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Thanks again to GOG for sending another game over, I have been able to test out Armikrog tonight. It looks quite fantastic, and they did a real good job with the animations.

Initial thoughts
Let me start by saying I love clay animation, I loved playing games that used it when I was younger, and I loved TV shows that used it too. I had seriously high hopes for this game, but it's not quite as good as I was hoping.

The game is beautifully cheesy at the start with the theme tune, and it carries on being seriously awesome with the proper intro video. The visuals are just so amazing that I wish they made a TV series out of it.

I'm not one to pass up a puzzle game, especially after trying out Talos recently and loving it, but so far the gameplay isn't really drawing me in. Yeah it looks great, the puzzles are difficult at times too, but it's rather on the buggy side right now. There's reports of text completely missing, and I've come across a bug that completely stopped me progressing. Others have been able to walk through doors that you needed a puzzle to open, and lots of little game-breaking issues like that.

The menu is a bit of a mess too, instead of a continue button, you need to go into the options menu to find your saved games, which is a bit weird. There's no audio options, and really no options of any sort.

The cursor is always the standard system cursor too, I expected a clay-animated cursor that changes with what I am interacting with, so that's a bit of a let down too. This makes the game quite the pixel-hunt, as you hunt for the right spot to click, which is annoying. There is no feedback on anything either, so you could find something works later on that didn't before after an hour or so of searching when you find something you need.

There is no UI in the game itself, everything must be done using the cursor and your mind. I think that's okay for a point and click puzzle game like this, but it does amplify the confusion somewhat.

The voice audio is really weird too, it sounds like there's an echo, like it was all recorded in a massive room and it doesn't really make it sound all that good.

As for the length of the game, it's really quite short, I've seen reports of people do it in under four hours and I really expected it to be longer for a puzzle game.

I would hold off for a while until it's fixed up and playable, right now it feels quite sloppy. It's certainly not terrible, it's actually quite interesting, but it needs a really good polishing unless you want a soured experience like I had. I might look at it again when it works a little better.

You can find Armikrog on GOG and Steam. Article taken from GamingOnLinux.com.
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untriangle 30 Sep 2015
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Short and buggy? Ouch. I had my hopes high for this game, since it's the successor of one of my childhood favorites : The Neverhood, now abandonware and works quite well with Wine :
View video on youtube.com
Shmerl 30 Sep 2015
The Neverhood, now abandonware and works quite well with Wine

Neverhood doesn't need Wine anymore - it works perfectly in ScummVM (on multiple OSes including Android even).


Last edited by Shmerl on 30 Sep 2015 at 9:31 pm UTC
Shmerl 30 Sep 2015
I'm one of the backers for Armikrog, and I was waiting for it for a long time. It was disappointing that they didn't provide GOG versions for backers, but at least they provided HB ones as DRM-free (seems it's some kind of exclusivity deal there).


Last edited by Shmerl on 30 Sep 2015 at 9:38 pm UTC
Shmerl 30 Sep 2015
I think length wise it's around the same size as the Neverhood. I.e. I didn't expect it to be much longer. And it is very hard to make (don't forget, they use real clay and build scenes from real materials for it).

https://www.youtube.com/watch?v=C1nMoiNw42s
https://www.youtube.com/watch?v=PXHeCQb7lx0


Last edited by Shmerl on 30 Sep 2015 at 9:45 pm UTC
Shmerl 30 Sep 2015
For the reference, DRM-free FLAC soundtrack for Armikrog is available here: https://danielamosboots.bandcamp.com/album/the-music-of-armikrog
Mountain Man 30 Sep 2015
Well, this is a disappointing review. The Neverhood was such an awesomely quirky game, but I guess it's hard to catch lighting in a bottle twice.
Shmerl 30 Sep 2015
Well, this is a disappointing review. The Neverhood was such an awesomely quirky game, but I guess it's hard to catch lighting in a bottle twice.

I think you should try the game for yourself. It quite lives up to the Neverhood spirit. Bugs will hopefully be fixed.


Last edited by Shmerl on 30 Sep 2015 at 11:02 pm UTC
DrMcCoy 30 Sep 2015
The Neverhood, now abandonware
In addition to Shmerl's comment that The Neverhood works in ScummVM: "abandonware" does not exist as a legal concept.
Speedster 1 Oct 2015
To no ones surprise, I am greatly looking forward to Armikrog, but sounds like maybe I should wait a bit longer for them to fix bugs.
Mountain Man 1 Oct 2015
The Neverhood, now abandonware
In addition to Shmerl's comment that The Neverhood works in ScummVM: "abandonware" does not exist as a legal concept.
It's one of those grey areas. If the company that owns the IP no longer exists (in this case, the defunct DreamWorks Interactive) and/or the product is no longer available for sale, who is really being hurt if you download it for free?
DrMcCoy 1 Oct 2015
No, it's legally a very clear black-and-white area. DreamWorks Interactive was sold to EA. EA owns the rights to the game.

We can probably argue morals until we're blue in our faces (and in either case, we'd probably agree), but legally, there's really nothing to discuss.
Storminator16 1 Oct 2015
I'm going to agree with DrMcCoy. Probably shouldn't something that needs to be discussed here.
Shmerl 1 Oct 2015
Mountain Man 1 Oct 2015
No, it's legally a very clear black-and-white area. DreamWorks Interactive was sold to EA. EA owns the rights to the game.
Yes, but the game is not actually available for sale, which makes things rather murky.

I'm pretty much dead-set against piracy, so it's ironic to me that often times pirates are the only ones preserving some of our gaming heritage. For instance, almost the entire Commodore 64 library of software would not exist today if it wasn't for pirates.


Last edited by Mountain Man on 1 Oct 2015 at 4:00 pm UTC
Shmerl 1 Oct 2015
Yes, but the game is not actually available for sale, which makes things rather murky.

It's not murky for EA. They don't care if it's available for sale or not - they own a lot of such stuff and it's precisely why creators of Armikrog couldn't make a direct sequel to the Neverhood.


Last edited by Shmerl on 1 Oct 2015 at 4:16 pm UTC
Shmerl 1 Oct 2015
Update from Pencil Test (for backers):

https://www.kickstarter.com/projects/armikrog/armikrog/comments?cursor=11259628#comment-11259627

In response to the backers who have been disappointed that there was not an option to receive your game through GOG, we spent the last day working with the Humble Store, GOG and our publishing partner Versus Evil to try and address the issue. There is now an option on your Armikrog download page to download the game from GOG. If you go to your page you'll see a tab marked GoG next to the Steam tab. Enjoy.
Mountain Man 1 Oct 2015
Neverhood is owned by EA which clearly exists. Please vote here by the way:
* https://www.gog.com/wishlist/games/the_neverhood
* https://www.change.org/p/electronic-arts-ea-please-release-the-neverhood-on-gog
Well how about this: as soon as EA puts this game up for sale, I will happily buy a copy. Until then...

On that note, I wonder if the original video files still exist for this game and if something like an HD remake could ever happen? That would be awesome.
Shmerl 1 Oct 2015
I wonder if the original video files still exist for this game and if something like an HD remake could ever happen? That would be awesome.

Yeah, that could be great. You can ask Doug TenNapel if original resources are still available, but again without EA it will never happen, and EA won't care, because it's EA.


Last edited by Shmerl on 1 Oct 2015 at 11:50 pm UTC
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