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I do love GOG for their classic games, and what a delivery they have for us today, wow! Cannon Fooder 1 & 2, Leisure Suit Larry Greatest Hits and Misses and Sensible World of Soccer 96/97.

Cannon Fodder - https://www.gog.com/game/cannon_fodder
Cannon Fodder 2 - https://www.gog.com/game/cannon_fodder_2
Leisure Suit Larry Greatest Hits and Misses - https://www.gog.com/game/leisure_suit_larry
Sensible World of Soccer 96/97 - https://www.gog.com/game/sensible_world_of_soccer_9697

The Cannon Fodder games were games I absolutely loved in my youth, so you can bet I will be attempting a play-through of them again soon. I never finished either game due to my age when they came out for the Amiga, so hopefully they won't be as difficult now!

Sensible World of Soccer is also a game I sunk hours, more hours and those hours turned into weeks and months in. I look forward to trying it out again! Article taken from GamingOnLinux.com.
Tags: DRM-Free, GOG, Retro
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
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22 comments
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kellerkindt Nov 27, 2015
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Out of curiosity: Are they wine wrapped or native ports?
JudasIscariot Nov 27, 2015
Out of curiosity: Are they wine wrapped or native ports?

They probably are using DosBox.

ScummVM for the Larry games, though :)

Also, "Cannon Fooder" Ehehehehehhe :D


Last edited by JudasIscariot on 27 November 2015 at 5:52 pm UTC
flesk Nov 27, 2015
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I didn't realize LSL 6 was supported by ScummVM. I still have my original copy of that.

I have very fond memories of playing Cannon Fodder, but hadn't actually heard of Sensible World of Soccer, in spite of it being made by the same developer, until earlier this month when one of the founders of Sensible Software launched a Kickstarter campaign to fund a spiritual successor.
DrMcCoy Nov 27, 2015
I didn't realize LSL 6 was supported by ScummVM

Partially. There's a low-res version (which originally ran on DOS) and a high-res version (which original ran on Windows). ScummVM supports only the low-res version, but not the high-res one.

The low-res version was originally released on floppies, and a year later, the CD-ROM release included both versions. I'm not sure which version(s) GOG's release has, though.

You can see screenshots of the different version on MobyGames.


Last edited by DrMcCoy on 27 November 2015 at 6:12 pm UTC
JudasIscariot Nov 27, 2015
I didn't realize LSL 6 was supported by ScummVM

Partially. There's a low-res version (which originally ran on DOS) and a high-res version (which original ran on Windows). ScummVM supports only the low-res version, but not the high-res one.

The low-res version was originally released on floppies, and a year later, the CD-ROM release included both versions. I'm not sure which version(s) GOG's release has, though.

You can see screenshots of the different version on MobyGames.

We have the VGA version of both Larry 1 and 6 as well as the original non-VGA versions
DrMcCoy Nov 27, 2015
We have the VGA version of both Larry 1 and 6 as well as the original non-VGA versions

There's a difference here, though:

Larry 1 was originally in EGA, 320x200 with 16 colors. It used Sierra's AGI engine. It was then completely remade a few years later using Sierra's later SCI engine, in VGA, 320x200 with 256 colors. (And then, there was another, Kickstarter'd remake, in 2013.)

Larry 6, however, was originally in VGA, 320x200 with 256 colors, and was enhanced a mere year later with SVGA graphics, 640x480. Both of these versions use SCI.

So in one case, the non-VGA (EGA) version was the original, in the other case, the non-VGA version (SVGA) was the remake.

EDIT: Narf, completely forgot my actual point: this means you have both the VGA and SVGA version of Larry 6, and the EGA and VGA version of Larry 1, right? :)


Last edited by DrMcCoy on 27 November 2015 at 6:41 pm UTC
Keyrock Nov 27, 2015
Still no Linux version for Love For Sail, the best game in the series :(
JudasIscariot Nov 27, 2015
EDIT: Narf, completely forgot my actual point: this means you have both the VGA and SVGA version of Larry 6, and the EGA and VGA version of Larry 1, right? :)

Please check your private messages :)
slaapliedje Nov 27, 2015
Ah Cannon Fodder. Been playing that a bit here and there on my Amiga 4000D, of course had to stop for a while because my accelerator decided to take a dirt nap :( Finally got my 060 back in the machine, so maybe it's time for some more :D
DrMcCoy Nov 27, 2015
Well, I can report that they do indeed have both versions of LSL6. The VGA one runs with ScummVM, the SVGA one with DOSBox. Me, I'm satisfied. :)
flesk Nov 27, 2015
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Nice. :) I don't have much interest in playing the first games again, but I think LSL 6 (and 7 had it been supported) would probably still be very enjoyable.
JudasIscariot Nov 27, 2015
Still no Linux version for Love For Sail, the best game in the series :(

We haven't forgotten LSL 7 but if we do roll out Linux support for it, we want to be sure it's done well :)
flesk Nov 27, 2015
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Still no Linux version for Love For Sail, the best game in the series :(

We haven't forgotten LSL 7 but if we do roll out Linux support for it, we want to be sure it's done well :)

That's great to hear. :) Will it include the CyberSniff 2000? ;)
JudasIscariot Nov 27, 2015
Still no Linux version for Love For Sail, the best game in the series :(

We haven't forgotten LSL 7 but if we do roll out Linux support for it, we want to be sure it's done well :)

That's great to hear. :) Will it include the CyberSniff 2000? ;)

It already does...for historical and completion purposes :) Check the bonus goodies section on the game card :)
flesk Nov 27, 2015
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Will it include the CyberSniff 2000? ;)

It already does...for historical and completion purposes :) Check the bonus goodies section on the game card :)

Heh, I'd missed that. I'm not sure how you managed to preserve that digitally, but I guess my physical copy of it wouldn't have much smell left in it by now either.
JudasIscariot Nov 27, 2015
Will it include the CyberSniff 2000? ;)

It already does...for historical and completion purposes :) Check the bonus goodies section on the game card :)

Heh, I'd missed that. I'm not sure how you managed to preserve that digitally, but I guess my physical copy of it wouldn't have much smell left in it by now either.

Well, knowing how those materials were made back in the day, it still has one smell remaining: age :P
HunterZ Nov 28, 2015
I'm a bit disappointed at how small the Linux subset of my GOG library is. The majority of my library is probably DOS games, which ought to be supported in Linux as easily as Windows via DOSBox, but for some reason there is no Linux version available.

Obviously I can install them on Windows and move the game over to Linux to run in DOSBox there, but that's not really the point is it?
Crazy Penguin Nov 29, 2015
I'm a bit disappointed at how small the Linux subset of my GOG library is. The majority of my library is probably DOS games, which ought to be supported in Linux as easily as Windows via DOSBox, but for some reason there is no Linux version available.

Same here, but I guess it takes a looooooooooooooooong time to port the DOS-Box games. Which could IMHO done very quickly. //sarcasm off

Obviously I can install them on Windows and move the game over to Linux to run in DOSBox there, but that's not really the point is it?

You also can use wine to install them and run it with wine or run it with the Linux-DOSBox version. Works with 100% of the DOSBox-Games in my 800+ Games Library on GOG. So I DON'T understand they delay either.
JudasIscariot Nov 29, 2015
I'm a bit disappointed at how small the Linux subset of my GOG library is. The majority of my library is probably DOS games, which ought to be supported in Linux as easily as Windows via DOSBox, but for some reason there is no Linux version available.

Obviously I can install them on Windows and move the game over to Linux to run in DOSBox there, but that's not really the point is it?

We have to get permission to make Linux-compatible versions first before we can offer them in such a way.
tuubi Nov 29, 2015
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We have to get permission to make Linux-compatible versions first before we can offer them in such a way.
Naturally you (GOG) need permission from developers. What I don't get is why any of them might refuse an additional platform or two when no effort is required on their part.

I understand this might not be the most profitable thing to spend your time on, but how actively and aggressively do you push for Linux releases of old, wrapped games? Do the developers/IP owners even know the platform exists? Can you show them favourable statistics on your other multi-platform offerings for an incentive? Am I asking too many questions? :)
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