Divinity: Original Sin Enhanced Edition has finally released for SteamOS/Linux. I have picked up a copy, and I am downloading right now to give you some thoughts.
Update: It's now downloading.
It couldn't have released on a worse day for me. I ended up accidentally playing through Portal in its entirety before going to bed last night, so tired is an understatement. I am also ill, so it wasn't the best idea. I will try to give it some thoughts once I have put a little time into it.
Important: AMD video cards might have rendering defects. This is a game issue and it will be fixed soon.
Initial thoughts and port report
It launches fine, hooray! It loads up in Windowed mode by default for me, if I still had my dual-monitor setup I would have liked this. It's easier to get games working correctly if they start in windowed mode, but now I'm on one screen I couldn't care less. So full-screen 4K resolution it is!
You are greeted with a two-character setup screen with quite a few options and classes to pick for each one. You always have two it seems, and they can be any mixture of male/female, female/female or whatever you want.
Performance wise everything seems fine, with 4K resolution and everything up at Ultra it has been running really smoothly without a hint of stutter. GRID Autosport is the only other game I've been able to get a smooth 4K experience with, so this is really massive points in its favour.
I am testing it with the Steam Controller and it's working like a true dream. The buttons are all mapped correctly, and it just works great. Feels really responsive, and was certainly built well for a gamepad.
I do find it amusing that with your characters, you control both of them when talking to each other. Can't say I've seen that done before, and it certainly makes it interesting, but also easier to do what you want.
Issues
Once you are in-game, you cannot switch to a gamepad/Steam Controller. You can only switch on the main menu, a little annoying, but not a major issue. Same for switching to mouse, the control method cannot be changed in-game.
It pollutes your home folder with a "Larian Studios" folder, seriously developers, please stop doing this.
Overall, it's one of the highest quality ports I've seen for a while performance wise for me. Really liking it.
About the game (Official)
Gather your party and get back to the roots of great RPG gameplay. Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see.
You take on the role of a young Source Hunter: your job is to rid the world of those who use the foulest of magics. Embarking on what should have been a routine murder investigation, you find yourself in the middle of a plot that threatens to destroy the very fabric of time.
Some you may have missed, popular articles from the last month:
Quoting: BeamboomSo, I got to play it a bit more and I just gotta say: Finally. FINALLY a good RPG on Linux. "Good", not as in "good to be an indie" good, not "good for the budget they had" good, but just plain good.
This is the best RPG available for Linux today. There's not really any competition, even. If only the Shadowrun games were like this...
But yeah - I'm ready to vote for this years GOTY.
I personally think Shadowrun: Dragonfall and Pillars of Eternity are better games overall, but to each of their own. Divinity OS bored me halfway through after the story started to turn to shit. =\
Last edited by BillNyeTheBlackGuy on 24 December 2015 at 11:51 am UTC
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This game is well made, runs well and is good fun. This is the way Linux ports should be, even if they take longer.
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Quoting: BeamboomSo, I got to play it a bit more and I just gotta say: Finally. FINALLY a good RPG on Linux. "Good", not as in "good to be an indie" good, not "good for the budget they had" good, but just plain good.Mind you, I only just started the game, but I'm finding the writing to be pretty cringeworthy. I thought the writing in the Shadowrun games, at least going by the very small sample size of D: OS I've experienced so far, was several orders of magnitude better.
This is the best RPG available for Linux today. There's not really any competition, even. If only the Shadowrun games were like this...
But yeah - I'm ready to vote for this years GOTY.
The combat seems fun, though.
Last edited by Keyrock on 24 December 2015 at 1:51 pm UTC
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Quoting: BeamboomSo, I got to play it a bit more and I just gotta say: Finally. FINALLY a good RPG on Linux. "Good", not as in "good to be an indie" good, not "good for the budget they had" good, but just plain good.
This is the best RPG available for Linux today. There's not really any competition, even. If only the Shadowrun games were like this...
But yeah - I'm ready to vote for this years GOTY.
- Torchlight II
- baldur's gate I and II
- Pillars of Eternity
- Icewind Dale
- Sword Coast Legends
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Sigh. Stanley Parable, Saint's Row, and now Divinity: Original Sin . . . I have no more unreleased promised releases to brood over endlessly.
But . . .Oh!! --- Oh YES!!!! --- I still have Darksiders 1 & 2!!!!! Yay!!!!! I thought --- Oh! Mmmmmm, yes. Good, good. I can already feel the cold smolder of chronic bitterness returning to reclaim the more desolate reaches of my soul.
Last edited by Nanobang on 24 December 2015 at 2:57 pm UTC
But . . .Oh!! --- Oh YES!!!! --- I still have Darksiders 1 & 2!!!!! Yay!!!!! I thought --- Oh! Mmmmmm, yes. Good, good. I can already feel the cold smolder of chronic bitterness returning to reclaim the more desolate reaches of my soul.
Last edited by Nanobang on 24 December 2015 at 2:57 pm UTC
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./EoCApp: symbol lookup error: ./libSDL2-2.0.so.0: undefined symbol: wl_proxy_marshal_constructor
which right now I can't seem to find a fix for....
ps: except deleting the libSDL they included
Last edited by Bumadar on 24 December 2015 at 4:29 pm UTC
which right now I can't seem to find a fix for....
ps: except deleting the libSDL they included
Last edited by Bumadar on 24 December 2015 at 4:29 pm UTC
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Quoting: Bumadar./EoCApp: symbol lookup error: ./libSDL2-2.0.so.0: undefined symbol: wl_proxy_marshal_constructor
That's apparently something Wayland-related, so you might need to update your libwayland-client. Or, yes, use your system's or Steam's libSDL2 instead of theirs.
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Quoting: DrMcCoyQuoting: Bumadar./EoCApp: symbol lookup error: ./libSDL2-2.0.so.0: undefined symbol: wl_proxy_marshal_constructor
That's apparently something Wayland-related, so you might need to update your libwayland-client. Or, yes, use your system's or Steam's libSDL2 instead of theirs.
thanks, found the right repo and updated wayland stuff to 1.9 and that solved it too
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Quoting: BillNyeTheBlackGuyI personally think Shadowrun: Dragonfall and Pillars of Eternity are better games overall
Technically better? Cause the setting of the Shadowrun games are much, much more to my liking, but I really wish that technically it was on the level of Divinity - who I think is on another division altogether.
Quoting: KeyrockMind you, I only just started the game, but I'm finding the writing to be pretty cringeworthy.
It's very fantasy. Seriously I find all fantasy stories to be at some level cringeworthy because they are so cliché. :D I can't stand the genre. But the lighthearted and fun tone in this game and most of all the freedom of choice (judging by first impressions) combined with the technically superior game engine is enough for me to invest a lot of hours into this.
I sense I'll get "my own story" in this game based on how I build my characters and play them out - and that's core components in an attractive RPG for me.
Quoting: KeyrockI thought the writing in the Shadowrun games, at least going by the very small sample size of D: OS I've experienced so far, was several orders of magnitude better.
The writing, perhaps. Problem is, the Shadowrun games look so outdated and technically dull, so I never got motivated to bother reading the "walls of text" as they were thrown towards me. I'm sorry but text adventures just doesn't cut it in 2015.
Quoting: elbuglione- Torchlight II
- baldur's gate I and II
- Pillars of Eternity
- Icewind Dale
- Sword Coast Legends
You think all of those are better?
It's your subjective right to think so of course, but in my opinion Torchlight II was far, far too simple, both in concept and difficulty. I mean, I would not even hold them against each other. It's an ok game, but more "action" than "rpg" in my book.
Baldurs gate: The games from around 2000? Seriously? Well then you can't have a single interest in anything related to graphics or modern game production values, and we are too far apart in preferences to even discuss it. :)
Pillars Of Eternity: Haven't played it yet - purchased it yesterday - so I'll hold my judgements. But it's a highly rated release so yeah, I look forward to play it.
Icewind Dale: Again a title from the stone age. :p
Sword Coast Legends: It was pretty much raped by the reviewers and got a meta score of barely 60. I've not played it but I won't buy it. I plain refuse to believe it's qualities are anywhere near a game with a meta score of 90.
Last edited by Beamboom on 24 December 2015 at 10:43 pm UTC
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https://steamcommunity.com/app/373420/discussions/0/451848854987459089/
I am having the same issue, appearantly a lib entry is missing - the Game wont even start.
Edit: http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=577567 this is the exact error I am having.
Last edited by crowned on 25 December 2015 at 10:52 am UTC
I am having the same issue, appearantly a lib entry is missing - the Game wont even start.
Edit: http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=577567 this is the exact error I am having.
Last edited by crowned on 25 December 2015 at 10:52 am UTC
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