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Pax Prime looks like it was pretty good for Valve and Steam machines, as Robin from Valve did a little chat about the Steam Controller, and behind him you can see a big Alienware Steam Machine section, love it.

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I really do love the idea of what he's talking about with reloading, it sounds like it's going to be a very useful gamepad. Who knows, this could end up quite easily being the main gamepad game developers go for supporting.

The more I see of it, the more excited I am to get my hands on my ordered copy. Sadly, I missed the early orders, so look out for me talking it up in November. Article taken from GamingOnLinux.com.
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Keyrock Sep 15, 2015
fraghopper Sep 15, 2015
I much prefer a wired solution.
Nyamiou Sep 15, 2015
Here an easy solution for those that do not like AA batteries :
ricki42 Sep 15, 2015
Quoting: fraghopperI much prefer a wired solution.

The just connect it using a USB cable.
Quoting a reddit comment from someone who has a controller:
QuoteI took out the batteries, unplugged receiver and plugged in the usb to check just for you. You'll be glad to know that everything still worked perfectly!
When you connect it using a wire, it powers and communicates through the wire. You can choose whether you want to use it wired or wireless.
Beamboom Sep 15, 2015
Quoting: ricki42When you connect it using a wire, it powers and communicates through the wire. You can choose whether you want to use it wired or wireless.

The perfect solution.
nullzero Sep 15, 2015
Quoting: ricki42Just got an email from Steam to verify my shipping address by Sep. 25. Looking forward to getting my hands on the controller!

*cough* *cough* What?!

let me me see my email box... Yay! Also got one!
linux_gamer Sep 15, 2015
Quoting: ricki42Just got an email from Steam to verify my shipping address by Sep. 25. Looking forward to getting my hands on the controller!
Got it!

Strange mix of german and english:
"Hallo *steam_name*,
Please verify your shipping address.
Wenn die unten angegebene Adresse korrekt ist, müssen Sie nichts weiter unternehmen. ..."
mao_dze_dun Sep 15, 2015
I haven't received and email, yet :(
pete910 Sep 15, 2015
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Never been a "controller" fan. But this does look an interesting take on them. I especially liked the 2 stage trigger that he explained.

Handy for me as I could have my other hand/fingers on the running away key :P
MayeulC Sep 15, 2015
Quoting: miro@FutureSuture

I didn't mean it that way - my idea was to have no proprietary battery pack built into the controller fore sure - I meant replaceable batteries of course, + the ability to recharge them via cable.

As a technician and with more than 500mA coming from any USB port I see no real reason why one would not be able to charge them. Surely, this requires some technology in there and a max. capacity allowed, but I'd see it as a benefit in any way.

But true, some built in pack that can not be replaced, is true BS, I was not even thinking about that

I think the issue is detecting whether the batteries can be charged or not -- Of course, from an electrical standpoint, charging batteries is not a big deal, but if the user puts in non rechargeable batteries and forgets to move the - hypothetical - switch, great damage could occur to the batteries, and thus the controller.

Overall, that's not a really big deal. You can still play wired while your accumulators are charging on a plug behind the TV.
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