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I shot off a message to my Ubisoft PR guy who has yet to respond, but why else would they add a Linux depot to Steam if they weren't at least toying with the idea eh?
We've seen other titles originally published by Ubisoft on Linux, but this studio is directly owned by them which is pretty interesting.
Taken from SteamDB:
QuoteChanged App Config
launch/1/config/osarch: 64
launch/1/config/oslist: linux
launch/1/executable: GrowHome.x86_64
launch/1/type: default
launch/2/config/osarch: 32
launch/2/config/oslist: linux
launch/2/executable: GrowHome.x86
launch/2/type: default
About the game
In Grow Home you play as BUD (Botanical Utility Droid), a robot on a mission to save his home planet by harvesting the seeds of a giant alien plant. On his quest BUD will discover a beautiful world of floating islands that are home to some rather strange plants and animals.
Grow the giant plant and use your unique climbing abilities to reach ever higher ground, but be careful…one wrong move and it’s a long way down!
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Quoting: melkemindI have a Ubisoft-published game called Outland, and it's actually one of the better Linux ports I've played in terms of performance (not bad gameplay too).
These publishers only speak dollars and cents. If a developer, even one of their subsidaries, can demonstrate that a Linux port will yield a good return on investment, they'll sign off on it even if they don't know what Linux is.
I was about to say the same (Outland, etc.).
Ubisoft released Mac versions of Assassin's Creed 2 and Brotherhood (though they were considerably underperforming). IIRC, this took place right around the time there appeared a 'Mac App Store'; presumably they didn't keep up with Mac ports, because the Mac App Store didn't yield the returns they hoped it would.
So it's conceivable that they might try something similar, if they think the new 'market' opened up by Steam Machines has some promise.
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Outland was self-published by the developer, Housemarque, on PC though, so Ubisoft didn't have anything to do with the Linux version of that game.
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Quoting: fleskOutland was self-published by the developer, Housemarque, on PC though, so Ubisoft didn't have anything to do with the Linux version of that game.
Ubisoft still owns the rights to Outland. Housemarque couldn't publish it on Linux without Ubisoft's consent.
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Quoting: melkemindQuoting: fleskOutland was self-published by the developer, Housemarque, on PC though, so Ubisoft didn't have anything to do with the Linux version of that game.
Ubisoft still owns the rights to Outland. Housemarque couldn't publish it on Linux without Ubisoft's consent.
As far as I can tell that only implies that they own the intellectual property. That doesn't mean they had any say in publishing of the PC versions.
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Quoting: fleskQuoting: melkemindQuoting: fleskOutland was self-published by the developer, Housemarque, on PC though, so Ubisoft didn't have anything to do with the Linux version of that game.
Ubisoft still owns the rights to Outland. Housemarque couldn't publish it on Linux without Ubisoft's consent.
As far as I can tell that only implies that they own the intellectual property. That doesn't mean they had any say in publishing of the PC versions.
But that's exactly how publishing works. Having signed a few publishing contracts in my day, it was the same for me. When a publisher owns the copyright to something, you absolutely must have their permission to publish the material anywhere, even if you wrote it. That's what "All Rights Reserved" means.
In this case, the developer might have already had a clause in their contract that allowed them to port it to Linux, but it would still belong to Ubisoft. When you start the game on Linux, the Ubisoft logo comes up. Therefore, by definition, there is a Ubisoft game already on Linux.
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