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A forum post from one of the Rocket League team has stated that the game will be on Linux before the end of December.

Taken from here:
QuoteLinux version should arrive somewhere before Dec 31st.


I do wonder what's holding it up, as they stated at the start of November that it was almost ready, but what that means to a developer is probably quite different to our expectations.

About the game
Soccer meets driving once again in the long-awaited, physics-based sequel to the beloved arena classic, Supersonic Acrobatic Rocket-Powered Battle-Cars!

A futuristic Sports-Action game, Rocket League, equips players with booster-rigged vehicles that can be crashed into balls for incredible goals or epic saves across multiple, highly-detailed arenas. Using an advanced physics system to simulate realistic interactions, Rocket League relies on mass and momentum to give players a complete sense of intuitive control in this unbelievable, high-octane re-imagining of association football.

I can't wait to give it a go, so hopefully I will be able to dedicate some time to it when it arrives now I'm finally getting through some of my backlog. Article taken from GamingOnLinux.com.
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31 comments
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Beamboom Nov 29, 2015
Quoting: RichieEBYep

Excellent. Then this is a nobrainer.
dubigrasu Nov 29, 2015
I wonder if the guy doing the port is still screaming.
micha Nov 29, 2015
On Dec 1st they release an update with Official Portal/ Rocket League Crossover.
Since Valve is involved my hopes are high that this update also brings SteamOS/Linux support. Would be a shame otherwise to miss out on the Portal themed items!

http://steamcommunity.com/games/252950/announcements/detail/38641143926128777
Cybolic Nov 29, 2015
Quoting: Xelancer
Quoting: BonsWhat to you guys think?,If you see this from a average consumer perspective for once, and don´t look with you Linux glasses on.

3 Reasons Steam Machines are better than Sony and MS consoles and 1 day someone will remind "average consumers" they at least have a choice now (which is better than no choice)! [...]
Precisely. I think everyone has to remember to see the bigger picture here. This is much less about Windows vs SteamOS/Linux and much more about getting rid of proprietary console platforms and exclusives and levelling the playing field for the consumer; meaning (in the future) if a game comes out, it comes out for your "PC" and for your SteamOS console, no more vendor lock-in and, hopefully when Vulcan arrives, no more bad "console ports" (like the latest Batman).
_J_30000 Nov 29, 2015
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back to rocket league... how about a gaming on linux league?

(does this have league play?)
omer666 Nov 29, 2015
Quoting: BonsI am getting more and more the feeling that the porting of new games to Linux is getting slower and slower.
and more ports are getting canceled.

...and at the same time port quality is becoming a more important concern for both developers and users. We know some ports that were completely unplayable at launch, but now Linux users are paying more attention to performance and framerate than ever before. It is also true for reviewers, who keep looking at raw performance as an indicator of the potential interest of SteamOS, even if it is far from being meaningful to the end user.

Thus, extensively testing a game for an emerging market means it takes much more time to port and test it, and it could explain why it is taking developers quite more time to port games as the target audience is getting more and more difficult to satisfy. Honestly, on another site I won't name (cough cough) I saw countless negative reactions to the Linux port of Alien Isolation, stating Feral was doing an awful optimisation job, framerate was not good enough compared to Windows, bla bla bla. When you know that the vast majority of them wouldn't even spot the difference between the port and the original without an FPS counter...


Last edited by omer666 on 29 November 2015 at 5:19 pm UTC
melkemind Nov 29, 2015
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It's running on Unreal Engine 3, and the current state of that engine on Linux is a hodgepodge of third-party hacks rather than a true port. My hope is that the extra time they're taking is to whip the engine into shape and optimize it for Linux.
rustybroomhandle Nov 29, 2015
While you wait, you pull out the ol' MAME and play: Car Polo (1977)

https://www.youtube.com/watch?v=oN8hjAHRUes
mao_dze_dun Nov 29, 2015
Quoting: omer666When you know that the vast majority of them wouldn't even spot the difference between the port and the original without an FPS counter...

Except for all people with lower and or older hardware. Why are all deniers acting like everybody has a 970 or better GPU. I've a pair of 290x - trust me, I notice the performance difference quite well. I'm pretty sure anybody with a 2 gig 960 would be like WTF when his game starts running at 40 instead of 60+ frames.
melkemind Nov 29, 2015
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Quoting: maodzedun
Quoting: omer666When you know that the vast majority of them wouldn't even spot the difference between the port and the original without an FPS counter...

Except for all people with lower and or older hardware. Why are all deniers acting like everybody has a 970 or better GPU. I've a pair of 290x - trust me, I notice the performance difference quite well. I'm pretty sure anybody with a 2 gig 960 would be like WTF when his game starts running at 40 instead of 60+ frames.

I obviously can't speak for the "vast majority", but I have a 970, and I notice the difference too. When a game should be able to get a steady 60+ FPS and it's dipping into the 40s, I definitely notice. I don't get why we shouldn't hold developers to high standards just because we're using Linux. That's a like a beautiful desperate woman settling for an old drunk guy who hits her because she's so afraid he'll leave. She deserves better, and so do we. ^_^
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