We do often include affiliate links to earn us some pennies. See more here.
tagline-image
Left 4 Dead 2 looks like one I will be trying out soon when my Steam Controller arrives next week. Also great to see surround sound in more games!

It would be good to see Valve add native support for the Steam Controller to all of their games, but I am sure they are working on it bit by bit.

I've cancelled my controller order with GAME due to their terrible communication, and went with a 100% positive ebay seller who just didn't like it. So no matter what, I will now have one next week! Can you feel my excitement? Good luck to everyone waiting on their delivery next week.

I actually played Left 4 Dead 2 to death some time ago, but having this Steam Controller makes even older games exciting again as it will be a bit of a new experience. I think that's what I'm most excited about.

Source - Odd they didn't announce it on the actual store page.

Thanks for letting us know WorMzy. Article taken from GamingOnLinux.com.
0 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
15 comments
Page: «2/2
  Go to:

MayeulC Nov 7, 2015
About surround : honestly, I have a nice (but aging, and looking to replace it) 5.1 Medusa headset. I used to configure the surround feature in windows, but it didn't work with every game. Then, I completely switched to Linux, configured my headset with ALSA, and everything was working fine with the very few titles that supported surround. Then I heard about HRTF, and after configuring the required bits in openAL, I found it so much better than the real 5.1 that I completely disabled it, reverting to a 2-channel audio configuration.

Granted, HRTF only works with headsets, but 5.1 setups don't work that well when there are some people around either. The best solution would be to use a headphone plug in the controller itself. Maybe with something like a palm reader on the controller to identify players, and switching to their HRTF profile. (I don't mean to use the palm reader to log them in, but to identify which available profile uses which controller, a bit like they did on the 360. A central fingerprint reader or whatever might also do the trick).

Nowadays, I use Pulseaudio, and my headset is so full of bad contacts anyway that turning my head right or left changes the balance between channels :/

Now, about L4D2 : I hope they added a splitscreen mode. Last time I checked, there was one, but you had to use the console to access it, and it was a suboptimal experience. I hope that they will add this to all their games. And that everyone else will follow.

EDIT : On the buttons topic, I think it really depends on the game. For example, Halo (the first one) on PC uses two different keys for action and reload, even though pressing action when there is nothing to do reloads your weapon.
On Xbox, the game tells you to keep pressing the button on your controller to perform an action, and to quickly press it to reload. I guess the fact that the first Xbox had pression-sensitive buttons might have helped at the time. Moreover, console games tend to be slower-paced than PC games. Thus, pressing a button a bit longer is not crucial.
One could argue that if you have to press a button to open a door, the game is not fast paced anyway. But in my opinion, the game should offer both control schemes (and valve games always let you edit the key bindings by hand, if necessary).


Last edited by MayeulC on 7 November 2015 at 4:51 pm UTC
linux_gamer Nov 7, 2015
Quoting: MGOidI got 1,400 hours in L4D2, and play it with some nice folks who also passed 1,000 hours. One of them have more than 4,000 hours. So we think it is a nice game...
Just 227 hours here. No joke, I tested Left4Dead2 with the steam controller shortly after its release, cause Dota2 with controller is impossible (don't want to loose all my MMR). It was ok then, very much playable to me. Used a profile from the community and increased tp sensitivity.
ElectricPrism Nov 8, 2015
I hope you killed them to death.
adolson Nov 8, 2015
The Steam Controller might take a week or more to adjust to. Just warning you, in case you plan to post some early impressions which are unfavorable. After the initial learning curve, it's fanfreakingtastic, and the fact that I can play keyboard and mouse-driven games on my couch without having to screw around with AntiMicro or the like using a keyboard and mouse all the time is literally a game-changer.
ProfessorKaos64 Nov 9, 2015
Quite liking my Steam Controller with games, now that Portal 2's official multi-tiered controller setup is fixed now (wasn't working for me before). I even got most of my "tweaks" to memory for when I setup a new game. Really loving it. So happy I can now play mouse adventures as well, like Grim Fandango.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.