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I do love GOG for their classic games, and what a delivery they have for us today, wow! Cannon Fooder 1 & 2, Leisure Suit Larry Greatest Hits and Misses and Sensible World of Soccer 96/97.

Cannon Fodder - https://www.gog.com/game/cannon_fodder
Cannon Fodder 2 - https://www.gog.com/game/cannon_fodder_2
Leisure Suit Larry Greatest Hits and Misses - https://www.gog.com/game/leisure_suit_larry
Sensible World of Soccer 96/97 - https://www.gog.com/game/sensible_world_of_soccer_9697

The Cannon Fodder games were games I absolutely loved in my youth, so you can bet I will be attempting a play-through of them again soon. I never finished either game due to my age when they came out for the Amiga, so hopefully they won't be as difficult now!

Sensible World of Soccer is also a game I sunk hours, more hours and those hours turned into weeks and months in. I look forward to trying it out again! Article taken from GamingOnLinux.com.
Tags: DRM-Free, GOG, Retro
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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Liam Dawe Nov 29, 2015
Quoting: JudasIscariot
Quoting: HunterZI'm a bit disappointed at how small the Linux subset of my GOG library is. The majority of my library is probably DOS games, which ought to be supported in Linux as easily as Windows via DOSBox, but for some reason there is no Linux version available.

Obviously I can install them on Windows and move the game over to Linux to run in DOSBox there, but that's not really the point is it?

We have to get permission to make Linux-compatible versions first before we can offer them in such a way.

I though this was obvious, I guess some people aren't aware heh.

A lot of publishers are still put off by Linux remember folks, a store isn't in charge, the publisher is.
HunterZ Nov 29, 2015
Quoting: tuubi
Quoting: JudasIscariotWe have to get permission to make Linux-compatible versions first before we can offer them in such a way.
Naturally you (GOG) need permission from developers. What I don't get is why any of them might refuse an additional platform or two when no effort is required on their part.

I understand this might not be the most profitable thing to spend your time on, but how actively and aggressively do you push for Linux releases of old, wrapped games? Do the developers/IP owners even know the platform exists? Can you show them favourable statistics on your other multi-platform offerings for an incentive? Am I asking too many questions? :)
I wonder if GoG charges the publisher for the time spent putting the Linux package together?

It can't be an issue of not wanting to provide tech support to Linux users, as I think GoG handles that, and I can't imagine that there would be game-specific technical issues with DOSBox games in Linux.

At any rate, it seems to me that GoG has a publisher engagement problem here, which as I said earlier is disappointing. Would voting for Linux ports on the site wishlist help, or should we organize write-in campaigns to the publishers? GamingOnLinux should run this as a story IMO :p


Last edited by HunterZ on 29 November 2015 at 3:31 pm UTC
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