One video that got buried in my inbox of games was the Nvidia video from SIGGRAPH, so here it is. Packed full of lovely info. It's almost an hour long, so you may want to grab a coffee.
It's an interesting video, and it confirms Vulkan is supported on Nvidia 4xx series and above, so it will be great if they do actually deliver it for such old cards in their driver.
It certainly sounds like they will have a driver ready after the specification is officially released, and that's great.
The only one we haven't heard from now is AMD, so I wonder what they are up to!
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It's an interesting video, and it confirms Vulkan is supported on Nvidia 4xx series and above, so it will be great if they do actually deliver it for such old cards in their driver.
It certainly sounds like they will have a driver ready after the specification is officially released, and that's great.
The only one we haven't heard from now is AMD, so I wonder what they are up to!
Some you may have missed, popular articles from the last month:
I fear Vulkan will primarily be seen as a mobile API.
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Quoting: EikeI fear Vulkan will primarily be seen as a mobile API.
This fear is so far away from reality that it's even funny. :D
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Quoting: aristoriasQuoting: EikeI fear Vulkan will primarily be seen as a mobile API.
This fear is so far away from reality that it's even funny. :D
Windows will go with DirectX, it always did.
Apple can force whatever they like on their systems, and they already started to roll their own.
What big marktes are left - Linux or mobile?
Hmm...
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I also fear that vulkan will go the same way as Opengl has. Devs code for one manufactures addons/extras and forget the rest
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Quoting: EikeQuoting: aristoriasQuoting: EikeI fear Vulkan will primarily be seen as a mobile API.
This fear is so far away from reality that it's even funny. :D
Windows will go with DirectX, it always did.
Apple can force whatever they like on their systems, and they already started to roll their own.
What big marktes are left - Linux or mobile?
Hmm...
Windows will have DirectX, OpenGL and Vulkan support.
Apple will have Metal, OpenGL and Vulkan support.
Linux will have OpenGL and Vulkan support.
Mobile will have OpenGL ES and Vulkan support.
Vulkan's success will be determined on how good the documentation, performance, ease-of-use, and fragmentation is.
If Vulkan can either create new features that developers want, or at least keep up with rivals new features that developers must have, then Vulkan has the potential of becoming the de-facto API.
Vulkan doesn't have the same consumer recognition compared to DirectX, but from what I've seen, developers are looking forward to trying it out.
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Quoting: kit89Quoting: EikeQuoting: aristoriasQuoting: EikeI fear Vulkan will primarily be seen as a mobile API.
This fear is so far away from reality that it's even funny. :D
Windows will go with DirectX, it always did.
Apple can force whatever they like on their systems, and they already started to roll their own.
What big marktes are left - Linux or mobile?
Hmm...
Windows will have DirectX, OpenGL and Vulkan support.
Apple will have Metal, OpenGL and Vulkan support.
Linux will have OpenGL and Vulkan support.
Mobile will have OpenGL ES and Vulkan support.
Vulkan's success will be determined on how good the documentation, performance, ease-of-use, and fragmentation is.
If Vulkan can either create new features that developers want, or at least keep up with rivals new features that developers must have, then Vulkan has the potential of becoming the de-facto API.
Vulkan doesn't have the same consumer recognition compared to DirectX, but from what I've seen, developers are looking forward to trying it out.
4 important facts:
1. Apple will probably not support Vulkan in favour of Metal on both Mac and iOS/
2. Vulkan is resembles much DX12 which in turn resembles Mantle, So even if companies choose to go DX12 route, porting between the 2 should be straightforward together with SPIR-V for shading language compatibility.
3. Vulkan will have much better development tools than OpenGL could ever have. (see LunarG)
4. EA, Blizzard and others are in the Khronos Group, so expect Vulkan to be supported by them at least on Windows (which should make their games easily playable with wine).
Just my 2 cents
Last edited by silverphil on 2 September 2015 at 7:08 pm UTC
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Nvidia would be wise to push advertising on Vulkan given their DX12 performance is low due to missing async compute. Thats millions of cards with lower DX12 performance than AMD for at least a year and the existing customer base.
Where as, flip a coin nvidia could be smiling with miles better SteamOS / Linux drivers for Vulkan and of course existing driver quality with OpenGL
Last edited by on 2 September 2015 at 7:34 pm UTC
Where as, flip a coin nvidia could be smiling with miles better SteamOS / Linux drivers for Vulkan and of course existing driver quality with OpenGL
Last edited by on 2 September 2015 at 7:34 pm UTC
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Quoting: mr-eggNvidia would be wise to push advertising on Vulkan given their DX12 performance is low due to missing async compute. Thats millions of cards with lower DX12 performance than AMD for at least a year and the existing customer base.
Where as, flip a coin nvidia could be smiling with miles better SteamOS / Linux drivers for Vulkan and of course existing driver quality with OpenGL
Yes but after some digging and looking through some initial slides for Vulkan it's used the same way.
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Quoting: pete910Quoting: mr-eggNvidia would be wise to push advertising on Vulkan given their DX12 performance is low due to missing async compute. Thats millions of cards with lower DX12 performance than AMD for at least a year and the existing customer base.
Where as, flip a coin nvidia could be smiling with miles better SteamOS / Linux drivers for Vulkan and of course existing driver quality with OpenGL
Yes but after some digging and looking through some initial slides for Vulkan it's used the same way.
Thats not good :S:
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Quoting: mr-eggThats not good :S:
Yes and no. From what I saw in the Ashes of Singularity benchmarks, it wasn't that NVidias performance took a dive on DX12, it was that they made very little gain from it (where the AMD card was showing a massive jump in performance figures). That's quite possibly a sign of DX12's Mantle Heritage (Mantle effectively provided the foundation for both DX12 and Vulkan).
While I'd be disappointed that my NVidia card was performing second best compared to the AMD option, they'll manage to sort that out in time. In the meantime, AMD will finally be showing up as a viable Linux option (because Vulkan pushes most of the complexity into the game engine, the driver should be a lot simpler to build and maintain).
And I'm kind of looking forward to seeing AMD get back into the race, it could become a nice option once the AMDGPU kernel driver and the Mesa GL4.x work comes to fruition. It's better for the graphics card ecosystem, and it's better for Linux as people migrating to our platform will want good performance out of the existing hardware that they already have, whether it be AMD, NVidia or Intel.
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