Wasteland 2: Director's Cut is a big upgrade to the original Wasteland 2, it's free if you already owned it too. I've tested it a bit, and it's working great. If you already own it you will need to re-download the new version, as it's a separate game. Save files won't transfer over either, as there were too many changes.
The game is now powered by the much improved Unity 5. The Director's Cut features new graphics, new voice over lines and new game systems for your characters.
During my testing with everything maxed out I was getting a solid frame rate, and it looks really good. It's also pleasing to see the previous camera weirdness has gone with this update.
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Direct Link
Direct Link
About the game (Official)
From the Producer of the original Fallout comes Wasteland 2, the sequel to the first-ever post-apocalyptic computer RPG.
The Wasteland's hellish landscape is waiting for you to make your mark... or die trying. With over 80 hours of gameplay, you will deck out your Desert Ranger squad with the most devastating weaponry this side of the fallout zone, test the limits of your strategy skills, and bring justice to the wasteland.
If you have tried out this upgrade, let us know what you think. Was it worth the wait for you?
You can find Wasteland 2 on Steam. Looks like the GOG release is delayed.
Some you may have missed, popular articles from the last month:
https://wasteland.inxile-entertainment.com/backer-information/release-faq? <-- helps a lot :D
Last edited by wolfyrion on 14 October 2015 at 10:50 am UTC
Last edited by wolfyrion on 14 October 2015 at 10:50 am UTC
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It's running well for me so far. A good number of people are reporting that it crashes a lot. For me, it's only crashed once in over 4 hours of play. That's once more than I'd like, but much better than for some people. Maybe the game is more stable on Linux? It couild just be dumb luck on my part. Anyway, I hope they get it patched soon so it's stable for everyone. Other than that, no problems to report outside of a weird custom portrait bug that can easily be worked around by changing gender then changing back during character creation.
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Quoteit's working great
It's not:
https://steamcommunity.com/app/404730/discussions/1/481115363876768898/
https://steamcommunity.com/app/404730/discussions/1/481115363876476000/
https://forums.inxile-entertainment.com/viewtopic.php?f=34&t=13974
Last edited by DrMcCoy on 14 October 2015 at 10:51 am UTC
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Quoting: DrMcCoyQuoteit's working great
It's not:
https://steamcommunity.com/app/404730/discussions/1/481115363876768898/
https://steamcommunity.com/app/404730/discussions/1/481115363876476000/
https://forums.inxile-entertainment.com/viewtopic.php?f=34&t=13974
As always, all articles are from my point of view.
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I know, I know. I just couldn't help myself. :P
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The GOG version was delayed because the GOG team found a game breaking bug, they said the fix is scheduled for today but of course this depends on inXile and judging by DrMcCoy's links it seems Steam users discovered this the hard way.
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Like Keyrock, I only had one crash, and that was on autoloading a previous save after my squad died, on account of I suck. Only other bit I didn't care for was how there seemed to be stutter when my squad was moving as a unit.
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I wonder if the wildly different experiences on Linux could have anything to do with window managers and/or compositing. What are folks here running? I'm using Xfce 4.12 (Xfwm4) here with compositing turned off (I never run compositing, don't care for it).
Last edited by Keyrock on 14 October 2015 at 2:09 pm UTC
Last edited by Keyrock on 14 October 2015 at 2:09 pm UTC
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e16, no compositing.
Frankly, I don't think it's connected to the graphics. It crashes within mono, and there doesn't seem to be any public methods in the stackframe (at least mono_pmip() returns 0 for all of them).
I think it's something more low-level. Maybe the glibc, or libstdc++. Especially the latter is a great source for crashes due to the recent ABI changes (I saw crashes within wx and boost.regex, for example). I tried using the libraries coming with Steam, my own system libraries, and libraries from an older Debian chroot, but no luck so far.
Frankly, I don't think it's connected to the graphics. It crashes within mono, and there doesn't seem to be any public methods in the stackframe (at least mono_pmip() returns 0 for all of them).
I think it's something more low-level. Maybe the glibc, or libstdc++. Especially the latter is a great source for crashes due to the recent ABI changes (I saw crashes within wx and boost.regex, for example). I tried using the libraries coming with Steam, my own system libraries, and libraries from an older Debian chroot, but no luck so far.
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"Save files won't transfer over either, as there were too many changes."
Oh! That sucks. I was waiting for the Director's Cut to finish my current play-through, but it looks like I'll be starting a new game instead. Bummer.
Oh! That sucks. I was waiting for the Director's Cut to finish my current play-through, but it looks like I'll be starting a new game instead. Bummer.
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