In addition to the free demo, the latest update also introduces an "Easy Mode" to make the game less punishing and a new option to turn off some of the dialogue for players who don't care for as much exposition.
I'm a big fan of this game, and I really enjoy the metroidvania-esque world design and mix of challenging puzzles and platforming. Some of the platforming elements in the game can be really punishing for players who are more intrigued by the puzzles though, and I have to admit that I've rage quit the game myself on more than one occasion.
The way the new Easy Mode works is that now you won't have to collect every selfburn in a level in one go, and if you die, you won't have to collect the same selfburns again. There are many ways to die in each level, so this mode removes a huge frustration I've had with the game.
Being able to adjust the amount of dialogue in the game also sounds like a good call, as the game has quite a lot of it by default, and it can get a bit much if you just want to get on with the actual game. That said, I've enjoyed the story of the game, and it shows that they've spent time and money on making a proper English version of the story with full voice acting.
You can read the full announcement here.
About the game (Official)
BLACKHOLE is an animated 2D sci-fi hardcore platformer. Become a hero and discover the secrets hidden in a mysterious Entity. The world inside the black hole is waiting for you to explore it!
Features:
- Amazing places & environments
- Change the gravity - 70+ levels which are designed in a unique way
- 10+ hours long, epic storyline
- Full english voicecast & captivating soundtrack
- Logic puzzles, action minigames, world-wide leaderboards
- 2D graphics animations in FULL HD
- Rich online score share system
If you were on the fence about the game before, why not check out the demo on Steam?
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1 comment
Quoting: GuestI tried this demo a while ago but I wasn’t able to finish the second level :(. I also don’t like the fast movement of the character; it makes the platforming quite difficult and not enjoyable.
I haven't played the demo (since Steam doesn't allow you to install the demo when you own the full game), but in the full version you only need one selfburn from a level to unlock the next. Is that not how the demo works? I personally enjoy the mix of difficult platforming and puzzles, but I realize that makes the game more niche than it otherwise would have been. It's a bit odd that Blocks That Matter managed to sell (relatively) well, since that one also throws some difficult twitch platforming at you, but I suppose that's because it managed to "beat the rush" of indies on Steam.
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I run the Hidden Linux Gems group on Steam, where we highlight good indie games for Linux that we feel deserve more attention.
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