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Wine Is Now In A Code Freeze For Wine 1.8

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Good news Linux gamers wanting to play Windows games, as the Wine developers have announced a code freeze to fix up bugs and regressions for a big 1.8 release.

This is great, as they focus a lot on new features, but sometime I feel they personally need to step back and make sure they aren't breaking older games when focusing on all the news ones coming in.

Here's to hoping Wine 1.8 is a good release. It could be something we need if years down the line SteamOS doesn't do much for us.

Quote1.7.55 is the last Version of the 1.7.x series. It's likely to see Wine 1.8 until end of this year. Until then we'll have weekly release candidates. Please give them as much testing as you can, you're also welcome to improve translations in case your language isn't perfect yet.
Article taken from GamingOnLinux.com.
Tags: Wine
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24 comments
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Cmdr_Iras Nov 20, 2015
Quoting: maodzedunBatman makes no difference - the game is just terrible performance wise...

I had heard/read that the initial release of Batman was a trainwreck performance wise, but was unaware it was still a hunk of junk. Personally Batman is of no interest to me, I just couldnt get into the combat system possibly why Im not over enamoured by Shadow of Mordor either. Now Witcher 3 that is a game I would really love to see on Linux, especially having W2 already.
wojtek88 Nov 20, 2015
To be honest - Good support of DX11 in Wine is much better for all the Linux gamers than Witcher 3 port. Why? Because if it's good you can play Witcher 3 and all other DX11 games. Of course it won't be as good as native gaming, but some of the games works on Wine better than ports.
I guess all of you remember first version of Witcher 2 port. It was just running better on Wine with CMST than nativly. For many gamers it is still true.
Yet another example is DIRT 3 Complete Edition. It does not have Linux port, but DIRT Showdown looks and behaves similar (I bet it uses same engine, but I can be wrong). Anyway DIRT 3 (through wine) works much better than DIRT Showdown (which is native). DIRT 3 works better performance wise, it does not contain bugs (while on DIRT Showdown cars don't have wheels, and VP is unable to fix it) and it does not crash (while DIRT Showdown crashes from time to time).
I don't want to blame VP, because other porting companies make their own mistakes also (Feral's Shadow of Mordor or Company of Heroes are not good performance wise, I don't own Alien Isolation so I cannot say anything here). What I want to say is, assuming that you have no problem with playing on Wine, you will have more titles available when Wine with DX11 support is out. If You have Witcher 3 port, you can just play this game, and you have no guarantee that this port will be golden.

Most important for us, Linux gamers, is to have Vulkan API implemented in all of the popular engines. Then let's see what happens. Until that moment, Wine can be good option for many of us.

And one last sentence - I wish all of us all of the stuff that was discussed here - good DX11 support in Wine, Native linux port of Witcher 3, and Vulkan API released and implemented in all of the popular engines. And I wish it happens soon.
sigz Nov 20, 2015
Quoting: wojtek88(while on DIRT Showdown cars don't have wheels, and VP is unable to fix it) and it does not crash (while DIRT Showdown crashes from time to time).

Never got such bugs, dirt showdown is very stable.
boltronics Nov 20, 2015
Quoting: wojtek88To be honest - Good support of DX11 in Wine is much better for all the Linux gamers than Witcher 3 port. Why? Because if it's good you can play Witcher 3 and all other DX11 games. Of course it won't be as good as native gaming, but some of the games works on Wine better than ports.
I guess all of you remember first version of Witcher 2 port. It was just running better on Wine with CMST than nativly. For many gamers it is still true.

Let's not forget Killing Floor. KF1 has game modes that are unplayable using the GNU/Linux port, but run perfectly fine under Wine.

Quoting: wojtek88Yet another example is DIRT 3 Complete Edition. It does not have Linux port, but DIRT Showdown looks and behaves similar (I bet it uses same engine, but I can be wrong). Anyway DIRT 3 (through wine) works much better than DIRT Showdown (which is native). DIRT 3 works better performance wise, it does not contain bugs (while on DIRT Showdown cars don't have wheels, and VP is unable to fix it) and it does not crash (while DIRT Showdown crashes from time to time).

Well to be fair, DIRT 3 originally had issues with GFWL. When the Complete Edition came out that solved those headaches, they also introduced a soft dependency on DirectX11. You need to manually disable d3d11-related libraries in winecfg or it doesn't run at all. Not exactly a shining example of Wine... but at least you can get it running, which is the most important thing.

Quoting: wojtek88What I want to say is, assuming that you have no problem with playing on Wine, you will have more titles available when Wine with DX11 support is out. If You have Witcher 3 port, you can just play this game, and you have no guarantee that

Agreed. In the short term, getting those big DirectX-based AAA titles that may never have a GNU/Linux port (and certainly never have a port with performance on par to Windows anyway) running is the most desirable thing - at least from the standpoint of the power user.

Even just from the standpoint of someone who is sick of missing out on day one releases... on many occasions I have finished games like Spec Ops: The Line, Dead Island: Riptide and Outlast back around launch thanks to Wine - before a GNU/Linux version was even announced. There's the rumour that Dishonored might be coming to GNU/Linux, but I finished that under Wine back in Jan last year. I'd much rather good Wine compatibility than titles that perform slow and required waiting an extra two years for!


Last edited by boltronics on 20 November 2015 at 11:29 am UTC
boltronics Nov 20, 2015
Quoting: sigz
Quoting: wojtek88(while on DIRT Showdown cars don't have wheels, and VP is unable to fix it) and it does not crash (while DIRT Showdown crashes from time to time).

Never got such bugs, dirt showdown is very stable.

Same, it runs pretty good for me. I can crash the game in the menu if I select the wrong option after a race (the option related to posting a challenge to a friend maybe) and then quickly hit the escape button - instant crash. But otherwise it's been quite stable and I haven't seen missing wheels or anything.

Having said that, it's only playable on my GTX 660M (at 2560x1440) at minimum detail settings, so lots of things are already missing (such as the crowds). If I add extra detail, it's just too slow. That might be why I haven't seen any problems with it.


Last edited by boltronics on 20 November 2015 at 11:34 am UTC
axredneck Nov 20, 2015
Want to know if there will be Wine-staging 1.7.56, 1.7.57 etc during this code freeze?
lucinos Nov 20, 2015
I actually do not care at all about dx11 on wine. I only use wine for legacy programms (especially LackeyCCG) and dx11 seems to me completely unrelevant and just hope for native support and for Vulkan.
Shmerl Nov 20, 2015
Quoting: maodzedunI don't think this will happen at all. At this points it's obvious it's gone the way of Mad Max and Batman: Arkham Knight ports.

Not really. I contacted them recently, and they said they don't have additional info to what they already said (that they are working on it). Of course, they can easily stop doing it at any time, but so far they didn't say they stopped.

Keep in mind, that developing Linux version of their REDengine can be a long term investment for them, since it can be used in Cyberpunk 2077 and Witcher 3 both. So I'm slightly hopeful that they are waiting for Vulkan to come out to use the cutting edge technology.


Last edited by Shmerl on 20 November 2015 at 3:46 pm UTC
dtoebe Nov 20, 2015
To all those wondering about dx11 in wine: http://www.pcworld.com/article/2940470/hey-gamers-directx-11-is-coming-to-linux-thanks-to-codeweavers-and-wine.html

Basically Crossover will get it first then trickle into wine down the road
Shmerl Nov 20, 2015
Quoting: dtoebeTo all those wondering about dx11 in wine: http://www.pcworld.com/article/2940470/hey-gamers-directx-11-is-coming-to-linux-thanks-to-codeweavers-and-wine.html

Basically Crossover will get it first then trickle into wine down the road

Yeah, they said it would happen towards the end of the year. But it doesn't seem likely. The question is, when will it happen? 2% here for d3dx11 doesn't look very promising: https://www.winehq.org/winapi_stats


Last edited by Shmerl on 20 November 2015 at 4:08 pm UTC
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