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Invisible. Inc was already a pretty great strategy game, and now it's even bigger thanks to the first DLC named Invisible. Inc: Contingency Plan.

I've put three hours into the base game of Invisible. Inc and I find it really quite fun. It's frustrating like all good turn based strategy games, but rewarding when you complete each mission. I can easily recommend it, and it looks like a great DLC too. The price is reasonable, so I might even pick it up myself.

What's new?
- More Starting Options: Four more Agents added to the roster bring some radical new potential to your teams along with two new starting programs.
- More Corporate Challenge: Every corporation has expanded their roster with both new units and abilities as well as more advanced versions of familiar guards.
- Lengthened Campaign: A complication in the middle of the campaign creates a new unique mission that adds new challenges and more time to develop your team.
- Deeper Endless: Missions can now go past difficulty 10 up to difficulty 20 to keep the pressure on as your agency powers up.
Side Objectives: New situations will present themselves that will provide some rewards at the cost of some risk.

Article taken from GamingOnLinux.com.
Tags: DLC, Steam, Strategy
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4 comments

Keyrock Nov 15, 2015
What I love about Invisible Inc is that there are no dice rolls. The levels are procedurally generated, but beyond that there is no randomness in the game. Everything either works or doesn't every time. So, when you fail, and you will, you have no one to blame but yourself. It's never a case of you had a skill check with a 85% chance to succeed and got screwed by the dice roll and failed the check. With this in mind, the game winds up playing a bit like a puzzle game, a damn good puzzle game.

I'll almost certainly pick this DLC up at some point, though not right now with Hard West just 2 days away.


Last edited by Keyrock on 15 November 2015 at 8:13 pm UTC
Eike Nov 16, 2015
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I tried the game this weekend for free, and I like it. The procedurally generated maps make the same place a new, unknown challenge every time.

You can still try the game itself, or, Keyrock, probably the DLC as well, for free for 6:30 hours
- as well as all other Klei games, and probably every single one is worth giving a try.


Last edited by Eike on 16 November 2015 at 11:22 am UTC
Julius Nov 16, 2015
As a single player game the regular game is way to short, and I don't really see the assumed fun in replaying the campaign several times (same story, slightly different levels). Seems like another case of a DLC adding core game functionality :( Ah well at least it's not as expensive as the Civ:BE DLCs...
Ignis Nov 17, 2015
It is one of the games where it is a journey that matters, not destination.
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