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The only thing that has me concerned is the free to play model they are going for, but they do state this in their Greenlight forum:
QuoteWe are planning to offer the game for free with a micro-transaction model. We are still in the process of determining what will be included as micro-transactions.
But not to worry, we are fundamentally opposed to pay-to-win monetization, as it undermines our skill-based focus.
I understand why developers go for free to play models though, as indie online games like this can be hard to sell normally. Still, as long as it has zero pay to win features it will probably gain a player from me.
About the game
StarBreak is a Co-Op Roguelike MMO Action Platformer where you explore strange sci-fi worlds alongside dozens of other players, kill legions of dangerous aliens and fight epic boss battles. The visually striking worlds are procedurally generated so each mission is a different experience, and you never know what is around each corner. There are four unique character classes with completely distinct abilities and play styles and countless different items to discover. Instead of grinding, StarBreak's fast-paced action combat platforming rewards skill, cooperation, and improvisation.
You can vote for it on Steam's Greenlight here.
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6 comments
looks promising!
0 Likes
Are we talking MASSIVELY MULTIPLAYER here or is it just another Coop game? I don't see 8-32 players as "massively"... no I didn't read the background, since I can't right now. It's just that Steam has more and more "MMO(RP)Gs" that are just normal multiplayer games without any massive scale.
1 Likes, Who?
I tried, and it's not "massively", but it's still a MMOG with Hubs. From the hub you can go to different worlds, with specific levels, open to any players.
0 Likes
Without massively it can't be a massively-anything. That's just a contradiction and I hate it when terms get watered up like that.
Next thing we call egoshooters real time strategy games, because you know, you have to decide on a strategy in realtime.
Next thing we call egoshooters real time strategy games, because you know, you have to decide on a strategy in realtime.
2 Likes, Who?
Games have been getting labelled with MMO for years now as long as they have items or stats that carry over from server to server. TF2 is even considered an mmo to some.
No idea how that interpretation spread though.
I suppose the logic is that the context in which "massively" applies is a persistent world, and maybe some people consider connecting players by stats across many servers as constituting a persistent world? I don't know.
Anyways, the game looks interesting.
Last edited by stss on 16 November 2015 at 2:17 am UTC
No idea how that interpretation spread though.
I suppose the logic is that the context in which "massively" applies is a persistent world, and maybe some people consider connecting players by stats across many servers as constituting a persistent world? I don't know.
Anyways, the game looks interesting.
Last edited by stss on 16 November 2015 at 2:17 am UTC
0 Likes
Quoting: stssGames have been getting labelled with MMO for years now as long as they have items or stats that carry over from server to server. TF2 is even considered an mmo to some.
No idea how that interpretation spread though.
I suppose the logic is that the context in which "massively" applies is a persistent world, and maybe some people consider connecting players by stats across many servers as constituting a persistent world? I don't know.
Anyways, the game looks interesting.
Don't care how long it has been done. It's dumb and I will not stop saying that. Just because something wrong has been done for years doesn't make it right miraculously.
0 Likes
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