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The Unity Editor has now been updated against Unity 5.2.2f1, which fixes a number of issues and should make life on Linux that bit easier for Unity developers.

I still think it's brilliant that we even have Unity on Linux, as I never thought it would happen.

Release notes:
QuoteUpdate to Unity 5.2.2f1
Avoid crash when creating input context fails at startup
Make WebGL build output directory layout match the one generated on other platforms
Don't leak file handles when communicating with external processes (e.g. audio importer)
Known issue: There's a small regression in cursor offset handling in the game view


See their forum post about it here.

If anyone is using it, please let us know how you're finding it! Article taken from GamingOnLinux.com.
Tags: Toolkit
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bubexel Nov 20, 2015
Very nice new :D
pete910 Nov 20, 2015
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Trouble is with UE4 now accessible by joe blogs and from the messing I've done the last few days I think Unity has a serious uphill battle for the "Goto engine"

I have no idea about the money/licensing side of ether so I guess that would make a big difference
SilverCode Nov 20, 2015
Quoting: pete910Trouble is with UE4 now accessible by joe blogs and from the messing I've done the last few days I think Unity has a serious uphill battle for the "Goto engine"

I have no idea about the money/licensing side of ether so I guess that would make a big difference

I was/am all aboard the UE4 train, but bit by bit as I use the Unity editor more, I find myself being swayed to think it has a brighter future on Linux than UE4. UE4 seems to only be on Linux because it is open source and there are non-Epic guys working hard to make it a reality. From Epic's perspective, I don't think they really care about UE4 on Linux.

Unity on the other hand seem to be trying to make Unity Editor work on Linux the same way it does on Windows/OSX. In Unity I can use the market place, and I can cross compile for WebGL or Android. Epic seems to have given up on the idea of having the Launcher on Linux, making the marketplace in-accessible, and cross-compilation is also not supported yet.
Eike Nov 20, 2015
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I downloaded the deb twice and both times got an archive error. Anyone tried it?


Last edited by Eike on 20 November 2015 at 7:28 pm UTC
lvlark Nov 20, 2015
Not tried it yet - though it'd be nice to have a more up-to-date experience, with respect to their tutorials as well.
ElectricPrism Nov 20, 2015
@SilverCode - My view is bit different, UE4 can sure munch and crunch complex polygons, for raw power purposes I find myself loving UE4 based games.

On the other hand Unity games like Road Redemption feel like the performance takes a incredible hit and the textures feel Game-cube-ish/Wii-ish (Yeah I know its 1 game.)

At the end of the day I imagine Unity is infinitesimally easier to program, prototype and combine things for small development teams.

Still, knowing a game is UE4 puts like 5 gold stars on it for me. My expectations are elevated.


Last edited by ElectricPrism on 20 November 2015 at 8:35 pm UTC
natewardawg Nov 20, 2015
Quoting: EikeI downloaded the deb twice and both times got an archive error. Anyone tried it?

Unfortunately it seems that the download times out after a few seconds.

Levi aka Tak said, "Sorry, there appears to be an issue with our CDN - we're working on it, and I'll post here when it's fixed."

Edit: It looks like they've moved the files now so your download should work if you use the new links available in their forum post: http://forum.unity3d.com/threads/unity-on-linux-release-notes-and-known-issues.350256/


Last edited by natewardawg on 20 November 2015 at 8:40 pm UTC
Beamboom Nov 20, 2015
Quoting: ElectricPrismOn the other hand Unity games like Road Redemption feel like the performance takes a incredible hit and the textures feel Game-cube-ish/Wii-ish

This is Unitys biggest problem: The amateurs who use their tools cause it's so accessible. The market gets flooded with poor products, and with the Unity logo fronting all of them, one quickly draw the conclusion that it gotta be the engine.

I used to be like you, ElectricPrism. I thought Unity where shite because the games I played made on it were so. But then I've discovered a few good games, made by professional designers and developers, and it made me realize the potential of Unity - how they can appear and perform. It really depends on the developer.

You should not blame Unity for the shitty looking or performance of Road Redemption (or a thousand other indie titles). Blame the designers/developers.


Last edited by Beamboom on 20 November 2015 at 8:56 pm UTC
lvlark Nov 20, 2015
Quoting: BeamboomThis is Unitys biggest problem: The amateurs who use their tools cause it's so accessible. The market gets flooded with poor products, and with the Unity logo fronting all of them, one quickly draw the conclusion that it gotta be the engine.

At the same time it's also their strength, especially if great quality products are also made with it. Maybe they should, somehow, showcase those?
Tak Nov 21, 2015
Quoting: lvlarkAt the same time it's also their strength, especially if great quality products are also made with it. Maybe they should, somehow, showcase those?

http://madewith.unity.com ;)
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