I am very hopeful for Vulkan, and the future of it seems bright with lots of people already working with it. Another company named Basemark announced last month they will be releasing a commercial benchmarking tool for Vulkan.
Basemark are working with AMD, Imagination Technologies, Intel, NVIDIA, Qualcomm and Renesas so they certainly look like they know what they are doing.
QuoteBasemark, the world leading graphics and system performance expert, announced today a new product called Basemark GPU Vulkan. This benchmarking software enables the industry to objectively and reliably quantify and compare graphics and computing performance of next generation mobile and desktop processors compatible with the new generation Vulkan™ API from the Khronos Group.
I'm hoping there will be a number of tools like this, as I've heard lots of complaints about a lack of tools for OpenGL. From what I remember, others are working on tools like this too, and competition is healthy for tools.
You can find the article on it here.
Who are Basemark? I've never heard of them:
QuoteBasemark develops industry-leading system performance and power consumption analysis tools that are used by leading semiconductor and OEM companies around the world such as AMD, Imagination Technologies, Intel, NVIDIA, Renesas and Qualcomm. Its world-renowned product portfolio includes Basemark Metal, Basemark ES, Basemark X, Basemark OS and Browsermark. Basemark is headquartered in Helsinki, Finland.
Update - Their CEO replied about my question of Linux support (certain parts snipped):
QuoteHi,
Thanks for your contact. We haven¹t made official decision yet but we¹ll
strive to make it available also on Linux at least.
Best regards,
Tero Sarkkinen | Founder & CEO
Basemark Ltd
The "at least" part is because I asked about SteamOS and Linux.
Edit: I've emailed them for clarification.
Last edited by Liam Dawe on 3 December 2015 at 11:24 am UTC
Quoting: GuestTrue, tools to help develop, test, etc, with Vulkan under Windows will help everywhere really, but I'm a strong supporter of developing directly for GNU/Linux, not just porting to it. Because I'm cynical basically.
Yeah, well we all know the reality is quite different for most developers using Windows. I just want Vulkan games to perform well, more tools the better,
There website just said this year, last time I checked, hopefully around christmas :D.
I dont mind them taking there time, we get a more stable release then I guess.
But I still cant wait to test it ^^.
Last edited by Zelox on 3 December 2015 at 3:27 pm UTC
Quoting: inlinuxdudeWith their base of operations in Finland, origin of one Linus Torvalds, one would think they would put their tools out for Linux just for the sake of that! :)That never motivated the Helsinki-based Futuremark to port 3DMark to Linux. Not that we would have had much use for Direct3D benchmarks. :P
I think Linux is the eventual DeFacto choice as a development platform because of its openness and middleground between OSX , Windows, PS4, Android, etc...
CEO knows he's planning a Linux release but he's also smart enough to know when to STFU and not obligate himself with promises. Linux version seems like it's secured by his "passing nodd" response.
Quoting: SlickMcRunFastConcept image looks very close to unigine heaven benchmark. Airships and floating islands. https://unigine.com/en/products/benchmarks/heavenWell the old 3DMark05 seems to have had the airship already, although flying around a canyon. Maybe benchmark designers simply like steam punk blimps. :)
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