Not our video, but an interesting watch and it's good to see a company speak so highly about Steam Machines and SteamOS, even if the Alienware rep is a little wrong at times.
The one thing that made me really chuckle, was talk about performance. According to the Alienware rep there's no performance "degradation" on SteamOS. We all know most ports perform worse than they do on Windows, so it's marketing speak at its finest. Again, Vulkan is going to certainly help, as will Alienware/Valve and others talking directly to Nvidia/AMD/Intel to improve their drivers for OpenGL too.
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The one thing that made me really chuckle, was talk about performance. According to the Alienware rep there's no performance "degradation" on SteamOS. We all know most ports perform worse than they do on Windows, so it's marketing speak at its finest. Again, Vulkan is going to certainly help, as will Alienware/Valve and others talking directly to Nvidia/AMD/Intel to improve their drivers for OpenGL too.
Some you may have missed, popular articles from the last month:
What he has to say about SteamOS is pretty encouraging.
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I like to listen how Chris is talking about Steam Controller and Steam Machine. Some time before there was a video with him regarding Steam Controller, now the one regarding Alienware Steam Machine. I have to say that guy has to believe in what he is saying, because he sounds really convincing.
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Quoting: wojtek88I have to say that guy has to believe in what he is saying, because he sounds really convincing.
It's called a salesman :P
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Quoting: sonicI dont thik that GPU they use will have full Vulkan support, NVidia have some problems with asynchronous shaders.
Only on DirectX 12.
Vulkan works in a other way as dx 12 does.
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Quoting: BdMdesigNQuoting: sonicI dont thik that GPU they use will have full Vulkan support, NVidia have some problems with asynchronous shaders.
Only on DirectX 12.
Vulkan works in a other way as dx 12 does.
No, not really. One of the main/key point's of both DX and Vulkan. It's the Asynchronous bit thats hurting NV. AMD's solution is on the hardware from what I 've read
It's what is used to help the consoles to get the perf with such week hardware. Though with them having only 8 iirc they dont push anything like what a PC GPU can compute
This explains the asynchronous bit better than I can
http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2012/10/Asynchronous-Shaders-White-Paper-FINAL.pdf
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Quoting: GuestQuoteThe one thing that made me really chuckle, was talk about performance. According to the Alienware rep there's no performance "degradation" on SteamOS. We all know most ports perform worse than they do on Windows, so it's marketing speak at its finest. Again, Vulkan is going to certainly help, as will Alienware/Valve and others talking directly to Nvidia/AMD/Intel to improve their drivers for OpenGL too.Gaming performance in Linux is on par or even sometimes better than on Windows...with most games. So it is mostly true for specific games, but not true for all games. If you're just talking about the OS itself and what it is capable of, what he said is completely true. OpenGL drivers between Linux and Windows are virtually the same, possibly even better on Linux due to Linux primarily using OpenGL. Then there's Valve's L4D2 report stating Linux is faster. There are also various Wine examples as well.
I have found insurgency to be running faster on my Linux PC than my friends windows PC on very similar hardware ( actually their CPU is faster than mine )
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Proprietary Linux-Driver of NVidia is fine performance whise. That's really the ports having the issues ;-).
Even though, I have hopes of Vulkan will change it a big deal, since even the difference between Mantle / Metal / Vulkan / DX12 is not very much, it's basically not as hard to port a DX12 to Vulkan as it is to port D3D to OpenGL. Though, GNM (PS4) according to an engine-dev I talked seems to be a bit of a different story.
A good example of a well performing game (after the patch, before it had it's issues) is Shadow of Mordor. I was pretty impressed that a title like this would have that good performance on my 3 year old rig. The Metro-Series is a good example either, performance is pretty good.
We've had our fails, we've had our great ones. Let's see what's up for the future.
Anyway, for the guy telling he had a significant performance increase ditching KDE for Xfce. That's interesting, I've not had any significant performance increase ever switching a desktop environment. Just more RAM available ;-). Though, I'm using a .. very basic KDE setup here with a lot of stuff not being installed (the good part about the "minimum depends" depends in Arch philosophy).
Last edited by STiAT on 12 November 2015 at 6:19 pm UTC
Even though, I have hopes of Vulkan will change it a big deal, since even the difference between Mantle / Metal / Vulkan / DX12 is not very much, it's basically not as hard to port a DX12 to Vulkan as it is to port D3D to OpenGL. Though, GNM (PS4) according to an engine-dev I talked seems to be a bit of a different story.
A good example of a well performing game (after the patch, before it had it's issues) is Shadow of Mordor. I was pretty impressed that a title like this would have that good performance on my 3 year old rig. The Metro-Series is a good example either, performance is pretty good.
We've had our fails, we've had our great ones. Let's see what's up for the future.
Anyway, for the guy telling he had a significant performance increase ditching KDE for Xfce. That's interesting, I've not had any significant performance increase ever switching a desktop environment. Just more RAM available ;-). Though, I'm using a .. very basic KDE setup here with a lot of stuff not being installed (the good part about the "minimum depends" depends in Arch philosophy).
Last edited by STiAT on 12 November 2015 at 6:19 pm UTC
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