I honestly can’t remember the last time I was this excited about any hardware. It may only be a gamepad, but the Steam Controller is so very different it’s refreshing.
Like the idiot I am, I decided to pop along to a local GAME store for the midnight release of Fallout 4, but I must have been the only person there not getting the game. Instead I was grabbing a midnight Steam Controller since it released at the same time.
Prepare to retrain your brains and muscles, as it has a learning curve to it. Give it some time, and you might find something amazing here.
It's big, there's no getting around that, but it's not too big, here's a comparison shot for you:
Also, it’s not even remotely meant to replace your mouse. There’s not much point in comparing it to a mouse, as they are designed for different things. It is however, a much better gamepad for PC gaming than any other pad I’ve ever used.
It’s weird, very weird. I’m extremely comfortable with sticks on a controller, so I am way out of my comfort zone dealing with the Steam Controller’s touch pads. With that said, even with it being very different I found getting used to the pads reasonably easy. It wasn’t as much of a shock to my brain as I thought it would be, but it is a shock to my thumb. Getting precision aiming down with it is going to take a fair bit of time, which could easily put people off who aren’t too invested in what’s possible with the device. It’s pretty much a wet dream for people who like to tinker.
This is something some people are simply passing over, you can adjust things to suit your liking, and you should. Don’t just depend on official configs, or community configs. Take a leaf out of the Linux book and just tinker away!
The controller build quality is surprising, as I was expecting it to feel cheap and nasty from what I read from other sites (like IGN & PC Gamer), but I’m very happy with it. It feels similar in build quality to a Logitech F310, but it’s actually a lot nicer to hold in my hands. That’s the major bonus for me here, it’s comfy to hold and to use, even if I do have to adjust my brain to how far over the X button is. I actually like plastic designs like this, they are very light which is rather important for long gaming sessions and don’t cost the world to make or buy.
A little known fact I don’t really talk about is that I actually have a broken bone in my right hand (long story, it will never heal). It gets madly painful after typing a lot, using a mouse a lot, and especially using my F310 controller (so everything I do with this website is quite literally a pain). The pain is amplified by how damn stiff the F310 triggers still are after months of use, and something that so far after hours of use hasn’t appeared at all with the Steam Controller. Now that’s good design for you! I think the pads are actually in the perfect place, as that’s where your thumbs naturally rest, so there’s less strain to use it.
Originally, I thought it was crazy to release something like this that required normal batteries, but the more I think on it, the more it makes sense. Batteries die, batteries end up losing their charge quickly as they get older and so on. It’s actually cheaper for us to not have to replace an expensive controller just because of a crap battery. The battery location is actually fantastic, as the controller feels very balanced in your hands. As opposed to it being in the middle like the 360 controller which makes it feel heavy in the wrong place.
I haven't been able to tweak the gyro how I want just yet, so I'm not actually using it at all. Having it turned on all the time is nothing but a nuisance, but finding a button that I'm not already using in a game to enable it when held down is a problem for me personally. It doesn't help that certain config options help text is stuff like this:
What’s it like in games?
I’ve tried it in various games, from games designed for gamepads right up to games that need real high precision mouse aiming like Counter Strike Global Offensive.
Borderlands 2 - I have to say that Borderlands 2 was incredibly fun with the Steam Controller, and didn’t take a lot of getting used to. I did need to tweak a few settings here and there, but it doesn’t take long to get comfortable with the aiming. One thing that the Steam Controller has done for me is allow me to appreciate my character more. The melee attack is a simple press on the right pad, so it’s really easy to do as I don’t need to move any fingers away from aiming or movement. It’s the same with reloading and picking up items, simply press a paddle on the back where your fingers wrap around. It’s details like that which make me love the controller, as it actually makes some things easier to do.
Borderlands 2 does have an annoying issue though, where it will randomly show you normal keyboard controls like E instead of X. It can get confusing, and it appears quite a lot. I hope Aspyr Media or Valve (whoever the fault is with) are able to pop a fix in for it. I’ve shot off a message to Aspyr Media, so maybe we will see an update in future.
Counter Strike: Global Offensive - I honestly think it’s no way near precise enough for something as fast as Counter Strike: Global Offensive. Due to how fast you need your reaction times to be, it just isn’t a great experience. It’s not a terrible experience though, it was still fun to play. After a bit of time and tweaking I might do better, but I didn’t do any worse than I do with my mouse.
Team Fortress 2 - On the bright side, I find it hilarious playing Team Fortress 2 since you don’t need such amazing aim. It’s somewhat rekindled a love I once had for the game (and many other games actually). Bouncing about all over the place mashing the fire button to launch rockets at people from my sofa, now that’s just pure fun right there. I think I will be doing this more often.
Broforce - Works exactly the same as any other gamepad, except the added bonus that it’s wireless (the Logitech F310 isn’t), it’s more comfy to hold and it makes the game just as damn good.
Galak-Z - Like Broforce above it works exactly the same as any other gamepad, pretty damn fun game too. No issues here!
DiRT Showdown - Another one that's absolutely fine. It has gamepad support built in, so there's not really an issue. It feels good with the stick for movement, and everything functions as expected. I did try the gryo on this one to act like a steering wheel, but I can never seem to get it sensitive enough to pick up slight turns.
I will also be getting around to trying it in some strategy games, to see how good/bad it is. Once I have spent enough time testing them I may do a part 2 of this article.
Issues
It’s certainly not without flaws though, so let me get to them.
From time to time, the controller will suddenly lose the will to work properly. I always know exactly when too. Instead of the thumb-stick being precise in clicking through items in Steam Big Picture mode it will suddenly act like it’s slipping on ice and skip over items really quickly. It will start doing double button presses on a single press, and just generally act weirdly. It has never happened during actual gameplay, only when interacting with Steam Big Picture mode. Once it starts acting up though, it won’t use the configs set for games, and then it becomes a bigger issue. It’s not a signal issue either, as it happens when wired. It’s like it suddenly forgets all the configs set for it, or something like that.
The shoulder buttons feel very oddly placed, to the point that my fingers will only reach the very end of each of them, it’s a bit annoying but they are easy enough to click even at the odd angle they are positioned. I’m not sure if I’ve just been holding controllers wrong this whole time or what, but I just don’t like where the shoulder buttons are.
The ABXY buttons are a little on the small side, and the positioning will need you to adjust your brain to it. Mine still hasn’t, I keep pressing Y when I want to hit X. That will come with time though I’m sure. It’s not that I can’t reach them, just I keep pressing the wrong buttons and that’s my issue, not the Steam Controller itself.
Steam Big Picture mode is unstable, I’ve had repeated crashes when I’ve had to kill the Steam process, I’ve reported it to Valve so hopefully they will sort it out. That has soured the experience a little. I really wish it didn’t require it, as I would prefer to use the normal Steam on my desktop with it.
The right pad is too smooth for my liking, so I end up turning the haptic feedback to high on every game. My thumb just gets lost on it otherwise.
Then there's the typical "Valve Style" of leaving descriptions out for certain config options like shown in a shot above for the gyro.
As a final issue, sometimes configs you load up will be blank and look like they have nothing set for them. Some games will also claim to have zero community templates which is a lie, as I know people who did some.
Final thoughts
Will I be going back to my Logitech F310? Doubtful, once they sort the mentioned major input issue it will be nearly perfect for couch gaming.
Personally, I think Valve should have updated all of their games to have proper support for it. Especially games like TF2 where it’s quite funny to use.
It’s an excellent idea and a pretty decent gamepad. Being able to completely change the way it controls a game if I feel like it, that’s just amazing. Heck, even the little noise it makes when you turn it on sounds like something out of a retro Mario game when you collect coins, I love it.
The important thing for me is that it’s making me have more fun with my games, and making me appreciate them more.
Sadly though, the Steam Big Picture mode crashes and the gamepad suddenly forgetting how to work properly has soured the experience for me a little right now, but when it works it’s really quite fun. I'm not letting that get to me too much right now, since it’s all brand new. I just hope there's a few stability updates on their way.
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Trine3 don't work...Same here!
for Trine 3 you have to manually select gamepad in the options, if its the same problem I had
In options (into the game) I only see keyboard and mouse. I don't have any problem with xbox 360 controller
A question to Liam: You installed Dirt after or before you installed Steam Controller?
Last edited by leillo1975 on 12 November 2015 at 9:06 pm UTC
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You can get the latest kernel thanks to kernel.ubuntu.com.
http://linuxg.net/install-kernel-4-3-on-ubuntu/
I know, but I've never installed a kernel ahead of time, so I'm a bit afraid of messing things up.
It won't replace your existing kernel but add additional kernel. The grub2 menu allows you to load a different kernel on boot (so, if you find that kernel doesn't work to your liking, you can always load a different one). My steam controller comes tomorrow, excited to try it on ubuntu 15.10 running 4.3 kernel.
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I wonder if you could use this out of game as well. For your entire computer. Would be great practice.
AFAIK, steam allows to configure it for use outside of big picture.
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Finally I use a community configuration with Dirt and Trine3
-Dirt Showdown----> Hypnotoads
-Trine 3----> Fb bind t3
This are simply remaps of keyboard and mouse. Dirt makes me angry because the analogical pad and triggers works like digital.
I don't understand why in my Ubuntu 14.04 64bits I can't use the steam controller normally with native support
-Dirt Showdown----> Hypnotoads
-Trine 3----> Fb bind t3
This are simply remaps of keyboard and mouse. Dirt makes me angry because the analogical pad and triggers works like digital.
I don't understand why in my Ubuntu 14.04 64bits I can't use the steam controller normally with native support
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I don't understand why in my Ubuntu 14.04 64bits I can't use the steam controller normally with native supportBecause the kernel in your Ubuntu version doesn't yet include a driver for the device. A driver has been accepted and integrated into version 4.3 of the Linux kernel, but unless you're willing to get your hands dirty, you most likely won't see 4.3 as the default in any Ubuntu release until 16.04/14.04.5 at the earliest. Steam OS on the other hand will most likely include the driver as soon as they can. Also, Valve isn't very likely to provide software for managing your gamepad profiles outside steam, so you'll still need to have steam running if you want access to any advanced functionality.
2 Likes, Who?
Haven't been excited for a controller since Steel Battalion
Last edited by OlDrunk on 13 November 2015 at 11:11 am UTC
Last edited by OlDrunk on 13 November 2015 at 11:11 am UTC
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I don't understand why in my Ubuntu 14.04 64bits I can't use the steam controller normally with native supportBecause the kernel in your Ubuntu version doesn't yet include a driver for the device. A driver has been accepted and integrated into version 4.3 of the Linux kernel, but unless you're willing to get your hands dirty, you most likely won't see 4.3 as the default in any Ubuntu release until 16.04/14.04.5 at the earliest. Steam OS on the other hand will most likely include the driver as soon as they can. Also, Valve isn't very likely to provide software for managing your gamepad profiles outside steam, so you'll still need to have steam running if you want access to any advanced functionality.
I use this workaround, but the problem persists
I try to play this game in a computer with Ubuntu 15.10 (4.2.0-18-generic) and it don't work. Liam, you select a community template to play this game or the dafault gamepad template. In the control options into game you se controller keys or keyboard keys?
Last edited by leillo1975 on 13 November 2015 at 2:36 pm UTC
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DiRT works just as well with the default as it does with community templates. I am on Ubuntu 15.10, only adjustment I did was add the udev rule you need which I covered before.
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only adjustment I did was add the udev rule you need which I covered before.
I do this in my 14.04.3:
https://www.gamingonlinux.com/articles/steam-controller-on-ubuntu-a-tweak-you-need-to-do.6081
But I have the same result. I try to play in my secondary Windows 10 partition and Steam controller works fine without configuring (the controller are ok)
A question, /lib/udev/rules.d/99-steam-controller-perms.rules exists and have the following lines:
#USB devices
SUBSYSTEM=="usb", ATTRS{idVendor}=="28de", MODE="0666"
# Oculus HID Sensor naming and permissioning
KERNEL=="hidraw*", SUBSYSTEM=="hidraw", ATTRS{idVendor}=="2833", MODE="0666"
In a askubuntu post says "add the following contents":
# This rule is needed for basic functionality of the controller in
# Steam and keyboard/mouse emulation
SUBSYSTEM=="usb", ATTRS{idVendor}=="28de", MODE="0666"
# This rule is necessary for gamepad emulation; make sure you
# replace 'pgriffais' with the username of the user that runs Steam
KERNEL=="uinput", MODE="0660", GROUP="pgriffais", OPTIONS+="static_node=uinput"
, but this contents are very similar. I add or replace?
Last edited by leillo1975 on 13 November 2015 at 4:55 pm UTC
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Probably I do something wrong. I add the line to the existent content:
# This rule is necessary for gamepad emulation; make sure you
# replace 'pgriffais' with the username of the user that runs Steam
KERNEL=="uinput", MODE="0660", GROUP="pgriffais", OPTIONS+="static_node=uinput"
And now it works.
Thanks to Liam, Virtual Programming Support and AskUbuntu
Last edited by leillo1975 on 14 November 2015 at 12:09 am UTC
# This rule is necessary for gamepad emulation; make sure you
# replace 'pgriffais' with the username of the user that runs Steam
KERNEL=="uinput", MODE="0660", GROUP="pgriffais", OPTIONS+="static_node=uinput"
And now it works.
Thanks to Liam, Virtual Programming Support and AskUbuntu
Last edited by leillo1975 on 14 November 2015 at 12:09 am UTC
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Yeah, you had a line missing which allowed the gamepad to work as a gamepad leillo.
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So i just got my Steam Controller last night, and i can use it when i have it plugged into the usb cable, but for some reason when i go to add / test steam controller in big picture mode, when it says Hold X while powering on your controller, it doesn't find it. Anyone else having this problem?
im on Peppermint OS 64bit. I even went as far as adding the udev rules for the steam controller.
im on Peppermint OS 64bit. I even went as far as adding the udev rules for the steam controller.
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So i just got my Steam Controller last night, and i can use it when i have it plugged into the usb cable, but for some reason when i go to add / test steam controller in big picture mode, when it says Hold X while powering on your controller, it doesn't find it. Anyone else having this problem?
im on Peppermint OS 64bit. I even went as far as adding the udev rules for the steam controller.
I'm not following. It works as it should with the wire connected, but not at all wirelessly? Or it doesn't work in BPM?
I don't think I had to do anything to manually add the controller, Steam recognized it automatically. Or are you connecting to a Steam Link?
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So i just got my Steam Controller last night, and i can use it when i have it plugged into the usb cable, but for some reason when i go to add / test steam controller in big picture mode, when it says Hold X while powering on your controller, it doesn't find it. Anyone else having this problem?
im on Peppermint OS 64bit. I even went as far as adding the udev rules for the steam controller.
I'm not following. It works as it should with the wire connected, but not at all wirelessly? Or it doesn't work in BPM?
I don't think I had to do anything to manually add the controller, Steam recognized it automatically. Or are you connecting to a Steam Link?
I got it working, thanks.
-Minty Linux-
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