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Sooner than I thought they would, but exciting to see. There are details leaking out that Nvidia GPU driver 358.66 will add a bunch of Vulkan support in.

The leak is apparently thanks to Microsoft's Windows Update, so we don't know when it will be released, or if it will include Linux support right away. Nvidia's Linux and Windows driver tend to share a lot of code, so it's hopeful Linux won't miss out on early support, especially with the backing from Valve.

It's exciting, as personally I didn't think they would come out at all in driver form until next year. Vulkan is extremely important for Linux gaming, so the sooner it is available, the sooner it can be added into the likes of Unity, Unreal Engine and more. Vulkan should solve some long-standing issues Linux games have with OpenGL, but remember it's not some magic pill. It will take time for people to move to it.

It's still very likely that Dota 2 will be the first game to use it, but I will be more interested to see some graphically heavy games use it.

This doesn't necessarily mean Vulkan is done and waiting for a formal release announcement, it could be that Nvidia is just getting ready early, but we can hope it does mean Vulkan is about to be formally released.

Source Article taken from GamingOnLinux.com.
Tags: Editorial
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dimko Nov 5, 2015
Quoting: BdMdesigNThe Ashes of Singularity Game will support Vulkan, i think ?!?

All the Game Dev's who supports Linux today, they will support Vulkan too.
They support also mantle and DX12. And no, not everyone who supports Linux will support Mantle.

I can imagine, porters who only port games from DX11 will not port to Vulcan. Same porters who port openGL game to Linux will not make it magically Vulcan game.
LinuxGamesTV Nov 5, 2015
Quoting: dimko
Quoting: BdMdesigNThe Ashes of Singularity Game will support Vulkan, i think ?!?

All the Game Dev's who supports Linux today, they will support Vulkan too.
They support also mantle and DX12. And no, not everyone who supports Linux will support Mantle.

I can imagine, porters who only port games from DX11 will not port to Vulcan. Same porters who port openGL game to Linux will not make it magically Vulcan game.

DX 11 = openGL
DX 12 = Vulkan

So all new Games will support Vulkan, if the Dev's/Publisher supports Linux today.
If it was a DirectX 11 to Linux Port, the Porting House will use openGL or Vulkan.

If you can do a Port faster on Vulkan, then the Dev will use Vulkan and not openGL.

Ashes of the Singularity:

QuoteFuture Plans

Q: What platforms will Ashes of the Singularity be on?

A: Windows PC for now, but we are entirely confident that we’ll release Ashes on MacOS, SteamOS, and Linux. Oxide Games is part of the Khronos group, which is developing the next-gen Vulkan graphics API that should be the API of choice on those platforms. This gives us great confidence in getting Ashes and Nitrous running on those platforms in the not-too-distant future.

http://www.ashesofthesingularity.com/game/faq

And: https://www.gamingonlinux.com/articles/developers-of-ashes-of-the-singularity-state-linux-will-come-after-vulkan-arrives.6133


Last edited by LinuxGamesTV on 5 November 2015 at 3:17 pm UTC
neowiz73 Nov 7, 2015
Quoting: liamdawe@khalismur yes, that's a very valid point I've actually made before myself in our IRC. I meant what I said more in regards to Valve titles, which don't really use many advanced features. Seeing graphically heavy games on Windows and Linux with Linux using Vulkan will be very interesting. It will be great to see Vulkan on lower-end Intel too to see how well it works.

This and I'm hoping that open source drivers software side that the Khronos group are going to provide will be enough to incorporate into Wayland and Mir so we see solid Nvidia support on that front as well. that will be awesometastic :D
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