Storm United is easily one of my favourite up and coming FPS games, it needs more players so get going people.
In this latest patch they have fixed the annoying issue for Linux gamers not being able to connect to larger maps, as well as optimizing the Linux version to reduce a bunch of stutter it had. Full patch notes available here.
It's easily one of the most beautiful FPS games on Linux, the developers are pretty responsive now too and seem to be taking better care of the Linux version too.
If you have been able to try the latest version, be sure to tell us how much better it is! Personally, I'm still annoyed at how slow as hell it is to load.
It can be pretty hit and miss with the servers at times too, the game doesn't seem to gracefully time-out if it cannot connect. If you think a loading screen to get into a server is taking too long, you will need to force quit the game. They really need to improve little things like that before adding more new content I think.
About the game
Storm United is a class-based multiplayer First Person Shooter bringing top tier competitive FPS fun through 6 different game modes, 4 distinct classes, 30+ weapons and a variety of available maps.
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13 comments
Aah, so it wasn't just my system being problematic afterall.
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i dont see the difference... but maps seem to load fine now, the ones that crashed before.
i didnt have stuttering previously also with __GL_THREADED_OPTIMIZATIONS=1 %command% -opengl4
only at the start of the map..and this is still there..but its smooth after this.
FPS seems same.. 90-120FPS all maxed 1080p on that snow map
Last edited by Xpander on 24 November 2015 at 8:40 pm UTC
i didnt have stuttering previously also with __GL_THREADED_OPTIMIZATIONS=1 %command% -opengl4
only at the start of the map..and this is still there..but its smooth after this.
FPS seems same.. 90-120FPS all maxed 1080p on that snow map
Last edited by Xpander on 24 November 2015 at 8:40 pm UTC
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The developers optimized particle effects on the latest Linux update.
Storm United is a somewhat CPU intensive game (As are all Unreal Engine 4 games including Ark.)
Eg: My i7-940 is the source of my frame-rate issues drop when paired with my GTX 970. (I turn down post-processing to get a better frame-rate in Ark on my girl's GTX 970 and Skylake it boosted FPS from 30 to 55ish)
I was able to coordinate with a Storm Unitd dev live in game before the update and I think there was some server settings too that effected FPS or perhaps the server has the ability to set settings on clients and he remotely set settings on my machine.
Anyways, All Classes in this new update now have Knives, which I like.
I'm not experiencing the load time issues that Liam is, this update probably took a good 30% off Server Load Times and I haven't crashed yet.
Previously the crashes between maps were caused by the Voting System, and particle effects & performance differ from map to map as some maps are not optimized yet for Linux to the Nth degree.
When I upgrade to Skylake though I'm sure I'll be able to run Storm United at 4k at a decent FPS, I currently downscale to 1080p.
Checkout my Steam Controller Configuration - The Penguin - it's nice :)
Storm United is a somewhat CPU intensive game (As are all Unreal Engine 4 games including Ark.)
Eg: My i7-940 is the source of my frame-rate issues drop when paired with my GTX 970. (I turn down post-processing to get a better frame-rate in Ark on my girl's GTX 970 and Skylake it boosted FPS from 30 to 55ish)
I was able to coordinate with a Storm Unitd dev live in game before the update and I think there was some server settings too that effected FPS or perhaps the server has the ability to set settings on clients and he remotely set settings on my machine.
Anyways, All Classes in this new update now have Knives, which I like.
I'm not experiencing the load time issues that Liam is, this update probably took a good 30% off Server Load Times and I haven't crashed yet.
Previously the crashes between maps were caused by the Voting System, and particle effects & performance differ from map to map as some maps are not optimized yet for Linux to the Nth degree.
When I upgrade to Skylake though I'm sure I'll be able to run Storm United at 4k at a decent FPS, I currently downscale to 1080p.
Checkout my Steam Controller Configuration - The Penguin - it's nice :)
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Whats it like on AMD ;)
Edit:
Looks to be on the UE4 engine so should be fine, anyone clarify ?
Last edited by pete910 on 25 November 2015 at 1:48 am UTC
Edit:
Looks to be on the UE4 engine so should be fine, anyone clarify ?
Last edited by pete910 on 25 November 2015 at 1:48 am UTC
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I'm only seeing two servers and those are empty with a very high ping. I want this game to be more popular!
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I went through the reviews list and added like 20+ friends so whenever I open the game people come on since they see a popup in their steam.
1 Likes, Who?
Quoting: ElectricPrismI went through the reviews list and added like 20+ friends so whenever I open the game people come on since they see a popup in their steam.
That is a remarkably good idea, sir.
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Quoting: AnxiousInfusionAah, so it wasn't just my system being problematic afterall.
Ha! Same here. I'll give this another try soon.
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Quoting: ElectricPrismThe developers optimized particle effects on the latest Linux update.
Storm United is a somewhat CPU intensive game (As are all Unreal Engine 4 games including Ark.)
Eg: My i7-940 is the source of my frame-rate issues drop when paired with my GTX 970. (I turn down post-processing to get a better frame-rate in Ark on my girl's GTX 970 and Skylake it boosted FPS from 30 to 55ish)
my AMD CPU is slower than yours by half and im getting 20 - 40fps on a single gtx760 @ 1440p with almost everything on the highest and a few judicial setting drops. It was 5 - 10fps ! but the threaded optimisations really work well with ARK. I try them out.
its a shame no steam machine will get these additions to current & older Unreal engine games :|
Last edited by on 25 November 2015 at 1:36 pm UTC
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Just bought a 4 pack, seen as it was on offer :D
I'll find out what its like on AMD GPU I guess
I'll find out what its like on AMD GPU I guess
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Someone knows how many player this game has?, I tried it a couple of times but found online from 0 to 4 players...
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Quoting: NyarlathotepSomeone knows how many player this game has?, I tried it a couple of times but found online from 0 to 4 players...
Was same for me last night, only 4 or so on.
Their European server had issues as was not able to join, A few + me put posts up about it. They seem to have fixed it now so should be more on tonight
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Quoting: mr-eggQuoting: ElectricPrismThe developers optimized particle effects on the latest Linux update.
Storm United is a somewhat CPU intensive game (As are all Unreal Engine 4 games including Ark.)
Eg: My i7-940 is the source of my frame-rate issues drop when paired with my GTX 970. (I turn down post-processing to get a better frame-rate in Ark on my girl's GTX 970 and Skylake it boosted FPS from 30 to 55ish)
my AMD CPU is slower than yours by half and im getting 20 - 40fps on a single gtx760 @ 1440p with almost everything on the highest and a few judicial setting drops. It was 5 - 10fps ! but the threaded optimisations really work well with ARK. I try them out.
its a shame no steam machine will get these additions to current & older Unreal engine games :|
pretty good... i get 40-60FPS most of the time.. but drops to 30 area when flying around fast or entering some big base with lots of dinos.. i dont have all max though.. 1080p mostly epic, view distance high, textures high, AA Off/low (it makes everything blurry when enabled), general shadows (thats the real performance killer for me) low.
AMD FX8320@4,2, GTX 970 GL_THREADED_OPTIMIZATIONS enabled
as for Storm United.. all maxed and also GL THREADED enabled havent seen it dropping below 70 fps yet...
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