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Vendetta: Curse of Raven’s Cry looks like it will be quite the upgrade over the poorly received Raven's Cry. I spoke with my TopWare contact who confirmed it will be free for Raven's Cry owners, with a little manual process.

When asking if it will be free, Dirk P. Hassinger from TopWare said this:
Dirk P. HassingerEveryone who purchased Raven’s Cry on Steam can request a free Upgrade to Vendetta.


Asking him to calrify how they get it:
Dirk P. HassingerYes. We will make a web form for it. Procedure will be easy.


Looks like it will be a rather big update, and Dirk himself said it's been worked on for 9 months, and features double the content. So, maybe this time it will be better received?

Press release copied below:
Press ReleaseHere at Reality Pump Studios, we are excited to announce the completion and upcoming release of our dark, bloody pirate epic, Vendetta: Curse of Raven’s Cry.

After an almost seven year-long cursed development, we are finally ready to unleash Vendetta: Curse of Raven’s Cry as it was meant to be seen and played. Development for Vendetta began way back in 2008, and has seen every game pitfall imaginable. Even Christopher himself, actor Mark Strohman had an infection that traveled into his brain, almost landing in Davy Jones’ Locker himself during MoCap shootings. It’s been a long and wired journey, but after all the time and all the setbacks, we are proud to say that the game is close to be finished and we launch the new website today!

For new details, new screens and impressions please visit www.vendetta-game.com

There's life in the old dog yet - stay tuned! Vendetta: Curse of Raven’s Cry will be available for Windows, Linux, Steam OS and Mac OSX. 50+ hours of game play, over 360 characters, more than 500 quests, 120 minutes of cinematics, authentic weapons, locations and ships, a free-flowing melee combat system and intense naval battle action await you in this sprawling role playing adventure. Every choice or deal has a price, and yours will dictate your journey, and your fate.
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16 comments
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metro2033fanboy Oct 19, 2015
Got it back there at DayONE...played some hours...but ralph said that a mega update would be released later later ...since there im waiting..

But so far its a great game.(20+hours)
melkemind Oct 19, 2015
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The quote above doesn't say anything about fixing the issues that made the game bad, only adding content as if they were pleased with the original game despite the criticism.
Segata Sanshiro Oct 19, 2015
I hope they do fix this game up since it showed a lot of promise.
STiAT Oct 19, 2015
I didn't play it for too long (~28 hours), mainly due to massive bugs and a very low framerate I didn't continue (GTX560 didn't seem to cut it, maybe 760 will be a bit better :D).

They said often in the forums that they're addressing a lot of the old issues of the original game with this update. I hope they did, because the game and setting does have a huge potential, and basically it was fun to play.

I'll certainly get it - since it's for free for me, and test it.
Beamboom Oct 20, 2015
No way this will fix the game up to a playable level. This game got a metascore of around 30 and according to a buddy who fell for it and purchased it without reading reviews, those 30 points are generous.
Purple Library Guy Oct 20, 2015
Quoting: KeyrockThe game has potential and I especially liked playing a pirate who was like a real pirate (an ***hole) rather than the bogus romanticized pirates we usually get in games (rough around the edges but with a heart of gold).

I appreciate this, but I'd also like to claim that historical pirates weren't necessarily all that bad.
What we need to remember is the context, the "legitimate" maritime shipping industry. This was basically seagoing sweatshop labour with the rich systematically ripping off the poor. Horrible, dangerous working conditions, practically no pay, punishment that involved beatings and sometimes killings, with a good chance of getting laid off at any time and left to rot on some random shore with no money and no prospects; meanwhile, this was the engine by which many of the wealthiest men on the planet got that way.
So, some of them got sick of it--often after they'd been laid off as described above. I find it hard to blame them. Piracy was also one of the few ways people born behind the eight ball could get ahead--blacks, for example, such as escaped slaves.
Meanwhile, commonly pirates remembered where they came from and weren't really interested in hurting common sailors, and were also practical in wanting not to fight if it wasn't necessary. So the most typical approach to taking prizes was no violence to the crew unless the target fought back, and no violence to anyone unless the crew complained that their captain and/or officers were bastards, in which case things might get sticky for them. Often the heist would finish with an offer to the prize's crew to quit their crap jobs and take up the pirating life, with more freedom, better pay and more grog. All this is just a typical case. There was plenty of violence and some pirates were cruel as hell, but there was room for a pretty wide variety of personalities.

What's almost, although not completely, bogus is the impression we have of pirate captains; in fiction they always seem to be ruling the roost with an iron fist and stuff. But in real life this kind of captain was the exception. The most widespread case on the Spanish Main was weird proto-democracies. Not only did they elect the captain and sometimes change their minds and elect someone else, the captain was only powerful when an actual fight was going on--his word was law from a prize being sighted to after it was taken, but not the rest of the time. Plus, they also elected a quartermaster, who was in charge of supply issues and division of spoils--not subordinate to the captain, but with separate responsibilities.

(Asian and Mediterranean piracy may have been completely different; I don't know much about them)
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