As part of an ongoing series of asking you stuff, today I ask "What was your favourite Linux game release from August?".
Personally, I'm seriously torn on this, as we had quite a number of great releases, but I think it's going to have to be Company of Heroes 2. The game has hooked me in with the interesting cut-scenes, and the great gameplay.
I've already put 9 hours into the game, and I even managed to play against Feral Interactive developer Edwin Smith yesterday for the BeatFeral livestream event they held. Beating Edwin isn't an achievement though, as he stated openly how bad he was:
I look forward to playing more of you in Company of Heroes 2, but until then, what was your favourite Linux game from August's releases?
Personally, I'm seriously torn on this, as we had quite a number of great releases, but I think it's going to have to be Company of Heroes 2. The game has hooked me in with the interesting cut-scenes, and the great gameplay.
I've already put 9 hours into the game, and I even managed to play against Feral Interactive developer Edwin Smith yesterday for the BeatFeral livestream event they held. Beating Edwin isn't an achievement though, as he stated openly how bad he was:
I look forward to playing more of you in Company of Heroes 2, but until then, what was your favourite Linux game from August's releases?
Some you may have missed, popular articles from the last month:
CoH 2 for me definitively ;)
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I'm really impressed by the online battles in Company of Heroes 2, I need people to play against, so be sure to add me to Steam ;) "liamdawe" is my username.
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CoH2 too
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Quoting: liamdaweI'm really impressed by the online battles in Company of Heroes 2, I need people to play against, so be sure to add me to Steam ;) "liamdawe" is my username.
I played against Feral last night too! I guess you were with the other team, which is why we didn't meet. I was up against Marc, Nick and Graham. Really awesome guys, I hope they do more of this.
The online multiplayer is really sweet, it's a shame I can never find anyone on it though.
(Shoutout to ZED, toye92, Arkdor and PsychoGhost, you guys were an awesome team!)
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I don't know if Shadow of Mordor was released in August, and COH2 don't work in my PC (it's a mistery), but the first one was the one and only in this month
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It's a close call between Shadowrun: Hong Kong and Crookz - The Big Heist for me.
S:HK was a game I knew I would like going in. I liked Shadowrun Returns and I loved Shadowrun: Dragonfall, so I had high expectations for S:HK going in. I'm likely about halfway through the game (I'm in no hurry) right now and I'm happy to report that it has not disappointed. This may be the most dialogue-heavy of the Shadowrun games, which is a plus for me, as I love reading. I also like how little combat there has been so far/how avoidable it is. This to me makes it play much like my own Shadowrun pencil & paper experiences from when I was younger. In the p&p game, at least the way we played it, combat skills were something you didn't use very often. Ideally, when you did a run, you broke into a place, got the information/items necessary to complete the job, and got out without ever tipping off security. The combat skills were there as a contingency for when a run went sideways. That's how I play S:HK, I try to avoid bloodshed as much as possible and ideally ghost missions. When that fails, I try to fast talk my way out. When that fails, I gotta pull out a shotgun and start blasting.
Crookz - The Big Heist sorta came out of nowhere. I remember a long time ago there was a live action trailer for it, then I didn't hear anything about the game and it became forgotten. Fast forward to a little over a week before launch and suddenly a wild free demo appears (something we don't see enough of these days), as reported on here. I played the demo and liked it enough that I pre-ordered the game (I like tactical games, I like stealth games, getting to play as a foxy black woman with an afro is a big plus too, I have no qualms about pre-ordering if I've physically played the game, since I'm making an informed purchase). My one fear after playing the demo was that the game would be too easy and too short. I'm about halfway through the game right now (again, no hurry, I play slowly) and I can happily report that the game is neither easy nor short. The missions have gotten progressively longer and more complicated. There are so many different moving (and stationary) parts to consider. The game is 80% planning and 20% execution, which is totally fine, as I very much enjoy casing a place and figuring out ways to bypass obstacles. The game works very much like a puzzle game in that regard. The interface is really elegant and user friendly, allowing you to set up long command chains and even adjust things easily on the fly when a plan starts to fall apart. I also like how there are usually multiple approaches to bypassing obstacles and how you can sometimes turn a mess up into an advantage.
It's hard for me to say which game I like better. I thought S:HK would be a slam dunk for my favorite release this month, considering how much I liked its predecessors, and it has absolutely delivered the goods, but Crookz is just so unexpectedly freakin' good. I can't choose between the two. It's a good problem to have. :D
S:HK was a game I knew I would like going in. I liked Shadowrun Returns and I loved Shadowrun: Dragonfall, so I had high expectations for S:HK going in. I'm likely about halfway through the game (I'm in no hurry) right now and I'm happy to report that it has not disappointed. This may be the most dialogue-heavy of the Shadowrun games, which is a plus for me, as I love reading. I also like how little combat there has been so far/how avoidable it is. This to me makes it play much like my own Shadowrun pencil & paper experiences from when I was younger. In the p&p game, at least the way we played it, combat skills were something you didn't use very often. Ideally, when you did a run, you broke into a place, got the information/items necessary to complete the job, and got out without ever tipping off security. The combat skills were there as a contingency for when a run went sideways. That's how I play S:HK, I try to avoid bloodshed as much as possible and ideally ghost missions. When that fails, I try to fast talk my way out. When that fails, I gotta pull out a shotgun and start blasting.
Crookz - The Big Heist sorta came out of nowhere. I remember a long time ago there was a live action trailer for it, then I didn't hear anything about the game and it became forgotten. Fast forward to a little over a week before launch and suddenly a wild free demo appears (something we don't see enough of these days), as reported on here. I played the demo and liked it enough that I pre-ordered the game (I like tactical games, I like stealth games, getting to play as a foxy black woman with an afro is a big plus too, I have no qualms about pre-ordering if I've physically played the game, since I'm making an informed purchase). My one fear after playing the demo was that the game would be too easy and too short. I'm about halfway through the game right now (again, no hurry, I play slowly) and I can happily report that the game is neither easy nor short. The missions have gotten progressively longer and more complicated. There are so many different moving (and stationary) parts to consider. The game is 80% planning and 20% execution, which is totally fine, as I very much enjoy casing a place and figuring out ways to bypass obstacles. The game works very much like a puzzle game in that regard. The interface is really elegant and user friendly, allowing you to set up long command chains and even adjust things easily on the fly when a plan starts to fall apart. I also like how there are usually multiple approaches to bypassing obstacles and how you can sometimes turn a mess up into an advantage.
It's hard for me to say which game I like better. I thought S:HK would be a slam dunk for my favorite release this month, considering how much I liked its predecessors, and it has absolutely delivered the goods, but Crookz is just so unexpectedly freakin' good. I can't choose between the two. It's a good problem to have. :D
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Arma 3. Hope so much they'll port battleye.
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Shadowrun Hong Kong for me. It did not disappoint me at all. :)
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For me was Fran Bow.....
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Quoting: leillo1975I don't know if Shadow of Mordor was released in August,It wasn't. July 30th.
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Shadowrun: Hong Kong!
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I say COH, but as AMD user I can't afford to play due to poor performance with 7870. Back in Windows days I tend to spend countless hours on this game.
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For me it's CoH2, and Shadowrun Hong Kong. Both are excellent in their own categories.
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The Settlers Online
...
Just kidding! It's Satellite Reign
...
Just kidding! It's Satellite Reign
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COH2 is more fun than I expected, Im usually into RPG/FPS But Shadowrun is my choice, amazing graphics and performance.
Last edited by on 2 September 2015 at 12:11 pm UTC
Last edited by on 2 September 2015 at 12:11 pm UTC
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CoH2 does't run well enough on my old laptop (rather odd as the graphics really don't look that much better than CoH1, and that runs fine)... so for me it's SR:Hongkong (but it feels a bit like the same as before) or given that it left Early Access in August: Satellite Reign... but I have not played it that much yet.
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I'm going to say Shadow of Mordor, I know it was a 30th July but I didn't get it for several days after release :P
Still toying with arma3 tbh
Still toying with arma3 tbh
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Terraria for me, I haven't actually played COH2 past the tutorial, I just haven't had the time to really get into it.
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not sure when tri was launched, but it was in the last humble bundle and got me hooked
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For me, its also clearly Shadowrun Hong Kong. Its gorgeous. I was a quite disappointed by Satellite Reign, even as it is a really pretty game - it seems, the whole hyped Syndicate-Gameplay is not my cup of tea. CoH2 has a bad story mode (full of clishees) an I could not get into the whole RTS-Gameplay... Stopped playing after about 2 hours.
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