In a move that completely baffles me, Valve has stated that they have no plans to have their Dota 2 Workshop Tools on anything other than Windows.
You can find the comment in question on github here:
I wouldn't suggest commenting on the bug report, as it won't really accomplish anything.
It's moves like this, that to me, seems to show Valve aren't truly invested in their SteamOS/Linux push. Don't get me wrong, I'm seriously grateful for what they are doing and have done so far. It just feels like we get sidelined as usual for everything else.
Valve know how important their content creators are for sure, so I just simply don't understand why they don't allow us to make content for their games using their tools on Linux.
You can find the comment in question on github here:
QuoteSorry but there are no plans to support the Workshop Tools on anything other than Windows.
I wouldn't suggest commenting on the bug report, as it won't really accomplish anything.
It's moves like this, that to me, seems to show Valve aren't truly invested in their SteamOS/Linux push. Don't get me wrong, I'm seriously grateful for what they are doing and have done so far. It just feels like we get sidelined as usual for everything else.
Valve know how important their content creators are for sure, so I just simply don't understand why they don't allow us to make content for their games using their tools on Linux.
Some you may have missed, popular articles from the last month:
I don't know, I don't see how it really conflicts with SteamOS goals. Remember, Steam Machines are PC consoles. Workshop tools aren't really in that scope there. I really wouldn't jump to conclusions here. Some things are worth doing. Some things aren't. Porting Workshop Tools might be important for few people, but not really else.
2 Likes, Who?
Well, SteamOS isn't really a PC, but a console. And who would use workshop tools on a console? Well, probably a few people. I just hope that Linux guys at Valve are focusing on more important things right now, and these tools will come in future.
3 Likes, Who?
Quoting: kingofrodeoI've expressed my concerns previously here on GOL that it seems to me that Valve might not be very committed to their own Steam Machines (SM). Looks like they aren't advertising as much as they could. Like in the previous promo they were announcing a free Rocket League + Portal 2 when buying Steam hardware but in the pics there was no sign of SM. I don't know if they just don't want to promote a particular brand or something else.
Like Liam, I appreciate that Valve gave a little (but big) push to Linux gaming but could it be that this whole SM thing was just send a message to Microsoft?
Which SM Valve should pick to promote? How fair it would be to other vendors?
There's lot of questions how Valve will handle all SM launch, or how much marketing push it will give to it, but frankly it would be very welcome we could stop spin this fringe theories. Valve have done a lot to promote Steam Machines on their own site and client, they certainly don't shy away from it. Also consider first iteration to be certain trial balloon. Both Valve and vendors will evaluate SM feedback data along with sales numbers and will change their marketing accordingly.
0 Likes
What does "no plans" mean? It's an ambiguous phrase. They may have considered it but don't have an actual plan in place to bring workshop tools to Linux and OSX. Maybe it's a "back burner" project while they continue to solidify the official SteamOS launch.
0 Likes
Bare in mind that Valve development structure is based somewhat on popularity. I don't think any developer would want to work on porting Workshop Tools, particularly when they've got so many other cools things in the pipeline.
Last edited by kit89 on 10 September 2015 at 4:33 pm UTC
Last edited by kit89 on 10 September 2015 at 4:33 pm UTC
0 Likes
Games are priority!!!!!!! dont let waste efforts in tools that only few of us will use!
0 Likes
To me "no plans" is a very vague overstatement as Workshop Tools on Linux seems inevitable.
Being from California (where Valve operates) we often use language in a very minimalist and ellipsed way to communicate quickly instead of concisely. My interpretation of his statement is that he meant "no plans yet"
To me this is also about the chicken and the egg - are Game Developers 100% equipped to operate on a creative basis on Linux PCs for game development? Not 100%. To my knowledge there is no 3D Studio Max, Maya, Photoshop, etc that I imagine are core elements in producing Original Workshop Content.
Also, I don't think it would be a terrible thing to hold off pulling the plug on Windows just yet as Streaming Windows games within a LAN seems to be part of Valve's strategy in conjunction with their Steam Machines (until SteamOS can play 80-100% of Windows Games).
Half Life 3 - SteamOS Exclusive Early Access - We Need You! :)
I saw Steam Controllers & Steam AlienWare consoles for pre-sale in the mall yesterday and I admit I was really tempted to sign up, Steam Machines are going to change gaming forever.
Last edited by ElectricPrism on 10 September 2015 at 7:06 pm UTC
Being from California (where Valve operates) we often use language in a very minimalist and ellipsed way to communicate quickly instead of concisely. My interpretation of his statement is that he meant "no plans yet"
To me this is also about the chicken and the egg - are Game Developers 100% equipped to operate on a creative basis on Linux PCs for game development? Not 100%. To my knowledge there is no 3D Studio Max, Maya, Photoshop, etc that I imagine are core elements in producing Original Workshop Content.
Also, I don't think it would be a terrible thing to hold off pulling the plug on Windows just yet as Streaming Windows games within a LAN seems to be part of Valve's strategy in conjunction with their Steam Machines (until SteamOS can play 80-100% of Windows Games).
Half Life 3 - SteamOS Exclusive Early Access - We Need You! :)
I saw Steam Controllers & Steam AlienWare consoles for pre-sale in the mall yesterday and I admit I was really tempted to sign up, Steam Machines are going to change gaming forever.
Last edited by ElectricPrism on 10 September 2015 at 7:06 pm UTC
0 Likes
You don't like any of the Valves games anyway :P
0 Likes
Honestly, Dota 2 workshop tools are such a niche thing that only so few people gonna use, that I don't really see justification of letting even smaller slice of that slice get to use the tools.
If they were real chums they would go "here's github with the sourcecode, go wild" but that's sadly not how Valve rolls.
If they were real chums they would go "here's github with the sourcecode, go wild" but that's sadly not how Valve rolls.
1 Likes, Who?
Dota 2 WorkShop tools is just a set of tools (Map Editor, Model Viewer, Asset Browser...) and maybe a few wizard and a documentation to help you make mods for Dota 2. From what I know Valve don't make new tools for every of their games, they just modify the old ones to make it work.
Some were made way before Valve made a push toward Linux and some of them are simply impossible to port to Linux because they have used Microsoft Foundation Classes (https://github.com/ValveSoftware/source-sdk-2013/issues/141 which mean your only solution to make it work on Linux is to rewrite everything or use WINE.
Maybe one day they will rewrite everything and it will be better and work on Linux too, but right now their top priorities should be games and SteamOS.
Last edited by Nyamiou on 10 September 2015 at 10:23 pm UTC
Some were made way before Valve made a push toward Linux and some of them are simply impossible to port to Linux because they have used Microsoft Foundation Classes (https://github.com/ValveSoftware/source-sdk-2013/issues/141 which mean your only solution to make it work on Linux is to rewrite everything or use WINE.
Maybe one day they will rewrite everything and it will be better and work on Linux too, but right now their top priorities should be games and SteamOS.
Last edited by Nyamiou on 10 September 2015 at 10:23 pm UTC
0 Likes
See more from me