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I'm really excited to try Magicka 2, as I thought the first one was quite fun. The developer has been keeping everyone up to date on progress in their Steam forum. Sadly, for AMD GPU users it looks like it won't run as well as on Nvidia hardware.

A developer wrote this on their official Steam forum:
QuoteWe've had discussions on how to support non-XInput controllers and we found that just using SDLs input subsystem would probably solve that. Since there are controller emulators already we consider it a 'would be nice' feature.

I took the liberty of replacing the Nvidia 660GTX in my Linux machine for our Radeon 270X and ran some tests. On Ubuntu I tested both the open source drivers and fglrx and both worked fine. I think the open source drivers have slightly better performance. Switching drivers around kinda broke my setup though so I installed Debian 8 and did some tests there and only had issues with decals getting a slight rectangular outline.

Overall the biggest issue in my tests with AMD cards is that the performance on Linux & MacOSX feels like it's halved compared to a corresponding Nvidia card. I've added graphics settings to control how many decals/trees/foliage the game draws that helps a bit but it would've been better if this was not necessary.


It's fantastic to see them actually implement something to help with the issue though, and I'm sure many AMD GPU users will be pretty happy about that. It's not all doom and gloom, since that developer mentioned it will even work on the open source driver for AMD users, so that's great too. They must be one of a very few developers who are testing their port so thoroughly, it's quite refreshing to see.

I just want to get my hands on it already! Article taken from GamingOnLinux.com.
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adolson Oct 15, 2015
I want to buy an AMD card next time I upgrade, but they have a LOT more work to do on their Linux drivers. Trying to shift blame of poor performance to ALL of the game devs is pretty stupid. NVIDIA makes a better driver, closer to parity with Windows. AMD have struggled with Linux since the ATI days, and continue to do so. I hope it will change soon.
alexThunder Oct 15, 2015
Quoting: tuubi
Quoting: melkemindOther than that, shouldn't common OpenGL functions work the same on both cards? These are open standards that both drivers should meet...right?
My understanding is that Nvidia hacks around a lot of common mistakes and bad practices in OpenGL code. Basically it'd be better for compatibility if games were primarily (but not exclusively) tested and optimized on an AMD gpu, as this would - at least in theory - result in cleaner code that would most likely run just fine on Nvidia's drivers as well. Although coding strictly to spec without great documentation and tooling (test suites etc.) is really hard and time-consuming.

You nailed it. If you're primarily developing with Nvidia's drivers and then intend to get your code working on other hardware as well, you're only making things more difficult for yourself. Like in general, for multiplatform development, you should not start with targeting a specific platform and then try to port your software - go multiplatform from the beginning!

You could argue, that starting development on AMD (GPUs) is safest, because they stick with the OpenGL specifications. However, it's not that their drivers are working perfectly (surprise!) ;) What worked best for me is developing on AMD and test stuff very frequently on Nvidia and Intel during development. Developing on Nvidia and make it work on AMD and Intel afterwards was worst.
edo Oct 15, 2015
[quote=alexThunder]
Quoting: tuubi
Quoting: melkemindOther than that, shouldn't common OpenGL functions work the same on both cards? These are open standards that both drivers should meet...right?
What worked best for me is developing on AMD and test stuff very frequently on Nvidia and Intel during development. Developing on Nvidia and make it work on AMD and Intel afterwards was worst.
Maybe this should be the way to do the things, starting with Feral, so they will achieve amd support on their games. It sounds like a better idea to develop on amd and just test on nvidia, after all they respect the opengl specifications.
dsngjoe Oct 15, 2015
This happen to me also when I had a AMD 5850;

from the developer;
"switching drivers around kinda broke my setup though so I installed Debian 8 "

He was switching from open source to close source drivers. I dont want to remember how much time I took troubleshooting and switching between drivers when I used AMD. I understand the support for open source but whats the point of supporting if it cant provide a usable gaming computer. I dont want to spend $500.00 dollars on a video card for mediocre performance. I am a gamer at heart that has been windows free for over a year now. I have made the switch full time now and I do miss some games but I know have plenty of other games to play.

Plus I think AMD slap all the open source fanatics with Vulkan development. You will need to use their proprietary drivers if you will want to use Vulkan. My 2 points.
Liam Dawe Oct 15, 2015
Quoting: sub
Quoting: liamdawe
Quoting: sub
QuoteA developer: I took the liberty of replacing the Nvidia 660GTX in my Linux machine for our Radeon 270X and ran some tests.

Doesn't this statement, again, shows that many developers develop on Nvidia first, then try with an AMD card and are disappointed - or even blame AMD for bad performance?

No, it means he is doing thorough testing. You can only pick one card to test at a time, so they will obviously go with the more supported & used card.

Did you read what else he said? He's even been testing it on open source drivers too.

Yes, I did. But doesn't it read like he did so *after* they ported the game?
So what's your point about my question?

You're thinking about this the wrong way around. They are testing, and obviously rather thoroughly to include open source drivers, and to implement extra features to help AMD users, is that not a great thing?

A game being "ported" isn't some magical milestone, it means it compiles and runs on Linux, that IS when the proper testing begins, and they can only test one GPU at a time unless they can do both at the same time there is always going to be one that is first.
Samsai Oct 15, 2015
I think people are overreacting here. Think about it: this dev tested on BOTH the AMD prop blob and the open driver. This alone says something about their testing methodology and I wouldn't worry about AMD not being developed on directly. I mean, this is still testing phase and they can still make changes to the engine should they find some NvidiaGL in the code. This testing here should be seen as something very positive instead of painting it as some kind of hatred towards AMD. Remember, a lot of devs won't even look at AMD and if they do, they will only look at the proprietary driver. This developer is already better than that.
Guest Oct 15, 2015
Quoting: tuubi
Quoting: melkemindOther than that, shouldn't common OpenGL functions work the same on both cards? These are open standards that both drivers should meet...right?
My understanding is that Nvidia hacks around a lot of common mistakes and bad practices in OpenGL code. Basically it'd be better for compatibility if games were primarily (but not exclusively) tested and optimized on an AMD gpu, as this would - at least in theory - result in cleaner code that would most likely run just fine on Nvidia's drivers as well. Although coding strictly to spec without great documentation and tooling (test suites etc.) is really hard and time-consuming.

Your understanding is incorrect. Nvidia has always been the top quality company when it comes to OpenGL implementation.

https://sv.dolphin-emu.org/blog/2013/09/26/dolphin-emulator-and-opengl-drivers-hall-fameshame

OpenGL is not some pizza dough you can just squish in any way you want and get things to work. That's not how software development works.
kon14 Oct 15, 2015
Quoting: alex
Quoting: tuubi
Quoting: melkemindOther than that, shouldn't common OpenGL functions work the same on both cards? These are open standards that both drivers should meet...right?
My understanding is that Nvidia hacks around a lot of common mistakes and bad practices in OpenGL code. Basically it'd be better for compatibility if games were primarily (but not exclusively) tested and optimized on an AMD gpu, as this would - at least in theory - result in cleaner code that would most likely run just fine on Nvidia's drivers as well. Although coding strictly to spec without great documentation and tooling (test suites etc.) is really hard and time-consuming.

Your understanding is incorrect. Nvidia has always been the top quality company when it comes to OpenGL implementation.

https://sv.dolphin-emu.org/blog/2013/09/26/dolphin-emulator-and-opengl-drivers-hall-fameshame

OpenGL is not some pizza dough you can just squish in any way you want and get things to work. That's not how software development works.

His understandment seems quite right, OpenGL is a specification, its drivers are not strictly controlled by anyone other than the vendors themselves.

Nvidia does use some shady techniques in order to achieve greater performance "in exchange" for breaking opengl's specification.

Most devs are developing with nvidia in mind and thus nvidia ends up "defining" the actual protocol in use.

Nvidia is the one to screw up everybody...

Here's a nice read


Last edited by kon14 on 15 October 2015 at 7:11 pm UTC
Guest Oct 15, 2015
Quoting: melkemind
Quoting: sub
QuoteA developer: I took the liberty of replacing the Nvidia 660GTX in my Linux machine for our Radeon 270X and ran some tests.

Doesn't this statement, again, shows that many developers develop on Nvidia first, then try with an AMD card and are disappointed - or even blame AMD for bad performance?

I'm not a game developer here, so this is more of a question than a statement. But wouldn't coding for a particular card only be the case when you're adding functionality specific to that card (proprietary things like Nvidia's PhysX)? Other than that, shouldn't common OpenGL functions work the same on both cards? These are open standards that both drivers should meet...right?

The OpenGL functions as used by the CPU should do the same things. Most likely what is fast on Nvidia will be fast on AMD but in theory, if you base desicions on findings from an Nvidia card you might make things slow for AMD. But I have a hard time imagining an example. Extensions?

When it comes to the shaders, which are general programs that execute on the actual GPU then ofc differences in architecture matters. But again, I have problems imagining differences that huge.
Guest Oct 15, 2015
Quoting: kon14
Quoting: alex
Quoting: tuubi
Quoting: melkemindOther than that, shouldn't common OpenGL functions work the same on both cards? These are open standards that both drivers should meet...right?
My understanding is that Nvidia hacks around a lot of common mistakes and bad practices in OpenGL code. Basically it'd be better for compatibility if games were primarily (but not exclusively) tested and optimized on an AMD gpu, as this would - at least in theory - result in cleaner code that would most likely run just fine on Nvidia's drivers as well. Although coding strictly to spec without great documentation and tooling (test suites etc.) is really hard and time-consuming.

Your understanding is incorrect. Nvidia has always been the top quality company when it comes to OpenGL implementation.

https://sv.dolphin-emu.org/blog/2013/09/26/dolphin-emulator-and-opengl-drivers-hall-fameshame

OpenGL is not some pizza dough you can just squish in any way you want and get things to work. That's not how software development works.

His understandment seems quite right, OpenGL is a specification, its drivers are not strictly controlled by anyone other than the vendors themselves.

Nvidia does use some shady techniques in order to achieve greater performance "in exchange" for breaking opengl's specification.

Most devs are developing with nvidia in mind and thus nvidia ends up "defining" the actual protocol in use.

In the end Nvidia ends up screwing up everybody...

Here's a nice read

So all I found was this:

What most devs use because this vendor has the most capable GL devs in the industry and the best testing process. It's the "standard" driver, it's pretty fast, and when given the choice this vendor's driver devs choose sanity (to make things work) vs. absolute GL spec purity.

Yes, they might do minor tweaks but they are still highly regarded in their OpenGL work. I've been unable to find any example of what they tweak though. You have to take into account this guy is an OpenGL hater, I've read about him before and I do not see it the same way.
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