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Legends of Eisenwald an adventure game with tactical battles, RPG and strategy elements that was funded on Kickstarter. They wanted to do a Linux release, but they didn't hit the goal to do it right away, and now due to finances it's on hold.

Speaking in a recent Kickstarter update they said this:
QuotePorting to Linux and Mac

We worked on porting for about a month but had to put it on hold. The reason is simple - current sales don’t allow us to work on what we want (in this case, it’s porting). If we continue to work on porting we might as well run our company to the ground as results of porting the game will not justify our modest office expenses. We still want to port our game but we either will have to wait for our financial situations to improve or rely on our community help. If anyone is willing to help us with it, please let us know. The work is not simple, the biggest part is to transition the engine from DX9 to OpenGL, and then changing from WinAPI to Linux/MacAPI.

I like their honesty, they simply can't afford the time to do it right now due to sales of the game. I can't argue with that.

Maybe one of our lovely porters who follow us will pick up on this news, or maybe someone new could take up the job for them. Would be nice to still see it on Linux even though they didn't hit the goal they wanted. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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Mountain Man Nov 13, 2015
"...the biggest part is to transition the engine from DX9 to OpenGL, and then changing from WinAPI to Linux/MacAPI..."

When will developers learn to make their software crossplatform from the start? Then they wouldn't have to deal with these kinds of problems.
psycho_driver Nov 13, 2015
Do they state anywhere what the engine is written in? C? C++? If C, I might be in a position to give it a go.
STiAT Nov 15, 2015
Quoting: Mountain Man"...the biggest part is to transition the engine from DX9 to OpenGL, and then changing from WinAPI to Linux/MacAPI..."

When will developers learn to make their software crossplatform from the start? Then they wouldn't have to deal with these kinds of problems.

Well, using SDL2 they could have saved themselves a lot of pain. X, Input and Screen handling really really sucks (even with XCB), and "it sucks" is just ... a very weak description for the actual pain. That's a fact. SDL2 solves a lot of those issues, and they'd have it cross platform as well. That's a design choice to do in the beginning, and if I was interested in this project, I'd probably offer help with that (since I implemented a few input-systems and screen handlings in SDL already).
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