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FortressCraft Evolved has been on Linux for a while, but the official release now supports us properly. It was certainly inspired by the style of Minecraft, but it's a whole 'nother game.

Sadly, the graphics on Linux are quite glitchy (seeing lots of black boxes), and the feedback from the developer wasn't very promising:

@gamingonlinux It's either piss-poor linux GPU drivers, or piss-poor Linux Unity support. Did you try Fastest, as indicated by the thread?

— DjArcas (@Fortress_Craft) November 15, 2015



Considering it happens on both Nvidia and AMD (across quite a few users), I don't see it as a driver issue. If it was, I would be seeing the corruption in many more games and not across both GPU vendors. It is possible it's an issue with Unity (Unity still doesn't have the best Linux support), but it's also easily possible it's an issue with their code.

Until the developer properly spends time looking into the issues and finds a workaround, or actually fixes it I can't recommend it right now.

About the game (Official)
FortressCraft Evolved’s Survival Mode is a unique-blend of Voxel Landscapes, Tower Defense, Crafting, Logistics, Exploration, Combat and Assembly lines. Players begin by crash-landing on a strange alien world, left with only a small handful of starting machines. Using hand-held scanners they must locate ore resources, place down Ore Extractors and Conveyors to automate the raw material back to the Smelter; take the fresh ingots through multi-machine assembly lines, followed by researching new technologies that help them explore thousands of meters below the planet's surface.

An advanced HoloBase allows players to keep an eye on their factory which they must defend against waves of alien attacks with multiple tiers of missile and energy turrets. To survive they must continue to develop new and unique power systems, from solar energy to Jet Turbines, culminating in crafting an Orbital Energy Transmitter thousands of cubic meters in size, to beam power off-planet, and start the next phase of the game.

And all this with an enormous draw-distance, scalable gameplay engine that is equally at home on high-end or low-end computers, and full multiplayer support! This does not even factor in all that you can do in the Creative Mode whose only limits are your time and imagination. With an array of Super Build Tools and a high-resolution Custom Detail Block Workshop players can build anything and on a massive scale unseen in other games. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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10 comments

kellerkindt Nov 15, 2015
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Was just a matter of time to encounter a 'piss-poor' motivated developer :P
Looks like he didn't even test it locally? Just pressed 'Release for Linux'?
kellerkindt Nov 15, 2015
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Factorio meets Minecraft?
lvlark Nov 15, 2015
'Either drivers or Unity is to blame, but not me!'
Drivers and Unity have issues on Linux, but there's still games out there that work better. May be that the drivers/Unity make it harder for him to resolve this, though.

He doesn't sound too serious/willing about looking into it, tbh.
MayeulC Nov 15, 2015
Well, if Steam machines (therefore SteamOS) are successful, that will probably solve the chichen-and-egg problem, with developers caring a bit more about bad reviews from SteamOS gamers, thus bringing more quality games to Linux/SteamOS.

This could also of course refrain developers from making a port, too :/

I had an eye on this one. It's a shame that its performance won't reach the windows counterpart.


Last edited by MayeulC on 15 November 2015 at 7:03 pm UTC
Luke_Nukem Nov 15, 2015
If that's his attitude, in glad I didn't give him any cash.

Still a damn shame though, I really hope he comes around, and solves the issue.
loggfreak Nov 15, 2015
looking at the conversation on twitter, it doesn't look like he even bothered to test it on Linux before releasing it he doesn't even have anything with Linux installed... -_-

EDIT: i'm wrong, they have been testing with Linux, but apparently they didn't have the same issues.


Last edited by loggfreak on 16 November 2015 at 8:49 am UTC
lucifertdark Nov 16, 2015
A bad workman always blames his tools. I'm willing to bet it's nothing to do with Unity though as there are other games using Unity that don't have this problem of the black boxes, Kerbal Space Program being one of the most complex & likely to suffer from it that I can think of & it doesn't.
Crazy Penguin Nov 16, 2015
Quoting: lucifertdarkA bad workman always blames his tools. I'm willing to bet it's nothing to do with Unity though as there are other games using Unity that don't have this problem of the black boxes

This Bug in Unity affected also other games like 7 Day to Die which had the same problems with black boxes aso. But I'm surprised that FCE runs now into as this Bug has been fixed months ago.

I know FCE and the developer since the original version has been released for the XBox a few years ago. If there are problems/bugs then it is IMHO neither piss-poor linux GPU drivers, or piss-poor Linux Unity support, but more likely a piss-poor Developer which likes to blame everthing else before he realizes that he is the problem, which made a mistake and/or lacks knowledge.

Quoting: LukeNukemIf that's his attitude, in glad I didn't give him any cash.

Still a damn shame though, I really hope he comes around, and solves the issue.

I hope that too but with my experience with him this will take a while as he has to accept the real reason for the issues first :/


Last edited by Crazy Penguin on 16 November 2015 at 10:41 am UTC
Luke_Nukem Nov 17, 2015
In the end I decided to purchase just so I could show Linux support.

It's, fun. But buggy for sure.
Mithious Dec 10, 2015
There's a test patch on a much newer version of unity now, specifically to try and address the linux issues.
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