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I think it looks great, but if more time is needed then so what.
Chris Keenan, inXile EntertainmentAs a fresh set of eyes on the project I can tell you it’s shaping up to be the awesome experience you all expect and deserve. However, to maintain the quality standard we’ve set for ourselves, we can’t rush through these final stages to get it out the door. Instead, we’re going to take the time we need on Torment: Tides of Numenera, which means we are planning a 2016 release.
I still haven't finished 90% of the games I own on Steam i'm sure, so having a delayed release that's more polished is appreciated!
You can still pledge to support them, and get a copy at release by going here. You know how I feel about pre-ordering though, it's never a great idea.
About the game
Torment: Tides of Numenera is a game set in the world of Monte Cook’s new tabletop RPG setting, Numenera. Torment continues the thematic legacy of Planescape: Torment, the critically acclaimed role-playing game from 1999 that’s considered by many to be a hallmark for storytelling in computer RPGs.
The Torment Beta Test is planned for 2015, and release of the final game in 2016 according to their official website.
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9 comments
I actually supported this a long time ago (don't ask me why), but I don't mind the delay; I've yet to finish Pillars of Eternity and wouldn't want to start a new RPG anytime soon anyway.
I just hope the delay lets them make a quality game and quality day-1 Linux port too.
I just hope the delay lets them make a quality game and quality day-1 Linux port too.
1 Likes, Who?
Ohhh :( ... that game was my plan for my christmas holidays ...
Though, as a supporter (and not actively taking part in the development feedback), I'm rather glad if they push out a good product later than a rushed and flawed one earlier. As long as it's not like Duke Nukem Forever :D. But that's a hard mark to beat.
Last edited by STiAT on 12 November 2015 at 8:40 pm UTC
Though, as a supporter (and not actively taking part in the development feedback), I'm rather glad if they push out a good product later than a rushed and flawed one earlier. As long as it's not like Duke Nukem Forever :D. But that's a hard mark to beat.
Last edited by STiAT on 12 November 2015 at 8:40 pm UTC
0 Likes
Well, that was to be expected, considering that they had added a lot of stretch goals, and then Wasteland 2 took longer than they thought it would be. As far as I know, no one who followed the development thought it would really come in 2015 (I myself said, on several occasions, that I expect that it'll be moved to a 2016 release).
So the only thing that does surprise me is that it took them that long to announce the changed release year. And that they are already this far along that they'll release a beta (to which I'll have access, thanks to my backing level) this year; I actually thought that would be moved to 2016 as well.
So the only thing that does surprise me is that it took them that long to announce the changed release year. And that they are already this far along that they'll release a beta (to which I'll have access, thanks to my backing level) this year; I actually thought that would be moved to 2016 as well.
1 Likes, Who?
Pretty obvious it was going to be delayed since the game is still in alpha. From what I played, the game is NOWHERE near ready.
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I'm OK with waiting - let them do a good job with it. I didn't back it back then, but I backed The Bard's Tale IV which I'm also waiting for.
Last edited by Shmerl on 13 November 2015 at 12:05 am UTC
Last edited by Shmerl on 13 November 2015 at 12:05 am UTC
1 Likes, Who?
Quoting: ShmerlI'm OK with waiting - let them do a good job with it. I didn't back it back then, but I backed The Bard's Tale IV which I'm also waiting for.
I did the same thing, backed the Bard's Tale IV, but I did it with enough cash to also get this game. So I'm waiting for both. In the mean time, I should probably actually play Wasteland 2, I was about to start it, then they announced the director's cut, so I waited for that... and now I have Fallout 4 to play as well, though that requires me to reboot... which I hate...
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I'm still working my way through Wasteland 2 (restarted when the Director's Cut came out), and I have Pillars of Eternity to finish, so I really don't have time for another meaty RPG at the moment.
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As a supporter (not on Kickstarter, but on their own page), and a major, major fan of Planescape:Torment (and who isn't?), I'm pretty happy with this news. While Pillars of Eternity has a great story (IMHO), and I haven't finished it yet, nor bought the DLC, this is the one I'm waiting for. This one is based on a recently released P&P game, which is somewhat reminiscent of Empire of the Petal Throne. This is a Good Thing; and, frankly, it'd be pretty hard to get Tekumel into a computer game. Maybe I'm wrong, but there was a reason that the old classics were built on the AD&D framework; it is a simpler game system. EOPT is well worth investigating for its rich mythology, BTW. There are novels, and the RPG itself; its mythology is pretty unique.
Numenera is similar to Tekumel in that there are dead civilizations over dead civilizations, allowing delving underground, with lost technologies surfacing from time to time, which work, even if the players/NPCs have no idea how they work. In short, Tekumel, on the nexus of many hyperspace nodes, was terraformed and the hostile native species placed on reservations. Then, after about 10,000 years, an Event happened, in which the inhabitants encountered beings of such power and puissance that they could only be called gods. The planet also left the universe; there is the sun and that is it; no stars at all. The sentient native species did escape, and things are strange indeed on Tekumel. Check out one of creator Professor M.A.R. Barker's (the creator) novels.
But I digress. Numenara is interesting in its own right, and this game will be a winner. I can feel it in my old bones.
Numenera is similar to Tekumel in that there are dead civilizations over dead civilizations, allowing delving underground, with lost technologies surfacing from time to time, which work, even if the players/NPCs have no idea how they work. In short, Tekumel, on the nexus of many hyperspace nodes, was terraformed and the hostile native species placed on reservations. Then, after about 10,000 years, an Event happened, in which the inhabitants encountered beings of such power and puissance that they could only be called gods. The planet also left the universe; there is the sun and that is it; no stars at all. The sentient native species did escape, and things are strange indeed on Tekumel. Check out one of creator Professor M.A.R. Barker's (the creator) novels.
But I digress. Numenara is interesting in its own right, and this game will be a winner. I can feel it in my old bones.
0 Likes
Quoting: DrMcCoyWell, that was to be expected, considering that they had added a lot of stretch goals, and then Wasteland 2 took longer than they thought it would be. As far as I know, no one who followed the development thought it would really come in 2015 (I myself said, on several occasions, that I expect that it'll be moved to a 2016 release).
So the only thing that does surprise me is that it took them that long to announce the changed release year. And that they are already this far along that they'll release a beta (to which I'll have access, thanks to my backing level) this year; I actually thought that would be moved to 2016 as well.
I don't have the backing level on this one, but I'd guess a release in Q2 2016, just considering how long it took PoE to get to a release, and those projects are pretty easy to compare.
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