug 2, 2015
Edit..... I now feel a smidge sheepish. Made a mistake regarding openGL. Did a bit more research and realised my statement was a bit off


Last edited by supermonkey77 on 3 August 2015 at 9:25 am UTC
Mountain Man Aug 2, 2015
The problem isn't OpenGL, the problem is trying to port a DirectX game to OpenGL. Games coded for OpenGL in the first place tend to have identical performance across platforms.
StianTheDark Aug 3, 2015
The point where we blame OpenGL is when we have run out of defence ;) OpenGL is infact (when ran on Windows) identical to DirectX performance.
peterp771 Aug 3, 2015
I have no problem with VP and their ports. Bioshock and The Witcher 2 ran extremely well on my system and I have only mid-range specs. Not one crash nor one freeze.

After a rocky start, they are doing a great job and we should support them rather than complain about this or that.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.