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Not quite as bad news as the Rocket League delay, but Divinity: Original Sin - Enhanced Edition for Linux & SteamOS is being held up by some memory corruption issues.

@wstephenson @tesfabpel @israndomasis We're fighting some elusive random memory corruption - once we find it, we'll release.

— Swen Vincke (@LarAtLarian) December 18, 2015



Originally Swen stated they wanted to release it last week (in that same twitter conversation), but it seems they haven't been able to nail it down yet.

About the game (Official)
Gather your party and get back to the roots of great RPG gameplay. Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see.

You take on the role of a young Source Hunter: your job is to rid the world of those who use the foulest of magics. Embarking on what should have been a routine murder investigation, you find yourself in the middle of a plot that threatens to destroy the very fabric of time.

Update: You can see it at the start of their new video
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devland Dec 21, 2015
Quoting: FeistIt does sound like Linux is a distinct possibility for the sequel maybe it's even likely...
Still, not sure if I'm willing to bet on "we'll start looking at porting it to other platforms", as a guarantee for a continuation of the series on linux, which means I'll most likely put this game on hold until something more substantial is said by Larian Studios.

They took a lot of flak for the previous one so they're taking the safe path of not promising/announcing anything until it's done or close to it.
That's pretty much what cdpr is doing with witcher 3.

The linux community can be very toxic when it comes to delays.
Ignis Dec 21, 2015
Quoting: devlandThe linux community can be very toxic when it comes to delays.

As if Windows community would be all rozes and rainbows if that happened to them
bgh251f2 Dec 22, 2015
Quoting: devlandThey took a lot of flak for the previous one so they're taking the safe path of not promising/announcing anything until it's done or close to it.
That's pretty much what cdpr is doing with witcher 3.

With the amount of delays and whatnot I think they took very little "flak", I mean they delayed it how many times?

Quoting: devlandThe linux community can be very toxic when it comes to delays.

I have seen the Linux community "being toxic" in two cases: Skullgirls and Divinity, both of which delayed for more than a year.
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