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Thanks to the about page on Virtual Programming's official store, we have found out that they are the mystery external porter of Arma 3 that should see a Linux release.

On the about page it says this:
QuoteThe company is responsible for bringing many exciting titles to the Mac and Linux during the past several years, including: Bioshock Infinite (Linux), SpecOps The Line (Mac and Linux), Dirt Showdown (Mac and Linux), Arma 3 (Mac and Linux) and many others.


Facts done, now some thoughts
I have mixed feelings about Virtual Programming ports in general, but I really do want to like them. The problem is even after fixing up their porting technology to perform well, I get crash bugs in all of their games. Performance is one thing, stability is another. BioShock Infinite has crashed for me on every play-through for just one example, and I can't currently bring myself to load it up again and lose progress. I did report the issue here back in April, and no progress since then.

I was also okay with it being older games, when the developer maybe didn't have the time or resources to port it themselves, but this is a game that is still being worked on. The main problem is how graphically intensive the game is, and not to put down the stellar work Virtual Programming has done in bringing performance up a lot in their eON porting tech (really good improvements!), we need all the performance we can squeeze on a rather heavy game like Arma 3. There is an overhead on their wrapper, that is undeniable.

What are your thoughts? Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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35 comments
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rustybroomhandle Aug 3, 2015
Just chiming in to say that I have three games now that use this wrapper, and all of them look/run great on my system. There are obviously people that do have issues with it, but there's Steam refunds for that now.
dubigrasu Aug 4, 2015
Quoting: StianTheDarkThe point where we blame OpenGL is when we have run out of defence ;) OpenGL is infact (when ran on Windows) identical to DirectX performance.
You made me curious so I ran Unigine Valley on both Windows & Linux.
Ultra, 1920x1080, AA 4X

Results by score, min/avg/max FPS :

W DX11 = 3222, 30, 77, 148
W DX 9 = 2916. 29, 69,165
W GL = 2905, 32, 69, 124
L GL = 2743, 35, 65, 109
Mountain Man Aug 4, 2015
Quoting: dubigrasu
Quoting: StianTheDarkThe point where we blame OpenGL is when we have run out of defence ;) OpenGL is infact (when ran on Windows) identical to DirectX performance.
You made me curious so I ran Unigine Valley on both Windows & Linux.
Ultra, 1920x1080, AA 4X

Results by score, min/avg/max FPS :

W DX11 = 3222, 30, 77, 148
W DX 9 = 2916. 29, 69,165
W GL = 2905, 32, 69, 124
L GL = 2743, 35, 65, 109
So what does that prove? That OpenGL and Linux are inferior, or that Unigine is optimzed for DirectX and Windows?

On the other hand, X-Plane 10 which doesn't contain a single line of DirectX or other proprietary, platform specific code runs identically regardless of platform. In fact, in some test cases, it actually runs slightly faster in Linux


Last edited by Mountain Man on 4 August 2015 at 9:55 am UTC
dubigrasu Aug 4, 2015
Quoting: Mountain Man
Quoting: dubigrasu
Quoting: StianTheDarkThe point where we blame OpenGL is when we have run out of defence ;) OpenGL is infact (when ran on Windows) identical to DirectX performance.
You made me curious so I ran Unigine Valley on both Windows & Linux.
Ultra, 1920x1080, AA 4X

Results by score, min/avg/max FPS :

W DX11 = 3222, 30, 77, 148
W DX 9 = 2916. 29, 69,165
W GL = 2905, 32, 69, 124
L GL = 2743, 35, 65, 109
So what does that prove? That OpenGL and Linux are inferior, or that Unigine is optimzed for DirectX and Windows?

On the other hand, X-Plane 10 which doesn't contain a single line of DirectX or other proprietary, platform specific code runs identically regardless of platform. In fact, in some test cases, it actually runs slightly faster in Linux

It wasn't meant to prove anything. Does it need to prove anything?
Is only what I said, I was curious, made some benchmarks and posted the results for anyone curious like me.
Do you have a problem with that?
dubigrasu Aug 6, 2015
Still curious about OpenGL performance on both systems, so now that I resurrected the Windows install I made a comparison benchmark:

View video on youtube.com




Last edited by dubigrasu on 6 August 2015 at 2:09 pm UTC
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