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The GOL Game Jam Is Really Happening Soon!

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Recently I asked some opinions about us organizing a game jam here on GOL and I received a bunch of positive feedback and I will consider that a green light to go ahead with our plans. The event will hopefully launch on October 19th.

There were all kinds of recommendations and suggestions related to rules, time span, group sizes and allowed tools and I have tried to take the feedback into account while creating the basic set of rules for our game jam. I also gathered plenty of opinions from our IRC channel and incorporated that to the plan.

We will be using itch.io to host the game jam because they already have a game jam platform we can use. It's an all-in-one solution and works quite nicely for our purposes. In addition to hosting the submitted games, we will also use the page to rate the games and by “we” I mean the community. Yes, you will get to decide the winner, no editorial jury here. The games will be rated based on a couple of simple categories (gameplay, visuals, sound, performance) and after the voting period is done we will hopefully have come up with a winner.

We had some varying opinions about the length of the event but I decided that it would be nearly impossible to do the event properly in a single weekend so I decided on a one week development / submission period. The submissions will be open right from the beginning of the event and they will close after one week has passed. After that the voting period will begin and people will get to test and rate all the submitted games. Voting will also last one whole week.

As for the rules, based on the feedback I created the following basic set of rules:

1. The game must run natively on Linux in some kind of executable form (no Wine or DOSBox)
2. You may team up or make a game on your own
3. Your game can use pre-made engines
4. The use of pre-made assets is allowed but restricted to assets that anyone can obtain and use
5. You may not use a full game as a template for your game, the game should be designed by you
6. You can license your game under a license of your liking but the use of open licenses is encouraged (GPL, MIT, BSD, etc)

You might have noticed that I removed the requirement that the game must be developed on Linux. So if you want to write the game on Windows with something like Unity3D you are free to do so. I was also not quite sure how to deal with pre-made content such as music, graphics and models but I eventually decided to allow their use provided they can be obtained and used by anyone legally. Note that this does restrict the use of assets you have made yourself privately before the beginning of the jam, unless you made those assets publicly available. If you do use pre-made assets make sure you are also aware of potential licensing issues and if you can, please make a list the creators and the origins of the assets used.

The idea of themes was also a difficult choice and the opinions were also a bit divided. Thus this event will have an optional theme that you can decide to follow if you so desire but there won't be any penalty for not doing so. The theme will be announced at the beginning of the game jam.

I also concluded that the best prize for the winner would be free publicity. We will feature a couple of the highest rated games on GOL and the winner will get a traditional text interview. They can use this chance to talk a bit about their current projects. Everyone loves promotion, am I right?

Hopefully this plan is not completely terrible and will make for an enjoyable jam experience. Make sure to use the time before the jam to set up your game development environment so that you don't need to waste precious development time on that. If you have questions regarding the jam, make sure to leave your questions in the comments or send me a message on IRC, email or in a private message and I'll try my best to come up with an answer that makes sense. Article taken from GamingOnLinux.com.
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About the author -
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I'm a Linux gamer from Finland. I like reading, long walks on the beach, dying repeatedly in roguelikes and ripping and tearing in FPS games. I also sometimes write code and sometimes that includes hobbyist game development.
See more from me
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33 comments
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Red Ring Rico Oct 9, 2015
I'm not sure if there's any way to get around not programming to make something. The only thing I can think of is Unreal Engine 4's Blueprint visual scripting.
Sabun Oct 9, 2015
QuoteNote that this does restrict the use of assets you have made yourself privately before the beginning of the jam, unless you made those assets publicly available.

Does this mean that assets we make ourselves during the jam is fine for inclusion? Or is it outright not ok to make your own assets? I'm a bit confused on this part.
coryrj19951 Oct 9, 2015
Quoting: WhyAmISuchABeautifulPandaAre there any Tools for Linux out there that can be used to make simple games without extensive programming knowledge?

If you ever used game maker or are familiar with it, there is Enigma. It is pretty much a game maker clone written in Java and as far as I can tell, it builds native Linux executables. (Link to my brothers GoL Article here :P )


Last edited by coryrj19951 on 9 October 2015 at 2:41 am UTC
wolfyrion Oct 9, 2015
Can some devs suggest us some tools to use as Linux users? or some advise for people who have never created a game ? :o?

Like for Example:

Top Game Engines to use under Linux? From where we can get free assets to use in our game and so many other cool stuff you can use to create a game?

To be honest I Would love a nice tutorial of how to create a game under Linux

In the meantime I have compiled Godot from aur and started reading the tutorials...


Last edited by wolfyrion on 9 October 2015 at 4:09 am UTC
Samsai Oct 9, 2015
Quoting: Sabun
QuoteNote that this does restrict the use of assets you have made yourself privately before the beginning of the jam, unless you made those assets publicly available.

Does this mean that assets we make ourselves during the jam is fine for inclusion? Or is it outright not ok to make your own assets? I'm a bit confused on this part.
Everything you make during the jam is completely allowed. That clause simply prohibits the use of assets you made before the jam but that are not available for other participants. I felt like it could potentially give some participants an unfair advantage if they happen to own art they spent two weeks making for example.
rustybroomhandle Oct 9, 2015
You can be brave and use the experimental Unity Linux build.

http://forum.unity3d.com/forums/linux-editor-support-feedback-experimental.93/

We made a game in it for the last Ludum Dare.
Liam Dawe Oct 9, 2015
Can't wait to see what happens, even if the jam is a failure we will learn from it.

Samsai is taking the reigns on this, as I'm too busy, but I will be keeping an eye out.
Guest Oct 9, 2015
Well I think this is ridiculous. I can't be the only one?

We have maybe 4-7 participants and 99% can't code or draw.

Gg wp
tuubi Oct 9, 2015
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Quoting: alexWell I think this is ridiculous. I can't be the only one?
I think you are entirely missing the point of this exercise. Feel free to ignore if you're not interested.
c0degunner Oct 9, 2015
Quoting: alexWell I think this is ridiculous. I can't be the only one?

We have maybe 4-7 participants and 99% can't code or draw.

Gg wp
It's just a bit of fun. Think of it as a community bonding experience :D

No one here expects the next big thing to come out of this game jam but it will be fun nevertheless hehe.
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