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Poi is the latest of a small handful of 3D platformers to release for Linux these last couple of months, and is worth a look for fans of 90s era 3D platformers.

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Gnomes vs. Fairies was released in Steam Early Access in October, FreezeME came out DRM free and on Steam earlier this week, and now we also have Poi in Steam Early Access.

I've had my eye on Poi since it was on Kickstarter a few months ago, but since it was only planned for Windows and Wii U and was far from reaching its funding goal, I didn't nurture much hope that I'd be able to play it anytime soon; if ever. So I was delighted to see it announced for Linux this weekend, and immediately decided to get a copy and give it a try.

Poi is similar in design to collectathons like Super Mario 64. There is a hub world where you play a tutorial to learn the basics, buy equipment, and choose which worlds to play. The two currently available regular worlds each have several challenges based around exploration, platforming and collecting, and beating one sends you back to the hub. You can go back to the world as many times as you like to complete more challenges, find hidden items or improve your time. After completing your first challenge, you'll get access to challenge levels, where your primary goal is to reach the end as fast as possible and climb leaderboards. I've only played one of these levels, where I had to climb a set of rotating pillars to get to the top as fast as possible.

The main location of the hub is a flying ship with several islands floating around it. When you jump off the ship or an island, you plunge down through the skies and soar back up wearing a parachute you can use to get to islands, the challenge levels or collect floating coins and gems. Coins can be traded for items to use when playing a world, and the three that are currently available are a shovel to dig up collectible fossils, a telescope and a compass to help with finding things.

My first impression of Poi is that it gets the game feel of the classics right, and the worlds are interesting to explore and get around. I've spent about an hour in the first world and still have a few secondary objectives left, as well as most of the second world, so there's still a lot to do. If the game also gets some meaty updates during its time in Early Access, I think it will be a game well worth buying by the time it gets its proper release.

About the game (from Steam)
Poi is a 3D adventure platformer throwback to the 90s era of classic platforming games.

You'll explore large areas and smaller challenge levels in a search for explorer medallions. Getting those medallions won't be easy though, as you'll need to pull off classic 3D platforming feats in order to grab them. Run, jump, flip, bounce, balance, climb, slide, swim and more to collect them all for every level. Equip explorer tools and earn XP to level up in order to meet new characters and unlock additional worlds to explore.

Pick between a rambunctious runaway boy or girl character as you embark on a challenging journey to uncover the many secrets scattered across the world of Poi.

Key Features
  • Adventure: Explore two worlds and sky hub world in search of 18 Explorer Medallions.
  • Challenge: Set the fastest times in online leaderboards across five challenge levels.
  • Mastery: Learn to pull off wall jumps, triple jumps, rolling long jumps and more.
  • Original Soundtrack: Listen to four original compositions from composer Lyndon Holland.
  • Controller Support: Plug & play support for dozens of USB controllers, including the Steam controller (keyboard/mouse supported, too).


Article taken from GamingOnLinux.com.
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About the author -
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A big fan of platformers, puzzle games, point-and-click adventures and niche indie games.

I run the Hidden Linux Gems group on Steam, where we highlight good indie games for Linux that we feel deserve more attention.
See more from me
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coryrj19951 Dec 15, 2015
Quoting: fleskLet us know what you think of it. (Not sure if I can resist the temptation myself for much longer.) We also have Yooka-Laylee, Lobodestroyo and Clive and Wrench to look forward to. The latter looks so much better than it used to now, after the developer got some help with textures for the characters.

This feels just like Mario 64 really, just without the portal paintings. I like it quite a bit actually.

I have had a few problems with it, mostly controller related. The axis was a bit screwy with a generic PS3 controller, up down on the left stick wouldn't work but left right would, but a PS4 controller was perfect, and the touch pad actually moved the character to the left on touch :O . I switched around on the 32 and 64 bit versions, sometimes 32 would load the controller properly sometimes 64 would. I expected problems with a Sony controller on a game built for a Microsoft controller though.

The other problem I have, and still am having is sometimes the settings don't save, and some effects don't load even though they are checked to load from the launcher. Sometimes one or two startups are required to get the controller to act normal and the effect to load properly. I seen on Steam that there was a update very recently, I might go ahead and use that Steam key to get the latest version to see it that fixed anything.

The gameplay is very smooth and solid, and even difficult at times (which is a good thing for me). The main level seems like it could have been thought out a little better, but that is probably just me. It took me a while to figure out where I had to go and what the hub level was. When I figured everything out I started to explore and find some cubes. So far I have about 1.5 hours of the DRM free version played and only have three Golden Cubes. I'll probably have a few more hours by the end of the night :D .

The freeze camera, which really makes this different is a very cool feature. You can freeze your enimies or even whole platforms at a time and is very useful to get onto fast moving platforms.

I highly recommend this to any fans of Mario 64 or Mario Galaxy.

The graphics look great, they remind me of some Gamecube games.




Last edited by coryrj19951 on 15 December 2015 at 8:09 pm UTC
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