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QuoteSo let’s talk sales figures. In twelve months, Super Win the Game has sold 7,640 copies across Steam, Humble, itch.io, IndieBox, and direct sales, with an average unit price of $4.98, generating roughly $38,000 of gross revenue. By my napkin math, this translates to about $18,500 after-tax earnings for my household.
QuoteMac and Linux account for about 10.25% of sales (6.25% and 4% respectively), so again by napkin math, I would estimate I’ve earned roughly $1,900 on those platforms. They continue to be a net loss for now. Reaching profitability isn’t totally outside the realm of possibility, however, since there is minimal cost involved in supporting them now that the core engine work is done.
That's really not a lot of sales for all platforms put together, but the thing to takeaway here is that SWTG is a very niche game. It's not my type of game, and I don't personally ever plan to buy it. I imagine a lot of people also feel the same way about it. That's not to say it isn't a good game, I just burnt myself out on retro type games a long time ago.
The actual percentage of sales from our platform is actually a lot higher than most other indie developers that we spoke to, so that by itself is actually quite nice to see. However, you may think that 4% from Linux is good, as it's above our actual surveyed market-share from things like the Steam Survey, but the major publishers and developers aren't going to jump into bed with Linux for that. Also, if the game sold better in general, the extra sales would likely normalise the Linux percentage down to where we have seen it from most other developers in the 1-3% band.
You may think I am being negative here, and I am from a certain point of view. I am a realist, and we aren't gaining any ground yet. I'm not going to sugar-coat anything, we need to grow and that's not debatable.
We also need developers to branch out some more, platformers and retro styles are becoming far, far too common.
You can find Super Win the Game on Steam, Humble Store and Itch.io.
Thanks for pointing it out Till.
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I saw this game but it did not interest me. Actually I have not bought ANY of the retro games. If I want to play retro games I would have bought an AMD video card (Its a joke guys to make you laugh). In a honesty these games are not my cup of tea. If they made a graphics intensive game I would have bought it in a heart beat.
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Remember the game was retailing for $14 or so at first, they (rather, he) lowered the price not too long ago. That might have deterred some people.
I think I got my copy 1 or 2 days before the price cut :P Not regretting the purchase however, it's a really charming game, with a really neat "retro done right" effect. There's some definitive effort put in that game.
I think I got my copy 1 or 2 days before the price cut :P Not regretting the purchase however, it's a really charming game, with a really neat "retro done right" effect. There's some definitive effort put in that game.
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Everyone who didn't buy this game is missing out. I found it was fantastic, and one of about a dozen that I've actually been compelled to finish (out of over 700 games in my library). Not only are you missing out, but so is Kyle, and we all will if he decides we're not worth the effort in the future.
I initially balked at purchasing it because it didn't LOOK like anything special, but it just goes to show that visuals aren't everything. If Gunmetal Arcadia (and the prequel) do release on Linux, I'll be snatching it up immediately. I've got faith in both brothers - NEON STRUCT is another of the few games which captivated me from start to finish.
I initially balked at purchasing it because it didn't LOOK like anything special, but it just goes to show that visuals aren't everything. If Gunmetal Arcadia (and the prequel) do release on Linux, I'll be snatching it up immediately. I've got faith in both brothers - NEON STRUCT is another of the few games which captivated me from start to finish.
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