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Grand Ages: Medieval is a blend of many different strategy games, but is it any good?

Disclosure: Key provided by Kalypso Media.

About the game (Official)
Grand Ages: Medieval is a real-time strategy game from Gaming Minds. Lead your people and advance through the decades by utilising construction, research, expansion and conquest in an area extending from Scandinavia and North Africa; to Portugal, the Caucasus and the Middle East. Rise from the humble role of a simple mayor governing a small settlement and rule over all of Europe. Experience an exciting campaign with elaborately designed cut-scenes, play by your own rules in free play or test your skills in multiplayer against up to 8 players!

My thoughts
This might very well be a strategy game that I can get into, it seems to share features from games like Civilization and other more in-depth strategy games, but it hasn’t overwhelmed me like Crusader Kings did. It does have a certain learning curve to it, so be prepare to spend some time doing the campaign before you go messing about in the open-world game.

Performance wise, I don’t have any issues with it running it on High and everything has so far worked as expected.

I simply love being able to zoom right in and see what my villagers are doing, and the graphics aren’t too bad either. Seeing them gathering crops and going about their business is quite a nice touch. I hope they expand on that aspect of it some more, as it is a little limited, but still great to see.

One thing that is annoying is the trade interface in towns, it can be more than a little twitchy and inaccurate. It’s a pain to select an exact amount of a certain commodity to go off and sell. That is one area that really needs a bit of love, an area to enter the exact amount you want would be much nicer than the slider. Apart from that, the trading system was surprisingly easy to use, and setting up an automatic route is an absolute cinch, so it’s pretty easy to get some good trade going to secure some finances.

You can earn more money by manually trading, this involves buying something like wood where plenty is produced, and simply selling it in a town that is in need, it’s a bit of micromanagement, but not too annoying.

Combat is weird, as it’s all automatic, but you can zoom in to see them going at it. It’s a bit odd because I expected to have more control over my combat units, so I’m not entirely sure if I like that aspect of the game just yet.

Another minor annoyance, Alt+Tab doesn’t work for me on Unity, as TAB is used by the game. I need to bring up the Steam Overlay to be able to do it. Minor, but still annoying.

The graphics options are also very limited. You only get one option to change, so I hope they work on that too.

Note: I’ve played well over an hour, but the game is rather big and I’m barely scratching the surface. I will probably give it another shout out once I've put more time into the various systems it offers.

Final thoughts: It’s an interesting entry, and one I will continue to play for a while to get a real feel for it, but I am quite liking what I’ve played of it so far. It runs great too, and I imagine a fair few of you strategy buffs will like it, especially if I am and I’m not usually into this type of strategy game!

Check out Grand Ages: Medieval on Steam.

We certainly aren't short on grand strategy games now. Article taken from GamingOnLinux.com.
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19 comments
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Crazy Penguin Sep 26, 2015
Quoting: throghAnd again a game from Kalypso ported to Linux also not available as DRM-free build on GOG. What a shame after Dungeons 2! :(

It seems the Windows-Build isn't DRM-Free as well, as it needs GOG Galaxy esp. for Multiplayer and an additional Kalypso-Account. As we know GOG hasn't even a Linuxbuild of Galaxy, so you will not see a Linuxversion of Grand Ages & Dungeons 2 on GOG very soon.

I don't like the direction GOG is heading and Kalypso should be ashamed for that crap!

Just found this on Steam!
Quoting: SteamWe are working on an update/patch to fix the major problems, such as:

- Server & login problems
- Trade Balancing
- Graphic card issues
- etc.

However, we are some kind of overwhelmed by the many negative reviews because many people apparently expected a different game.
Source: Steam: Kalypso listens to Community Feedback

I love strategy games. But this is so...*facepalm*. Is this a release or a Beta-Test?


Last edited by Crazy Penguin on 26 September 2015 at 6:29 pm UTC
STiAT Sep 26, 2015
Well, even I did expect a different game... not economically that challanging at least. I've played it for 12 hours now, and I'm still trying to get a proper economy running.

First good hint is to set city taxes, but that only seems to be one of the issues, even with proper taxes you don't seem to be able to uphold by trade .. don't know what I'm doing wrong yet.
STiAT Sep 26, 2015
Quoting: Crazy Penguin
Quoting: throghAnd again a game from Kalypso ported to Linux also not available as DRM-free build on GOG. What a shame after Dungeons 2! :(

It seems the Windows-Build isn't DRM-Free as well, as it needs GOG Galaxy esp. for Multiplayer and an additional Kalypso-Account. As we know GOG hasn't even a Linuxbuild of Galaxy, so you will not see a Linuxversion of Grand Ages & Dungeons 2 on GOG very soon.

I don't like the direction GOG is heading and Kalypso should be ashamed for that crap!

Just found this on Steam!
Quoting: SteamWe are working on an update/patch to fix the major problems, such as:

- Server & login problems
- Trade Balancing
- Graphic card issues
- etc.

However, we are some kind of overwhelmed by the many negative reviews because many people apparently expected a different game.
Source: Steam: Kalypso listens to Community Feedback

I love strategy games. But this is so...*facepalm*. Is this a release or a Beta-Test?

It is possible to play the game, I have a friend having conquered half Europe already (and started later than I did). It's just incredible hard, and requires a lot of micro management. I think as hard as the game is, it's frustrating for a majority. But there are people who very well get along with the system. Me not included, but I consider it challenging, so I'll try to get it mastered.


Last edited by STiAT on 26 September 2015 at 8:28 pm UTC
mao_dze_dun Sep 26, 2015
Quoting: Segata Sanshiro
Quoting: maodzedunI chuckled a bit when you said Crusader Kings II overwhelmed you. I used to think the same thing. Having finally finished a full playthrough of EUIV last night, I'm actually thinking - CKII was kind of simplistic :D

It all depends on how many expansions you have as well, but EU4 is more complicated IMO.

All of them for CKII and almost all of them for EUIV. By "almost" I mean I lack a couple of the sprite packs and music add-ons. As a matter of fact I launchedCKII today, as I hadn't in a long time and I was like: "Why doesn't diplo screen open with right click? Oh, right...". Then I realized the ledger sucks, the war AI is idiotic and you can still cancel an army's movement a day before it reaches it's destination. It's still a fun game, mind you, but not necessarily a fun strategy after you've gotten into EUIV. I kind of get why Arumba stopped playing CKII. If they could merge the two games and have all of EUIV but in the Medieval with all the sim/RPG of CKII - that would be the perfect strategy.
throgh Sep 26, 2015
Quoting: Crazy PenguinIt seems the Windows-Build isn't DRM-Free as well, as it needs GOG Galaxy esp. for Multiplayer and an additional Kalypso-Account. As we know GOG hasn't even a Linuxbuild of Galaxy, so you will not see a Linuxversion of Grand Ages & Dungeons 2 on GOG very soon.

I don't like the direction GOG is heading and Kalypso should be ashamed for that crap!

Me also not: After all it seems we are getting another Steam-clone now with GOG.com and its Galaxy-client. Combining what we know you are absolutely right. It's a shame what Kalypso is doing. But the only thing to get a clear message is not buying this crap.
tuubi Sep 27, 2015
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Quoting: throghAfter all it seems we are getting another Steam-clone now with GOG.com and its Galaxy-client.
That's quite a stretch. From GOG's Galaxy FAQ:

QuoteGOG Galaxy is fully optional because you don’t need it to play games on GOG.com. If you want to, you can simply download your game via your browser, install it manually, and launch it offline, just like we've always done it on GOG.com. If you decide to use GOG Galaxy for some aspects of the convenience, you can still switch to offline mode at whim and play your games. Optional also means that all features in GOG Galaxy can be turned off. Not a fan of achievements or auto-updates? No problem, they're extras.
STiAT Sep 28, 2015
Okay, I now have ~300 mill gold and 27 cities :-) ... the game is GREAT if you give it the time to understand trading, overtaking, battle and relations with other kingdoms.

Though, the learning curve is tough, and the tutorial should have been a LOT better than it currently is.

Yes, it has a bit of CoK feeling, but it has more the rts build-up feeling than CoK could ever supply to me.


Last edited by STiAT on 28 September 2015 at 11:02 pm UTC
slaapliedje Sep 28, 2015
Good to hear, STiAT, I should play it some more, I got through the tutorial and built up some roads, then was distracted by something else.

A lot of times I have the problem of not being able to be sucked into a game for a long period of time, so I end up 'sampling' a lot of games. Like Wasteland 2, wanted to play through it, stopped playing it after a bit, then "We're coming out with a Director's cut!" so I put that one off...

Of course it also hurts that I have almost 500 games (for Linux) under Steam, plus whatever ones I have on GOG...

I did pre-order this game, and I don't do that very often. Mainly because Kalypso has been awesome recently for Linux, and I really liked Tropico 5 (amazed they made it as playable as they did with a game pad).
STiAT Sep 29, 2015
The port is decent, and we're waiting for the first patch which should solve a few things (as that the battle ships become submarines sometimes :D .. just a graphical glitch though, and Kalypso reacted pretty funny on it "submarines were an important part of medieval military. Seriousyl, we're working on a fix already"). The patch is already confirmed by Kalypso, so they'll be maintaining the game as it seems.

The only thing to advance in this game is to understand economy properly (it's supply and demand based, so if you fuck that up you'll go bankrupt), and not to go too fast on things. Don't do anything further if one of your cities is not self sufficient, or gives more money than it costs you. Even more, you need to build carts for your traders and assign them to them (VERY important). This is for some reason pretty much a side-note in the campaign, but if you don't do it you'll be bankrupt within the first 30 minutes of playing the game. Other thing is that you have to understand that you don't need every damn building in every city. This raises maintenance costs so high that the cities are hardly self sufficient (if a city is ~level 15, it's ok, because taxes will pay for it). Even further, you have to activate automatic tax on each city you build, otherwhise you won't get money of them, which will drain you empty pretty fast if your empire is growing.

And you have to understand that you never should have more military than 10 % of your overall population (I go by 5-7 % usually), this will drain your pockets empty very fast (gives the achievement "military state" though :D).

When I tested it, if you get > 10 % they suddenly exponentially cost you more money (I did it for the archievement), which ended in draining my cash pool by ~1 Million / Week, despite I took it too fast there at the same time taking some poor decisions, which made me end up loosing my whole 300mill cash pool within an hour.

My advice is: Every time you gain a rank, do a new save. This will save you a lot of trouble if you take poor decisions, you max loose half an hour.


Last edited by STiAT on 29 September 2015 at 8:45 am UTC
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