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Going through my backlog, and today we are checking out DreadOut, a third person horror game that has some interesting mechanics.

My thoughts
You know me and horror games by now, we don’t mix. Any time I play a horror game all that usually goes through my mind is “nope nope nope, what was that? NOPE”. This game is certainly no different.

We only ever announced the game being on Linux, but we never gave it an actual thoughts, so I decided to note so down for those of you looking at purchasing your next horror game.

The game does thrust you into the thick of it, without so much of an explanation of what keys do what. I think this is something they should have eased players into, instead of being forced to look at the guide available on the menu, there’s something great about games that teach you as you play, instead of breaking the immersion by looking at a manual.

The camera angle of the game is really weird too, your character is in the bottom left corner of the screen instead of the middle, and it took a little getting used to it. I quite like it though, as I can’t think of many that have done it like this.

It took a total of 7 minutes into the game to give me my first jump, and I’m not kidding you I had a few goose bumps after it, I won’t spoil what it was but it was totally unexpected.

The use of a mobile phone flashlight and camera are certainly interesting, and it actually makes it all that much more scary being confined to seeing certain enemies on a small screen with the game while you’re already panicking.

I lasted all of about 18 minutes trying to figure out how to beat the first damned ghost and I ended up in some sort of Limbo area. I quickly beat it once it took me back to a checkpoint, and it made me feel a lot safer not hearing that freaky background scream, but it certainly didn't settle my nerves.

The game left me needing a shot of rum and to sit in the brightest room imaginable, so I would call that a win for the developer.

Check out DreadOut on Steam. There's also a demo available, so you can see if it will be your thing or not. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
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6 comments

Keyrock Sep 16, 2015
It's a Fatal Frame/Project Zero clone, which is fine, since I love Fatal Frame (as a Wii U owner I'm positively extatic for Fatal Frame 5 in a couple months). It's a decent game if you can get over the 2004 textures, but the graphics settings were all messed up on Linux last time I tried. I played a bit of it months ago then got to a super frustrating boss battle (scissor ghost) that pissed me off so much I gave up on the game. Also the mechanic of forcing you to run down an ever increasing length tunnel every time you die is so ****ing bull****. Eventually it got to the point where I'd have to run for 2 ****ing minutes to get back into the game. Who thought that was a good idea and why haven't they been arrested?


Last edited by Keyrock on 16 September 2015 at 10:40 pm UTC
Shaddoe-J Sep 17, 2015
I don't know how the final game would play on my pc, but the Linux demo I downloaded from Indie DB has these lines going across my screen and I have no idea why.

http://oi60.tinypic.com/2iwaxxy.jpg

Also, should mention the Linux demo is not available on Steam.
hardpenguin Sep 17, 2015
The game left me needing a shot of rum and to sit in the brightest room imaginable, so I would call that a win for the developer.
You guys probably dont realize how much dedication Liam puts to his job <3


Last edited by hardpenguin on 17 September 2015 at 7:30 am UTC
scaine Sep 17, 2015
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The game left me needing a shot of rum and to sit in the brightest room imaginable, so I would call that a win for the developer.
You guys probably dont realize how much dedication Liam puts to his job &lt;3

With SOMA right around the corner, Liam had better stock up on rum...
Liam Dawe Sep 17, 2015
The game left me needing a shot of rum and to sit in the brightest room imaginable, so I would call that a win for the developer.
You guys probably dont realize how much dedication Liam puts to his job &amp;lt;3

With SOMA right around the corner, Liam had better stock up on rum...

....fuck.
metro2033fanboy Sep 18, 2015
yep. DayONE back there.

Loved that its devs release a brazil flag...hahaha!
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