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Arma 3 Compared On SteamOS & Windows

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This isn't something done by us, but it impressed me so much I felt the need to give this video some credit. Arma 3's performance using Virtual Programming's eON tech is rather amazing.

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I really hope they update it to the latest versions, and promote it as an official port. I did a livestream of it and found it to be really quite good myself. Article taken from GamingOnLinux.com.
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mao_dze_dun 8 Sep 2015
I never expected to say this: "Nice work VP". Optimize your OpenGL renderer to the max and it will outperform DX. Dota2 is an other example.

To be honest, I'm a bit suspicious of these Dota 2 benches. Usually well optimised games perform about the same on DX and OpenGL (at least from what I've seen). The cynic in me wonders if Valve haven't borrowed a couple of tricks from Nvidia's marketing manual :))).


Last edited by mao_dze_dun on 8 Sep 2015 at 1:51 pm UTC
vulture 8 Sep 2015
have to give credit to this guy, each new comparison is done better and better. one of my first channels where i look for this.

also, one has to wonder how this will work if VP ever adds support for Vulkan. one of probably most important things they made was multithreaded csmt like solution and Vulkan downright excels at that since it can not only move it to separate thread, but spread it over cores.

still, VP is doing pretty awesome jobs. i kind of feel good since i was saying "give them time" at time of Witcher 2 fiasco on launch
TheRiddick 8 Sep 2015
Yep runs good on a 980GTX. I will have a 390x to test it out on soon, on kernel 4.2 so will see if latest dev drivers work.
Mountain Man 8 Sep 2015
Waaaaah, but it's not native, waaaaah. I want a native port even if it runs like my PC is a potato, waaaaaaah. I wonder how the purist fanboys would react if VP convince Bethesda to port Skyrim. Once again - great job VP.
Why do you mock? Up until now, it has generally been true that native ports out-perform wrappers like eON even in cases where a native port performs worse than the Windows version.
Plintslîcho 8 Sep 2015
Now that was unexpected. Impressive figures.
MisterK 8 Sep 2015
I am still not a fan of using virtual programming for Linux ports, it still feels a little skeezy to me. But I really can't deny the great work that eON has been doing with these ports. I am impressed that the performance is actually better in some instances on SteamOS. This is a massive leap ahead of the performance that you would get while running the game in wine or some other virtual machine.

Bravo eON!

I'd like to see how this would stack up to Windows 8.1 or 10 though.


Last edited by MisterK on 8 Sep 2015 at 5:17 pm UTC
metro2033fanboy 8 Sep 2015
yet not avaiable !


Last edited by metro2033fanboy on 8 Sep 2015 at 6:40 pm UTC
LinuxGamesTV 8 Sep 2015
yet not avaiable !

Only if you own the Windows version, you can use the Beta Version from Arma 3.
It's not even sure if there will be an official Published release of Linux and Mac version.
Beamboom 8 Sep 2015
Did you happen to miss this article?

Ah! Indeed. Thanks.
mao_dze_dun 8 Sep 2015
Waaaaah, but it's not native, waaaaah. I want a native port even if it runs like my PC is a potato, waaaaaaah. I wonder how the purist fanboys would react if VP convince Bethesda to port Skyrim. Once again - great job VP.
Why do you mock? Up until now, it has generally been true that native ports out-perform wrappers like eON even in cases where a native port performs worse than the Windows version.

I am mocking because there are a lot of hypocrites who give VP crap but close their eyes for native ports. VP were basically torn for the initial Witcher 2 release but when Dying Light came out everybody were like: "Give the devs more time". There is a widely spread bias in the community against VP and eON. Everybody is talking how much worse their ports compare in performance to Windows but nobody is talking about the fact that Shadow of Mordor runs with about 60% the efficiency of the Windows version. But hey - it's native.
dubigrasu 8 Sep 2015
I am mocking because there are a lot of hypocrites who give VP crap but close their eyes for native ports. VP were basically torn for the initial Witcher 2 release but when Dying Light came out everybody were like: "Give the devs more time". There is a widely spread bias in the community against VP and eON. Everybody is talking how much worse their ports compare in performance to Windows but nobody is talking about the fact that Shadow of Mordor runs with about 60% the efficiency of the Windows version. But hey - it's native.

Ouch :)
manus76 8 Sep 2015
Sorry, not going to happen. Good luck convincing a big Japanese company to port for Linux. They had a hard time getting convinced to port for Windows. That is why the first one is such a crappy port - they literally had never worked on a Windows game before. That is why they thought 720p was ok, 30fps was ok, low res-textures were ok etc. and that is why they really botched the keyboard/mouse controls and failed to add a remapping option.
Even if they managed to convince Namco and port the game, they'd still have to figure out how to make DSfix work in Linux. And I'm pretty sure Namco would not agree for them to implement a mod in their game. Japanese gaming companies are both stubborn and very mod unfriendly. It's that console mentality, I guess.

isn't the whole point of VP the idea that the team responsible for the original game doesn't have anything to do with the porting/wrapping effort? the only bit of convincing would be in asking the question 'guys could WE port it to linux, you get some money and we take all the risk (and maybe some money too)?' additionally if I remember correctly there are games ported to linux which do support mods, but of course this might be very case-specific.


Last edited by manus76 on 8 Sep 2015 at 10:14 pm UTC
Mountain Man 8 Sep 2015
Waaaaah, but it's not native, waaaaah. I want a native port even if it runs like my PC is a potato, waaaaaaah. I wonder how the purist fanboys would react if VP convince Bethesda to port Skyrim. Once again - great job VP.
Why do you mock? Up until now, it has generally been true that native ports out-perform wrappers like eON even in cases where a native port performs worse than the Windows version.

I am mocking because there are a lot of hypocrites who give VP crap but close their eyes for native ports. VP were basically torn for the initial Witcher 2 release but when Dying Light came out everybody were like: "Give the devs more time". There is a widely spread bias in the community against VP and eON. Everybody is talking how much worse their ports compare in performance to Windows but nobody is talking about the fact that Shadow of Mordor runs with about 60% the efficiency of the Windows version. But hey - it's native.
It's not 60%. More like 20% worse, but you make an interesting point. The other thing to consider is that Feral's native ports have been rock solid stable even if the performance isn't anyways up to par while wrappers have traditionally been pretty crash-happy.
dubigrasu 8 Sep 2015
What puzzles me is why so much fuss about this particularly benchmark ?
There are other benchmarks (big titles) there as well that went unnoticed.
mao_dze_dun 9 Sep 2015
Sorry, not going to happen. Good luck convincing a big Japanese company to port for Linux. They had a hard time getting convinced to port for Windows. That is why the first one is such a crappy port - they literally had never worked on a Windows game before. That is why they thought 720p was ok, 30fps was ok, low res-textures were ok etc. and that is why they really botched the keyboard/mouse controls and failed to add a remapping option.
Even if they managed to convince Namco and port the game, they'd still have to figure out how to make DSfix work in Linux. And I'm pretty sure Namco would not agree for them to implement a mod in their game. Japanese gaming companies are both stubborn and very mod unfriendly. It's that console mentality, I guess.

isn't the whole point of VP the idea that the team responsible for the original game doesn't have anything to do with the porting/wrapping effort? the only bit of convincing would be in asking the question 'guys could WE port it to linux, you get some money and we take all the risk (and maybe some money too)?' additionally if I remember correctly there are games ported to linux which do support mods, but of course this might be very case-specific.

Of course - that would be the logical thing to do. But Japanese companies are very conservative. Like I said - they have this console mentality. They're used to a user base that doesn't care about fps, resolution or modding. From their perspective that is a working model and making them change that model just for PC is gamble they don't really need. Plus, like I said - even if they agreed for a port, they'd never agree to implementation of DXfix. 99% of primarily console developers still associate modding with cracking or obstruction of their intellectual property. Did I mention they have a console mentality?

What puzzles me is why so much fuss about this particularly benchmark ?
There are other benchmarks (big titles) there as well that went unnoticed.

Because it's one done with a wrapper and it shows the best results compared to the original Windows version of the game among all AAA Linux ports. And not just any game, but one that is legendary for its heavy graphics and horrible optimization.


Last edited by mao_dze_dun on 9 Sep 2015 at 8:57 am UTC
dubigrasu 9 Sep 2015
What puzzles me is why so much fuss about this particularly benchmark ?
There are other benchmarks (big titles) there as well that went unnoticed.

Because it's one done with a wrapper and it shows the best results compared to the original Windows version of the game among all AAA Linux ports. And not just any game, but one that is legendary for its heavy graphics and horrible optimization.

I don't know...Bioshock is also with a wrapper, Dirt (wrapper too) shows also much better results while the Witcher was the most controversial of all.
Anyway, I didn't expected this reaction.
LinuxGamesTV 9 Sep 2015
What puzzles me is why so much fuss about this particularly benchmark ?
There are other benchmarks (big titles) there as well that went unnoticed.

Because it's one done with a wrapper and it shows the best results compared to the original Windows version of the game among all AAA Linux ports. And not just any game, but one that is legendary for its heavy graphics and horrible optimization.

I don't know...Bioshock is also with a wrapper, Dirt (wrapper too) shows also much better results while the Witcher was the most controversial of all.
Anyway, I didn't expected this reaction.

Yes.

The Witcher 2: eON Wrapper
BioShock Infinite: eON Wrapper
DiRT Showdown: eON Wrapper
SpecOps The Line: eON Wrapper
Arma 3: eON Wrapper

I count 5 eON wrapped games, not one.

^^


Last edited by LinuxGamesTV on 9 Sep 2015 at 3:16 pm UTC
mao_dze_dun 10 Sep 2015
What puzzles me is why so much fuss about this particularly benchmark ?
There are other benchmarks (big titles) there as well that went unnoticed.

Because it's one done with a wrapper and it shows the best results compared to the original Windows version of the game among all AAA Linux ports. And not just any game, but one that is legendary for its heavy graphics and horrible optimization.

I don't know...Bioshock is also with a wrapper, Dirt (wrapper too) shows also much better results while the Witcher was the most controversial of all.
Anyway, I didn't expected this reaction.

Indeed but their performance while good (that includes the Witcher after all the patching) is still notably worse than Windows. Arma III on the other hand is exactly the same and maybe even a smidge better.
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