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One video that got buried in my inbox of games was the Nvidia video from SIGGRAPH, so here it is. Packed full of lovely info. It's almost an hour long, so you may want to grab a coffee.

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It's an interesting video, and it confirms Vulkan is supported on Nvidia 4xx series and above, so it will be great if they do actually deliver it for such old cards in their driver.

It certainly sounds like they will have a driver ready after the specification is officially released, and that's great.

The only one we haven't heard from now is AMD, so I wonder what they are up to! Article taken from GamingOnLinux.com.
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18 comments Subscribe

Eike 2 Sep 2015
  • Supporter Plus
I fear Vulkan will primarily be seen as a mobile API.
aristorias 2 Sep 2015
I fear Vulkan will primarily be seen as a mobile API.

This fear is so far away from reality that it's even funny. :D
Eike 2 Sep 2015
  • Supporter Plus
I fear Vulkan will primarily be seen as a mobile API.

This fear is so far away from reality that it's even funny. :D

Windows will go with DirectX, it always did.
Apple can force whatever they like on their systems, and they already started to roll their own.
What big marktes are left - Linux or mobile?
Hmm...
pete910 2 Sep 2015
  • Supporter Plus
I also fear that vulkan will go the same way as Opengl has. Devs code for one manufactures addons/extras and forget the rest
kit89 2 Sep 2015
I fear Vulkan will primarily be seen as a mobile API.

This fear is so far away from reality that it's even funny. :D

Windows will go with DirectX, it always did.
Apple can force whatever they like on their systems, and they already started to roll their own.
What big marktes are left - Linux or mobile?
Hmm...

Windows will have DirectX, OpenGL and Vulkan support.
Apple will have Metal, OpenGL and Vulkan support.
Linux will have OpenGL and Vulkan support.
Mobile will have OpenGL ES and Vulkan support.

Vulkan's success will be determined on how good the documentation, performance, ease-of-use, and fragmentation is.

If Vulkan can either create new features that developers want, or at least keep up with rivals new features that developers must have, then Vulkan has the potential of becoming the de-facto API.

Vulkan doesn't have the same consumer recognition compared to DirectX, but from what I've seen, developers are looking forward to trying it out.
silverphil 2 Sep 2015
I fear Vulkan will primarily be seen as a mobile API.

This fear is so far away from reality that it's even funny. :D

Windows will go with DirectX, it always did.
Apple can force whatever they like on their systems, and they already started to roll their own.
What big marktes are left - Linux or mobile?
Hmm...

Windows will have DirectX, OpenGL and Vulkan support.
Apple will have Metal, OpenGL and Vulkan support.
Linux will have OpenGL and Vulkan support.
Mobile will have OpenGL ES and Vulkan support.

Vulkan's success will be determined on how good the documentation, performance, ease-of-use, and fragmentation is.

If Vulkan can either create new features that developers want, or at least keep up with rivals new features that developers must have, then Vulkan has the potential of becoming the de-facto API.

Vulkan doesn't have the same consumer recognition compared to DirectX, but from what I've seen, developers are looking forward to trying it out.

4 important facts:
1. Apple will probably not support Vulkan in favour of Metal on both Mac and iOS/

2. Vulkan is resembles much DX12 which in turn resembles Mantle, So even if companies choose to go DX12 route, porting between the 2 should be straightforward together with SPIR-V for shading language compatibility.

3. Vulkan will have much better development tools than OpenGL could ever have. (see LunarG)

4. EA, Blizzard and others are in the Khronos Group, so expect Vulkan to be supported by them at least on Windows (which should make their games easily playable with wine).

Just my 2 cents


Last edited by silverphil on 2 Sep 2015 at 7:08 pm UTC
Guest 2 Sep 2015
Nvidia would be wise to push advertising on Vulkan given their DX12 performance is low due to missing async compute. Thats millions of cards with lower DX12 performance than AMD for at least a year and the existing customer base.

Where as, flip a coin nvidia could be smiling with miles better SteamOS / Linux drivers for Vulkan and of course existing driver quality with OpenGL


Last edited by on 2 Sep 2015 at 7:34 pm UTC
pete910 2 Sep 2015
  • Supporter Plus
Nvidia would be wise to push advertising on Vulkan given their DX12 performance is low due to missing async compute. Thats millions of cards with lower DX12 performance than AMD for at least a year and the existing customer base.

Where as, flip a coin nvidia could be smiling with miles better SteamOS / Linux drivers for Vulkan and of course existing driver quality with OpenGL

Yes but after some digging and looking through some initial slides for Vulkan it's used the same way.
Guest 2 Sep 2015
Nvidia would be wise to push advertising on Vulkan given their DX12 performance is low due to missing async compute. Thats millions of cards with lower DX12 performance than AMD for at least a year and the existing customer base.

Where as, flip a coin nvidia could be smiling with miles better SteamOS / Linux drivers for Vulkan and of course existing driver quality with OpenGL

Yes but after some digging and looking through some initial slides for Vulkan it's used the same way.

Thats not good :S:
Notavi 3 Sep 2015
Thats not good :S:

Yes and no. From what I saw in the Ashes of Singularity benchmarks, it wasn't that NVidias performance took a dive on DX12, it was that they made very little gain from it (where the AMD card was showing a massive jump in performance figures). That's quite possibly a sign of DX12's Mantle Heritage (Mantle effectively provided the foundation for both DX12 and Vulkan).

While I'd be disappointed that my NVidia card was performing second best compared to the AMD option, they'll manage to sort that out in time. In the meantime, AMD will finally be showing up as a viable Linux option (because Vulkan pushes most of the complexity into the game engine, the driver should be a lot simpler to build and maintain).

And I'm kind of looking forward to seeing AMD get back into the race, it could become a nice option once the AMDGPU kernel driver and the Mesa GL4.x work comes to fruition. It's better for the graphics card ecosystem, and it's better for Linux as people migrating to our platform will want good performance out of the existing hardware that they already have, whether it be AMD, NVidia or Intel.
Maelrane 3 Sep 2015
I really hope for all nvidia users (and for all other users as well), that nvidia does fully support Vulkan once available.

Not sure if you've heard, but they do not support DX12 completely in any of their current generations...

https://www.reddit.com/r/pcgaming/comments/3j1916/get_your_popcorn_ready_nv_gpus_do_not_support/
http://www.guru3d.com/news-story/nvidia-wanted-oxide-dev-dx12-benchmark-to-disable-certain-settings.html


Last edited by Maelrane on 3 Sep 2015 at 8:33 am UTC
LinuxGamesTV 3 Sep 2015
I fear Vulkan will primarily be seen as a mobile API.

This fear is so far away from reality that it's even funny. :D

Windows will go with DirectX, it always did.
Apple can force whatever they like on their systems, and they already started to roll their own.
What big marktes are left - Linux or mobile?
Hmm...

Elke, Windows 10 supports DX 12.
7, 8.0 and 8.1 only DX 11/11.1/11.2

We have also the same problem as XP vs. Vista/Seven

And now comes Vulkan.

It supports following Desktop Distrubutions:

- All Linux distributions
- Windos XP, Vista, 7, 8.0, 8.1, 10 and newer
- Mac (If that Apple allows)

Windows 10 have ca. 20-30 Millions Installations.
Windows 8 has 165 Millions Installations. 200 Millions sells and from this sells are 35 Millions never used.
Windows 7 over 600 Millions sells and Installations.

Now come to these numbers still the pre-installed versions of Windows do so.

Now you can count Elke, why the dev should use Vulkan in Desktop Sektor.
Maelrane 3 Sep 2015
*snip*

Now you can count Elke, why the dev should use Vulkan in Desktop Sektor.

You forget a major thing: Developing a mobile game is way less complicated and time-intensive than creating a full AAA-blockbuster-game.

So while your number may be accurate, DX12 and Vulkan will only be relevant in a few years. If big studios think that Windows 10 will be the next big thing by then, they will support DX12 and maybe neglect Vulkan.

So, the situation on the desktop is not *that* easy, sadly (for us)
LinuxGamesTV 3 Sep 2015
*snip*

Now you can count Elke, why the dev should use Vulkan in Desktop Sektor.

You forget a major thing: Developing a mobile game is way less complicated and time-intensive than creating a full AAA-blockbuster-game.

So while your number may be accurate, DX12 and Vulkan will only be relevant in a few years. If big studios think that Windows 10 will be the next big thing by then, they will support DX12 and maybe neglect Vulkan.

So, the situation on the desktop is not *that* easy, sadly (for us)

I don't talk about the Mobile Sector.
I don't use Mobile devices. we talk here from the desktop sector, Linux/Mac/Windows gaming and AAA titles.
And why Vulkan have a chance in the desktop sector.

And if i see the selling Units in the Windows sector, Vulkan have a big chance.
Ok for Windows 10 we don't have realy sales numbers, but for Vista, Seven and 8 we have.

EA/Dice will/want support Vulkan or DX 12. My hope is Vulkan. Valve supports Vulkan and many other will do, too.
And if i see how many Indi games runs on openGL then will the list get longer and longer from the Vulkan supporters.

Microsoft has enjoyed with Nokia in the mobile sector, for example, a crash landing. So DX 12 was in the mobile sector not a big number.

On the Xbox only DX 12 is a big number, but will be it in the desktop sector, too?

We have at this time over 400 Millions Windows 7, maybe 100 Millions Windows 8 and ca.30 Millions Windows 10 Installations.

Windows 10 and his Keyloggers and trojans was not a big selling hit and will be a flop, as Windows 8 or Vista or maybe not.

We will see.
If Windows 10 flops, DX 12 will flop, too.

Why? You get it only with Windows 10.

And I do not think thats Windows 10 nor more than 600 Millonen units until late this year or even until the middle of next year, sold


Last edited by LinuxGamesTV on 3 Sep 2015 at 11:13 am UTC
Maelrane 3 Sep 2015
I don't talk about the Mobile Sector.
I don't use Mobile devices. we talk here from the desktop sector, Linux/Mac/Windows gaming and AAA titles.
And why Vulkan have a chance in the desktop sector.

Yes, and I wanted to throw in, why on the desktop it's a major difference to the mobile sector.

Triple-AAA-engines are not written over night, so if EA and other companies think that Windows 10 will be more relevant than MacOS/SteamOS in the next few years, they are more likely to invest into DX12 than Vulkan.

As far as I know it's not even clear whether Vulkan will come to Mac... Apple has the last say there and they are currently only investing into Metal (for iOS and Mac).

So if Vulkan does not come to Mac and devs are not planning a mobile version of their game, why again should they go for Vulkan? The only reason would be, if SteamOS is a major hit.

Else, no reason to go for Vulkan on the desktop, as DX12 provides all they need (and more, as DX is not only Direct3D)

It will also depend on MS. If they cripple Vulkan on Windows, like they did with OpenGL a few years back...
Teal 3 Sep 2015
Isn't OpenGL and OpenGL|ES going to both eventually be deprecated? I thought that the idea behind Vulkan was that it will directly replace it.

I mean, Khronos responsible for OpenGL. If they say it's done then it's done.
Teal 3 Sep 2015
Also I might be completely wrong here but doesn't Vulkan itself have something like OpenGL legacy mode?
LinuxGamesTV 4 Sep 2015
...

Most developers who develop for the Xbox, deal with DX 12.
Others want to make it depends on the success of Windows 10, whether use Vulkan or DX 12.

And so we come back to my numbers.
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