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GOL Game Jam Has Entered Rating Phase

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Submission phase for the first ever GOL Game Jam has ended and now begins the rating phase. You can now head on over to the jam page and check out all the entries and rate them based on a couple of simple metrics.

You can find the jam page here: http://itch.io/jam/gol-game-jam

In total we got 12 entries. There is actually quite a variety of different styles of games at show that use various different engines. So now all that is left to do is to get them into some kind of an order before we can declare one of the developers (or teams) a winner.

For the ratings I chose a couple of very generic metrics that are typically used to rate games they are Graphics, Sound, Gameplay and Performance/Stability. However, keep in mind that the games were developed in a week while you rate them. I hope it doesn't come as a surprise to anyone that you can't create games that rival the likes of Shadow of Mordor, Metro: Last Light etc. in a week's time.

Finally, thanks to all the participants and good luck on the ratings! Article taken from GamingOnLinux.com.
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I'm a Linux gamer from Finland. I like reading, long walks on the beach, dying repeatedly in roguelikes and ripping and tearing in FPS games. I also sometimes write code and sometimes that includes hobbyist game development.
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28 comments
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Liam Dawe Oct 26, 2015
Games inspired by other games are fine, as long as it's created from scratch which it was. To settle that once and for all.

No need to put down others hard work, it's a Game Jam, it's a bit of fun.
ricki42 Oct 26, 2015
Quoting: erx700I tested Godot Miami on Ubuntu 14.04. It worked "out of the box" like Godot Engine.
http://www.godotengine.org/

Godot engine (64bit) works out of the box, but Godot Miami is 32-bit, so I needed libxcursor1:i386 and libssl1.0.0:i386, that finally got it to run.
In my 3rd attempt I actually managed to smash 2 or 3 guys before they got me. :)

Quoting: bubexelfirst people say my game is not linux native, when others made game with Unity that is Mono C# the same runtime i'm using for my game.

If this is referring to my comment about having to install mono, I just said that I'd have to install mono, didn't mean anything by it, definitely wasn't meant as an attack against you or the game.
bubexel Oct 26, 2015
Quoting: ricki42
Quoting: bubexelfirst people say my game is not linux native, when others made game with Unity that is Mono C# the same runtime i'm using for my game.

If this is referring to my comment about having to install mono, I just said that I'd have to install mono, didn't mean anything by it, definitely wasn't meant as an attack against you or the game.

Is not about your comment. It's a comment that other participant wrote on my submit on itch.io just 10 minutes after the countdown. Because my zip file contains .dll files and executable is .exe to keep compatiblity with windows, mac and linux.


Last edited by bubexel on 26 October 2015 at 11:28 pm UTC
CircuitSoft Oct 27, 2015
Quoting: bubexelI'm really bored, first people say my game is not linux native, when others made game with Unity that is Mono C# the same runtime i'm using for my game. Now you say i used a full game as template. Well i'm start to begin bored of that shit. I'm really bussy on real, ihave to much work. I dedicated many hours to develop this game for that Game Jam. I didn't used any stupid Engine. I did all physics and everything by myself. Not using a stupid engine and getting stupid assets. I'm retired from that game jam. Don't vote for me.. because i'm out. I won't participate never on it again. bye

PD: Solar, what is the game you made?

Hey, I'm really sorry for making that mistake. I was confused, and I thought you didn't get that upset about it, but really, I am sorry about saying your game is not native. Anyway, your game is really good :), and you shouldn't quit.
CircuitSoft Oct 27, 2015
Quoting: bubexelIs not about your comment. It's a comment that other participant wrote on my submit on itch.io just 10 minutes after the countdown. Because my zip file contains .dll files and executable is .exe to keep compatiblity with windows, mac and linux.

Your game was one of the first games I wanted to play because it looked interesting, and I was confused because I saw an exe and dll files. It is totally my mistake. You should not get upset about me being an idiot.
Sabun Oct 27, 2015
Quoting: bubexelThe game is designed by me from scratch, all created from zero. I didn't used a full game and just changed the sprites -.-'.
Mate, don't be discouraged! Keep your game in, let others give it a shot. We only had one week to develop, anyone who's expecting a genius new idea or a full experience game doesn't have their expectations set correctly.

That said, for those who tried my game Survive The Unknown, got any feedback for me? I'm curious to know where I did things badly and where I did things in an ok manner. How would I improve gameplay in such a game :)

I definitely feel I overshot my plans, I should have tried to keep things simpler and on a smaller scale. Would have given me more time to test gameplay and bugs.
CircuitSoft Oct 27, 2015
Quoting: Sabun
Quoting: bubexelThe game is designed by me from scratch, all created from zero. I didn't used a full game and just changed the sprites -.-'.
Mate, don't be discouraged! Keep your game in, let others give it a shot. We only had one week to develop, anyone who's expecting a genius new idea or a full experience game doesn't have their expectations set correctly.

That said, for those who tried my game Survive The Unknown, got any feedback for me? I'm curious to know where I did things badly and where I did things in an ok manner. How would I improve gameplay in such a game :)

I definitely feel I overshot my plans, I should have tried to keep things simpler and on a smaller scale. Would have given me more time to test gameplay and bugs.
Well, it was a good concept, and I think given time, you can make a really good game building off of what you got. The only issues I found with your game were bugs and graphics, but they are completely understandable for the time frame we had.
HadBabits Oct 27, 2015
Well done, all. As said in my entry, mine was woefully incomplete, but I do intend on getting a couple of complete games under my belt before the next jam :)

For those interested in Unity and more narrative based games, I definitely recommend checking out Fungus; it's a free toolset for Unity that can be found on the asset store. It's got some really good utilities such as flow charts, dialogue systems, camera and sprite animation, and such that requires little programming knowledge :D
lvlark Oct 27, 2015
Quoting: HadBabitsFor those interested in Unity and more narrative based games, I definitely recommend checking out Fungus

Will do. Thanks for the tip.

I did originally think a rewrite of an existing game was against the rules, as I had intended to enter (which was unrealistic in the end) with a Unity version of Stratego until I read rule #5.

I hope to get my ratings (along with the occasional feedback) in tomorrow, and an entry in the next Jam.
Sabun Oct 27, 2015
Quoting: CircuitSoftWell, it was a good concept, and I think given time, you can make a really good game building off of what you got. The only issues I found with your game were bugs and graphics, but they are completely understandable for the time frame we had.
Thank you for the feedback! Initially I had more of a story-based idea where you venture through the island, interacting with nearly everything and getting back dialogue. Occasionally a pirate/navy attack event coming from the sea (which is why I had the AK in place, it wasn't meant to be the main thing). In the end having a melee chasing enemy was easiest to implement though.

Quoting: HadBabitsFor those interested in Unity and more narrative based games, I definitely recommend checking out Fungus; it's a free toolset for Unity that can be found on the asset store. It's got some really good utilities such as flow charts, dialogue systems, camera and sprite animation, and such that requires little programming knowledge
Sweet, I didn't know about this. I just wanted to say, I'm impressed with your platformer. I've personally tried Gdevelop and I was surprised to see you be able to do so much within a week with it. Good job :)

I'm downloading all the other titles now. I want to give each one a test run, looking forward to Dark Dungeon and Violent Settlers the most right now.
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