Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal. You can also buy games using our partner links for GOG and Humble Store.
We do often include affiliate links to earn us some pennies. See more here.
In a move that completely baffles me, Valve has stated that they have no plans to have their Dota 2 Workshop Tools on anything other than Windows.

You can find the comment in question on github here:
QuoteSorry but there are no plans to support the Workshop Tools on anything other than Windows.

I wouldn't suggest commenting on the bug report, as it won't really accomplish anything.

It's moves like this, that to me, seems to show Valve aren't truly invested in their SteamOS/Linux push. Don't get me wrong, I'm seriously grateful for what they are doing and have done so far. It just feels like we get sidelined as usual for everything else.

Valve know how important their content creators are for sure, so I just simply don't understand why they don't allow us to make content for their games using their tools on Linux. Article taken from GamingOnLinux.com.
Tags: Editorial
0 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
See more from me
The comments on this article are closed.
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
12 comments Subscribe

Pecisk 10 Sep 2015
I don't know, I don't see how it really conflicts with SteamOS goals. Remember, Steam Machines are PC consoles. Workshop tools aren't really in that scope there. I really wouldn't jump to conclusions here. Some things are worth doing. Some things aren't. Porting Workshop Tools might be important for few people, but not really else.
edve98 10 Sep 2015
Well, SteamOS isn't really a PC, but a console. And who would use workshop tools on a console? Well, probably a few people. I just hope that Linux guys at Valve are focusing on more important things right now, and these tools will come in future.
Pecisk 10 Sep 2015
I've expressed my concerns previously here on GOL that it seems to me that Valve might not be very committed to their own Steam Machines (SM). Looks like they aren't advertising as much as they could. Like in the previous promo they were announcing a free Rocket League + Portal 2 when buying Steam hardware but in the pics there was no sign of SM. I don't know if they just don't want to promote a particular brand or something else.
Like Liam, I appreciate that Valve gave a little (but big) push to Linux gaming but could it be that this whole SM thing was just send a message to Microsoft?

Which SM Valve should pick to promote? How fair it would be to other vendors?

There's lot of questions how Valve will handle all SM launch, or how much marketing push it will give to it, but frankly it would be very welcome we could stop spin this fringe theories. Valve have done a lot to promote Steam Machines on their own site and client, they certainly don't shy away from it. Also consider first iteration to be certain trial balloon. Both Valve and vendors will evaluate SM feedback data along with sales numbers and will change their marketing accordingly.
Mountain Man 10 Sep 2015
What does "no plans" mean? It's an ambiguous phrase. They may have considered it but don't have an actual plan in place to bring workshop tools to Linux and OSX. Maybe it's a "back burner" project while they continue to solidify the official SteamOS launch.
kit89 10 Sep 2015
Bare in mind that Valve development structure is based somewhat on popularity. I don't think any developer would want to work on porting Workshop Tools, particularly when they've got so many other cools things in the pipeline.


Last edited by kit89 on 10 Sep 2015 at 4:33 pm UTC
bubexel 10 Sep 2015
Games are priority!!!!!!! dont let waste efforts in tools that only few of us will use!
ElectricPrism 10 Sep 2015
To me "no plans" is a very vague overstatement as Workshop Tools on Linux seems inevitable.

Being from California (where Valve operates) we often use language in a very minimalist and ellipsed way to communicate quickly instead of concisely. My interpretation of his statement is that he meant "no plans yet"

To me this is also about the chicken and the egg - are Game Developers 100% equipped to operate on a creative basis on Linux PCs for game development? Not 100%. To my knowledge there is no 3D Studio Max, Maya, Photoshop, etc that I imagine are core elements in producing Original Workshop Content.

Also, I don't think it would be a terrible thing to hold off pulling the plug on Windows just yet as Streaming Windows games within a LAN seems to be part of Valve's strategy in conjunction with their Steam Machines (until SteamOS can play 80-100% of Windows Games).

Half Life 3 - SteamOS Exclusive Early Access - We Need You! :)

I saw Steam Controllers & Steam AlienWare consoles for pre-sale in the mall yesterday and I admit I was really tempted to sign up, Steam Machines are going to change gaming forever.


Last edited by ElectricPrism on 10 Sep 2015 at 7:06 pm UTC
paupav 10 Sep 2015
You don't like any of the Valves games anyway :P
Teal 10 Sep 2015
Honestly, Dota 2 workshop tools are such a niche thing that only so few people gonna use, that I don't really see justification of letting even smaller slice of that slice get to use the tools.

If they were real chums they would go "here's github with the sourcecode, go wild" but that's sadly not how Valve rolls.
Nyamiou 10 Sep 2015
Dota 2 WorkShop tools is just a set of tools (Map Editor, Model Viewer, Asset Browser...) and maybe a few wizard and a documentation to help you make mods for Dota 2. From what I know Valve don't make new tools for every of their games, they just modify the old ones to make it work.

Some were made way before Valve made a push toward Linux and some of them are simply impossible to port to Linux because they have used Microsoft Foundation Classes ([https://github.com/ValveSoftware/source-sdk-2013/issues/141](https://github.com/ValveSoftware/source-sdk-2013/issues/141)) which mean your only solution to make it work on Linux is to rewrite everything or use WINE.

Maybe one day they will rewrite everything and it will be better and work on Linux too, but right now their top priorities should be games and SteamOS.


Last edited by Nyamiou on 10 Sep 2015 at 10:23 pm UTC
HunterZ 11 Sep 2015
Being from California (where Valve operates)
Last time I checked, Valve was headquartered here in Washington State :p
neowiz73 11 Sep 2015
all in due time, if and when steam OS gains more momentum in the market we may see more development. but until then might as well just sit back and relax and enjoy the games. for now there's a lot of development to be had in other areas first before we start seeing tools ported to Linux on a regular basis.
I wished all this would come to fruition sooner as well but it's not realistically possible. Windows has had decades of developer devotion to game development. all this is just getting started for Linux, yet I've seen leaps and bounds already. so we just have to wait and see over the next couple of years what will happen. I think Valve still has a few surprises up their sleeves that will come out over the next few months.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.